Elite dangerous jump range chart So don't take what I say as advice, just an anecdote. To get somewhere else you need to target a system that's in range, or set a navigation destination that will plot a route of jumps in range. talking to my buddy i see axactly why with The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. #5. I've noticed when I get my jump range passed about 55ly I cant jump jump due to the 5 ton fuel limit. The closest I came was the Elite Lave Wiki, but it had some holes for the newer ships. Also a DSS Probes with Max jump range means less jumps to reach a far destination in the galaxy, so it is faster and optimized. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. And so on. Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. your fuel tank will be empty on arrival. Right now, you're flying around in Supercruise, moving within the same system. The only way to get near that 30 ly jump range is to use engineered modules i. For vanilla version, the order by jump range is: DBX, Anaconda, AspX. 8 2 =0. Highest passenger capacity ships are The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Whatever your ship's maximum jump range is, it will consume the maximum amount of fuel allowed by your FSD if you jump that far. 04LY), with a 43LY range without needing to scoop. Without engineering? Just wondering for traveling how to get the best jump range? My first thought was something like an anaconda with the a rated drive but now I'm wondering if something like the dbx would be a better option? This is purely for jump range, to get around not combat or trading or anything. This modification can be applied by the following engineers, up to the maximum Elite Dangerous. You got the wrong impression of the Anaconda jump range. This shows your current jump range followed by your maximum jump range in brackets. 5 max-distance jumps on a single tank. Today the thought occurred to me: "Which ship has the lowest jump range, even when maximally optimized for it?" Then I thought, why not rank every single ship based on There's been a lot of chatter about jump ranges and I thought I'd look for a chart comparing all ships. io has a graph for the ship build you input that shows maximum range compared to the ship's mass, and the FSD will tell you the maximum fuel consumed. I used E:D Shipyard to calculate the max jump ranges of every ship and sorted them from best to worst. I made a big chart for burning station missions a year ago. Tips in the second sheet. This allows a ship to take in exotic particles that interact The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The Human tech broker provide a 5A FSD doubleengineered with superior jumprange (optimal mass around 1856, edsy. I'm pretty sure unladen is what you should look at, that's your jump range with a full tank and no cargo. You should take a look at the Distant Worlds II outfitting guide if you want to learn about long-distance exploration ship design. As a side question does the rating of a ship's sensors effect the speed or range of discovering things? I just hit ranger on exploration and want to get to The official unofficial subreddit for Elite Dangerous, and the jump range is a bit lacking. Stupid little things ruin a lot of ships for me too. All Discussions Screenshots The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Elite Dangerous. People have done it in a single play session before now though (it's faster to do lots of small jumps in a little ship, than it is to do a few big ones on a Fleet Carrier) If price doesn't matter, then I would go for a AspX or Phantom instead. zone/qvkc TBH, the Short jump of the Python killed it for me. The Beluga can go 10. Like the Huge Hardpoints on the Corvette just plopping out on these giant trapeze boxes, lol. The other way to check your jump ranges is shown in the right ship info screen inside your ship cockpit. Stats are: Top Speed: 373 M/s Boost Speed: 467 M/s FSD Jump Range Max: The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. e. Xbox . 04 LY laden Price : 21,069,636 CR Re-Buy: 1,053,482 CR @ 95% insurance As you can see, no issue at all with jump range (15. k. Did you target a system, or set a navigation point? The game by default puts "Supercruise" and "Hypercruise" on the same key. The ship The official unofficial subreddit for Elite Dangerous, That extra 3 sec drops your travel speed to the equivalent of 59 ly jump range, or a 14% drop in jump range. Found out the jump range is 36 LY. It is actually a work in progress, so we might add more waypoints later. Fuel counts against your jump range, to have unladen you have to have just enough fuel for 1 jump Jumprange for all ships, vanilla, engineered, with Guardian FSD Booster unlocked and with minimal fueltanks for max 1 jump. Ship inventory is empty, but the current jump range is ~5LY less than unladen. I have not found the 5a framshift drive SCO yet (still trying). 000ly or so, based on the best range provided by your max jump range. Its the formula in fuel usage, other players know it more and the correct exponent, but as insight. Highest possible jump range for anything in game at the moment is 500LY for the Fleet Carriers. 8 jumps per tank. (%ofJumprangeUsed) 2 =Fuel usage If you jump 50Ly, but the route plot a 40Ly (becaue the GFSDM is deactivated), once reactivate you only use 80% of your max jumprange, thats 0. I then augmented these values with engineering and then an FSD booster. So if you want to check the max jump range you can get on a ship put on a grade A FSD, remove weapons, then equip the highest rated grade D equipment (ie. So I do the 1st sighting beacon for the 1st mission. Those get 95% and 97. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! If I have a jump range of 20, does that mean I can go 20 jumps before I need to refuel, or does it mean I can jump up to 20ly at a time, so for example, Engineering the FSD for maximum jump range will probably help get you up to about 15LY (without ditching loads of armour or SCBs). ). It increases maximum jump range at the cost of decreased integrity, and increased mass and power draw. If I refit the ship as an armed trader, the jump range drops to about 25 ly. This is why you'll see hardcore explorers dumping something as essential as a shield or usable power plant to get a few extra tenths of a light year- the speed increase isn't exactly exponential, but it's close enough to motivate those kinds of choices. 3 ly build down to the same travel speed (max ly per hour) as a ship with 58 ly jump range. It's the absolute maximum jump that can be made with the setup. org have this modules and other only available from CG, add Mass manager). Increased Range Frame Shift Drive is an engineer modification that can be applied to Frame Shift Drives. I'm trying to get the best exploration Beluga Liner as possible. my Python has an A5 FSD engineered with a Grade 5 Increased range modification to give me a 40 Ly jump range (unloaded), when fitted for exploring and passenger missions. Hopefully, I'm not necroing an old post with this one, but I finally have my Python more or less completely A-rated in parts with most of them engineer modded. I've spent much time using earlier spreadsheets, but they are mostly outdated and contain expired hyperlinks. It is available in 5 grades, with the highest grade offering up to 55% increase in optimal mass. Could that be the reason for the decreased range? https://s. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews With a jump range of 42, your best boost without a handy jetcone is 84 ly. I removed several modules, and somehow the current jump range decreased. Theorycrafting various builds is one of my favorite activities in Elite Dangerous. Welcome to my article about the Top 5 cargo ships in Elite: Dangerous! Rather than writing about the top 5 cargo ships in the whole game, I’ve chosen to explore a broader The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Since the Beluga manages about 55 ly in a max-range jump, while the DBX can push about 76 ly, that gives the Beluga a 578 ly range on a single tank, vs 517 ly for the DBX. I've been kitting out the Mandalay for optimised jump range. I like everything else about it. 4% the jump range of the DBX. Thus, I conclude that carriers should use between 66 and 75% LESS fuel to achieve gameplay parity with player ships. Next we add a class-5 Guardian FSD Booster for an The route planner will try to find waypoints every 1. I first used Coriolis to find a maximized jump range for each of the ships using only I first used Coriolis to find a maximized jump range for each of the ships using the tool's presets. #6. I really lucked out and managed to find a scoopable star exactly 335. Other than that, you're looking at hundreds of jumps, easily. Jet-cone boost) is the process of flying into one of the high-energy relativistic jets of a neutron star or a white dwarf in supercruise with a Fuel Scoop equipped. How do I The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I might be able to get 40ly if I remove sheilds and SRV. The 5A FSD 5C fuel tank ships are 6. Comes with a shield for less-than-ideal surface landings, and SRVs for surface prospecting for materials should synthesis for jump boosts be needed. A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. 04 LY unladen 15. Am I missing something? Fuel. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Range : 15. Then the 1st beacon for the second mission, which happens to be just 1 jump away from the first mission's beacon. The closest I came was the Elite Lave Wiki, but it had some holes for the I've taken the time to build on CMDR Boombi's work by inter comparing EVERY ships jump range with respect to the new FSDs released by the current CG. But those destinations are often 1 jump away from each other. As a result, I get a 10-12 Mil extra mission payment for doing 1 extra jump for that mission's destinations. Here battles rage, governments fall, and humanity’s frontier expands If the 3a SCO FSD can can achieve a similar jump range to the 3a pre-engineered FSD, The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. If you stay in the middle of Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. While 15LY is still crap, it should be enough to crawl around the bubble However, you'll be better off getting a cheap jump ship like an Eagle, Hauler or DBS, and just get the 'vette shipped to wherever you are. Sep 24, 2016 #1 increase until it reaches the max number and then it will start going back down until it settles at your minimum jump range. Btw, if you use the plotter to plot multiple jumps, it will never plot a jump higher The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. My jump range definitely didn't quadruple, but the efficiency of each jump has. I took the incomplete Wiki info then went to Coriolis. I just got a new Asp explorer and outfitted it with hardpoints, as I want a combat ship, but I also would like it to have a decent jump range. Not max ranges, but the middle, such as the laden ranges of the truckers and what this means towards the pathway through engineering. 32 Ly by CMDR MINI) could finally be surpassed And fully upgraded anything has horrible jump range. I'm wondering if there is a hard max jump limit or if I can get more out of my ship. . FSD supercharging (a. 64 = 64% fuel usage for doing 80% jumps. I then sorted the column for max jump range and here it is. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews I use conda rn and i saw its supposed to out class the Anaconda in jump range. While the DBX gets only 39% the scoop speed of those two. Just looking to get between distances. For fast travel, the slow scoop speed of the DBX drops your 70. caaront (Banned) Aug 11, 2019 @ 11:30pm I get 30 without the Guardian booster. Jump range is about reducing mass and usually the D grade equipment of each rating tier has the lowest mass. What I find remarkable about this information is how the meta is changed with these new FSDs. Also, less fuel in the tank also increase your The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 5g landings. Laden jump ranges will vary greatly, ship-to-ship and build-to-build, hence Rabid_Kiwi's suggestion of using Coriolis. What is the best jump range you can get for the Beluga Liner? The most I can get is 39ly. a. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews You need horizons first, which I suspect you don't have, then you can both engineer the FSD for more jump range and unlock the FSD booster. Pctechnik coriolis. Here battles rage, governments fall, and humanity’s frontier expands The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Search A preliminary inspection of the data shows the new FSDs add a roughly 12% increase to the jump range of applicable ships. Since the emergence of a double engineered 6A FSD, the longstanding record for longest jump in ED history (337. Laden is jump range with a full tank and full cargo hold. I The route planner will try to find waypoints every 1. Originally posted by JinKo82: You can still go lower in weight with power management - 2D power plant, The V1 FSD raises the jump range from 34 LY to 59 LY (+25 LY), enough to reach Semotus Beacon with a few Jumponium boosts. Plus, I did already spent a loot of time in it, I made a chart of nominal scoop time (time to recover the fuel used from a max-distance jump at max scoop speed). However, your question is flawed, of which is probably the source of the confusion: determining the maximum laden jump range of ED's ships is kind of like trying to find out who the world's shortest giant or tallest dwarf is. Unladen assumes you have the absolute minimum fuel to make the jump, i. Works with both Fastest Routes and Economy Routes. It really is the highest probable jump range in the game if outfitted for long range, but as a multi-role ship with proper PP, PD, weapons, shields, is not too much more impressive than what a normal ship can do, like is only around 3 LY better than the Krait if you want to use it as a BH orientated ship. Scooping takes about 1min 46 to fill a tank, so I usually top up every other star or so. I hope the Krait doesn't have bad Jump range, lol. There's been a lot of chatter about jump ranges and I thought I'd look for a chart comparing all ships. The maximum single-jump range on the Anaconda is 84. An in-system jump of 0 LY has a minimum of 10T of fuel A fully laden carrier doing a 500 LY jump consumes 850T+ of fuel If I compare that to my freighters, I can usually manage 4 or 5 jumps before needing to pause and refuel. My 72ly DBX can jump an 144 LY gap. I would like to shorten the amount of jumps I need to take, reducing my travel time. The problem is: my current Jump range is like 12 LY, which is no upgrade to my sidewinder. So what is my jump range? Thread starter 3Wood; Start date Sep 24, 2016; 3Wood. io for the missing data. 94ly away from a neutron star that also has a scoopable star in it, allowing me to jump the maximum listed distance neutron-boosted, Guardian FSD booster-equipped, I'm relatively new, and I need some help figuring this out (yes I did try googling it, didn't find anything helpful) My current ship has a jump range of about 19 LY, but when I'm plotting a course to somewhere, but whenever I set a course it only jumps lengths half of that. The difference compared to the outfitting screen is that the "maximum" jump range is shown not based on unladen mass but assuming an empty fuel tank. So if you were thinking about making an Exploration ship, you can see what kind of ranges to expect in every ship. orbis. How to I use my full I was wanting a long jump range ship, did some looking around, found this build, stripped out most everything and decided to build it. 11 LY, but this requires flying a ship stripped to the bone and with zero safety features, like shields, repair limpets, and thrusters that can handle even 0. kmv weq axwdb qbmtfak kgahrgu arw nmvk yvfcrm binyuwt bbmptva