Expo undefined symbols for architecture arm64 No errors at all. Your variable and function names when compiled through clang or gcc on Mac will be prefixed with an _ in the object file. May 16, 2021 · Thanks I'll double check but this is from a working project so be a bit confused if it is because I am missing something in the make file. Build fails with: ⚠️ ld: ignoring duplicate libraries: '-lc++' ⚠️ ld: Could not find or use auto-linked framework 'CoreAudioTypes': Aug 9, 2022 · I've built an app in Unity and have installed the Firebase SDK for authentication, analytics, and the database. I'd suggest trying to upgrade the version of the dependency or even adding the fix to your patch. Undefined symbols can be a significant roadblock in C++ development, particularly for those working on arm64 architecture. Getting errors when running AR App template in Xcode. I am trying to build for the iPhone 5S using XCode 5. for example: g++ -arch arm64 -o output_file main. I don't think this affects your issue however I don't think the version pin is necessary here as react-native-firebase should constrain this version to the one we expect automatically, so removing it could remove ongoing maintenance for you: Oct 6, 2020 · Undefined symbols for architecture arm64: "_OBJC_CLASS_$_*", referenced from: objc-class-ref in frameworkName. cpp: #inclu Jun 21, 2018 · I think I have figured out the issue. 942 Xcode building for iOS Simulator, but linking in an object file built That's odd 🤔 thanks for reporting. Also I added "Any iOS Simulator SDK - arm64" in "Excluded Architectures" in Build Settings, because my Mac OS architecture is not "arm64" but "x86_64". o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) The build file is copied to root of ios app and here is my react-native code; Mar 31, 2021 · Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_RCPurchases", referenced from: objc-class-ref in RNPurchases. Maybe they fixed this Undefined symbols in new version, hope it helps. 1 (24B5077a) and Xcode 16. 3. 3. 64. Ask Question Asked 3 years, 7 months ago. . This issue can be frustrating, but it’s often easy to fix by modifying your project’s build settings. Related questions. Apr 1, 2022 · Please do a search of this site for Undefined symbols for architecture arm64. 8 and expo-camera 13. What I try and it did't help: pod deintegrate && rm Podfile. Modified 3 years, 7 months ago. The errors indicate that the compiler tries to link the program without the symbols from that file present. I created a simple project with a main. 3) for Xcode (ver. o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Nov 15, 2022 · Undefined symbols for architecture arm64 with respect to _VideoPlayer. a Fat, or not Library into a swift project. I've been trying various solutions here on SO, but haven't got any of them to work yet. 2, by the look of it). Undefined symbols for architecture arm64: "_OBJC_CLASS_$_FBSession", referenced from: someFile ld: symbol(s) not found for architecture arm64 I get about 12 of these, for the various Pods I use. BTW You can learn a lot on the content of '. One of the efforts we expect you to make to solve the problem yourself before posting here is a thorough search. o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) note: Using new build system note: Building targets in parallel note: Planning build Feb 23, 2022 · Undefined symbols for architecture arm64: "Array::Array(int)", referenced from: _main in Main-528956. lock && pod install --repo-update; set up platform :ios, '12. Dec 12, 2024 · Undefined symbols for architecture arm64. I found in #20245, someone say expo sdk version and expo-camera version may influence the build result. Also as well, if that was the reason (not saying it isn't) why does doing -arch x86_64 in the LDFLAGS then build the library OK. a Mar 24, 2022 · Undefined symbols for architecture arm64: "_swift_stdlib_isStackAllocationSafe", referenced from: The 'SOLUTION_LINK' worked for me with Expo -> RN 0. Dec 10, 2021 · The leading _ is always present on Mac, that's just part of the platform ABI for C and C++ code. a file providing the same API's. 1. Compile multiple source files and link them for arm64 architecture. 0' in Podfile; set up manually architectures in Build Settings as arm64 Nov 1, 2024 · Everything was working fine until I updated my Xcode to 16. 5. 5-15. 6 (or something similar), and provided that into eas. If necessary, you should add "Any iOS Simulator SDK - i386" too. 0. I'm trying to compile Apr 25, 2018 · I've messed up my pods while downgrading a pod and I've managed to resolve the issue with duplicate symbols for architecture arm64 by removing the pods and installing them again with: pod deintegrate pod install Jul 3, 2024 · G'day! I think this was found and fixed by the maintainers (after tag 1. Xcode keeps giving symbol(s) not found for architecture arm64. After adding that (with whatever build system you use) the errors should go away. build x264 failed on apple Feb 1, 2023 · Run this command on your terminal, replace all the files that is that directory. By grasping the concept of undefined symbols, recognizing their common causes, and following best practices, you can ensure a smoother development experience. There are 800+ existing questions and answers already. main. o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Sep 21, 2018 · I have recently been working with the OpenCV framework (ver. Only Jul 27, 2022 · I recently got a M1 Macbook and am trying to write C++ Code. So I just upgrade to expo sdk 47. cpp student. 4. Jul 3, 2022 · Undefined symbols for architecture arm64: "_RCTRegisterModule", referenced from: +[FPStaticServer load] in FPStaticServer. 0. The search box is at the top of every single page - please use it. cpp a makefile and a lib Folder with an GLFW Folder in it with two Header Files. From the the last folder structure defined in the question: Jun 5, 2021 · Undefined symbols for architecture arm64: _BN_new. Jan 27, 2016 · So @Li Fumin we have learned from your answer below that these "Undefined Symbols" could sometimes be due to more than one . json ios: image and build went just fine 😃 Undefined symbols for architecture arm64: "_main", referenced from: <initial-undefines> Previously, everything was working as expected, but now with macOS 15. 0), with which I am attempting to create a depth map from stereo images (based on the steps outlined in this Oct 26, 2021 · My guess is that you have missed to add vector2d. Note: This solution is for importing a . cpp - I/path/to/include -L/path/to/lib -lrequired_lib eg: g++ -arch arm64 -o output_file main. The build process works just fine in Unity. Any assistance would be greatly appreciated! Introduction: When developing iOS applications, you may encounter the dreaded “Undefined symbols for architecture arm64” linking error, especially when using third-party libraries or frameworks. 0 (16A242d), the archiving process is failing. cc student. o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Conclusion. 10. cpp to your project. a' file by running otool -P libYourLib. h Feb 17, 2017 · It takes too long time for building, but I set "Build Active Architecture Only" to "No" to build all the targets including simulator. – Jan 18, 2022 · Undefined symbols for architecture arm64: "_OBJC_CLASS_$_SKAdImpression", referenced from: objc-class-ref in AdColony(ADCAdSession. 430 Dart SDK is not configured. Jun 26, 2020 · Undefined symbols for architecture arm64 in XCode while building a Unity/Firebase project. 0, and it successfully build, and I submit to testflight and test on my real iphone device, it works well. h May 9, 2022 · hey, check the 1st comment from a guy referring the expo docs, they probably released new image supporting xcode 16, or whatever anyway i looked for the last image supporting xcode v14. my npm Dec 12, 2022 · ngima changed the title [EXPO SDK 45] Undefined symbols for architecture arm64 [EXPO SDK 45 & 47] Undefined symbols for architecture arm64 Dec 13, 2022 Copy link Contributor Author Jul 23, 2021 · Run this command on your terminal, replace all the files that is that directory. Viewed 2k times 0 . cpp other_file. May 3, 2021 · ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) full log is here. bqmldy ixajf ybfqf fadt zmqxnq clqf yies lqsla fsht sxgac