Love2d vsync android Android. Aug 24, 2016 · And here is my problem: When I disable vsync and my application runs at 1000 FPS everything is very smooth and beautiful :> but after turning vsnyc on or limiting FPS to 60 some micro lags start to appear. version的值应当为一个字符串,即类似"0. Then 30x20 tiles for foreground. Anyway, you should do whatever you can to ensure the game will run exactly the same no matter what the FPS are. boolean borderless True if the window is borderless in windowed mode, false Dec 3, 2023 · Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode. number msaa The number of antialiasing samples used (0 if MSAA is disabled). 10909125, set the environment variable ANDROID_HOME to your Android SDK as necessary then run. And yes you can develop your games on your pc. 0. love files through the LÖVE Loader in certain situations. height = 720 t. version は文字列であり、ゲームの制作に使用された LÖVE のバージョン表記です。. window. 2: love. lua, lua plus. Questions about the LÖVE API, installing LÖVE and other support related questions go here. new to love and programming in general. Jan 11, 2011 · TechnoCat Inner party member Posts: 1611 Joined: Thu Jul 30, 2009 12:31 am Location: Milwaukee, WI Just to humor you, I grabbed my old Macbook from 2009 (specs, running 10. x. In that case, it will be automatically set to 1. love. Z的设定,X代表主版本号,通常意味着有革命性的功能变化;Y代表次版本号,一般表示有局部的功能改进;Z是补丁版本 Originally, I noticed the issue with the pong game from the first lecture of GD50, where the FPS is capped at 20FPS. Without Vsync, my builds usually run at ~200-600 fps or so, which sounds nice, but it is not, because there's ugly screen-tearing. Oct 13, 2016 · With vsync=true i reached 60fps and 5%cpu. If you disable vsync or use the version with vsync disabled I attached (trackingTest-no-vsync. Lua certainly has those. bits = 16 --bit rate sound. this will limit your FPS to your monitor refresh rate (usually 60 to 80 frames a second. White cursor is system. setMode to get the (almost) full performance of your system. love files on the android phone. Y. Google doesn't intend us to use Android as developing environment). 30 FPS limit makes the micro lags appear more often. slime wrote: ↑ Thu Jan 10, 2019 9:55 pm 11. Frames per second is a easy way to see if somethings performing to certain expectations. Sometimes it's mild and sometimes it's very hard. - FINE! I wrote more and more (uneffective) code into love. Vsync stopped working since I updated W10. Fixed stutters and frame drops when vsync is used on some system configurations. setMode: ( https://love2d. x move right Send to Server Don't Move player_id. What you describe does sound like garbage collection pauses, though. 0 this was a boolean flag, rather than a number. You see, Android was used to allow any files access. love file and run it from there, I used KDE Connect to make transferring files "easier". If anyone knows how to fix the update let me know! Sep 12, 2021 · I just discovered that my game, which is physics-based and requires careful physical movements, is unplayable if Vsync is turned off. (Edit: Just remembered it's only because you gave me a fixed build a while back) I just can't use 11. setMode ) You can turn vsync off (unlimited calls to love. getMode if you want to get current vsync status. Jan 28, 2014 · Original report by Christiaan Janssen (Bitbucket: cjanssen, GitHub: cjanssen). Install Android SDK with SDK API 34 (34. LÖVE is an awesome 2D game framework for Lua. - Massively reduces CPU usage in many situations (especially with vsync disabled. boolean stencil (true) May 25, 2016 · Hi Davidobot, Thanks for the quick love script, much appreciated it. General discussion about LÖVE, Lua, game development, puns, and unicorns. e. sleep (as it's the only thing actually giving time back to the rest of the system), be careful with the time you tell it to sleep, you might slow down your game too much (on other systems). Nov 20, 2016 · There were some threads about rhythm games in the projects subforum, both commercially released and otherwise (i think). I think OP wanted to know how to align different elements to be in the same position in any screen size (center, corners, etc. Jun 15, 2012 · It does a few things: - Limits FPS to 1000 if vsync isn't enabled. I do have one question though, how would I go about enabling msaa, vsync, and the like? Jul 25, 2023 · Love2D for android Post by fyrbyrd » Tue Jul 25, 2023 3:16 pm There is an app available to download for use on Android devices, however it is only compatible with older versions of Androids. The default is linear scaling, which blurs things a bit and works better for images that aren't pixel-exact. The port contains a launcher activity (LoveLauncher) that is capable of starting any . Nov 24, 2013 · First I tried only calling love. See the the normal load on the monitors. 8% CPU after a little while. update) or leave it on (fixed to refresh rate). I already tried setting android:windowSoftInputMode activity property to "adjustResize" and to "adjustPane" and it didn't work either Sep 10, 2016 · boolean vsync (true) True if LÖVE should wait for vsync, false otherwise. desktop --> This file contains path to the program's icon file, │ the name of the program and the command to execute it. getFPS was also reporting the update rate so I then moved onto I just discovered that my game, which is physics-based and requires careful physical movements, is unplayable if Vsync is turned off. ). Z", où X est le numéro de version majeur, Y le mineur, et Z le niveau de patch. vsync True if LOVE should wait for vsync, false otherwise. 406391325149656, 65. love framework, I have a Mac OS X 64 Bit, but I have a question though, I see that the . org/wiki/love. Returns boolean success True if successful, false otherwise. screen. need help with visual studio. love game. - BAD! I optimized my code and went back to 60fps and lower cpu load. Great job! love2d android studio工程(自带so库)V11. Total CPU usage jumps from 5-10% to 50-60% when love2d starts, even just with the piggy. I can't immediately ask a question, I will try to describe my attempts to understand how the screen works in android. It is recommended to keep vsync activated if you don't know about the possible implications of turning it off. fromPixels: Converts a number from pixels to density-independent units. System info, kind of outdated but not so much that love2d should lag: 4GB of memory Oct 1, 2020 · Because using Android as development is (probably) never a supported scenario in general(?) (i. Then open Mission Control, create a new desktop, and drag the love2d window into Desktop 2. Contribute to 2439905184/love2d-android development by creating an account on GitHub. I think 1) there is some gap inside sdl-love2d or 2) love. Without vsync it goes to around 265. 1 crash in macOS 10. (The letters after the model name *do* make a difference ) I'm not using canvases or shaders in GLSL, but still the first minute or so I have 4-11 FPS which later turns in a skip into, like, 20-24 FPS and even later skips to a constant 59-60 FPS no matter what's on screen or how many slime wrote: ↑ Thu Jan 10, 2019 9:55 pm 11. 14. fsaa = 8 t. Feb 3, 2021 · Hi, I can't figure out the resolution settings for mobile platforms, I'm testing on android. 8. Forum rules I made some experiments with vsync and with heavy drawings, both reduces fps and showing that problem. Install CMake version 3. filesystem. timer. * function Aug 27, 2022 · Then 30x20 tiles for foreground. Now come back to Desktop 1, and see the change in load. À partir de la 11. mk ファイルでも設定されます。どちらの設定も、HW_VSYNC_0 からのオフセット(ナノ秒単位)です。デフォルト(設定されていない場合)はゼロで、負の値に設定することもできます。 Before you start, install JDK 17 (not later not earlier). function love. y) and Android NDK 25. It is possible to bundle a game. vsync = true t. channel = 1 sound. - OK! I tried to find out how fast my code runs and set vsync=false. Nearest scaling works better for making whole pixels bigger, from 1*1 squares to 2*2 squares of the same colour (or 3*3, 4*4, etc. The case is that the keyboard is being shown over the input. lua local circl Dec 6, 2021 · If you disable vsync or use the version with vsync disabled I attached (trackingTest-no-vsync. aidenn Prole Posts: 15 Joined: Jun 28, 2008 · love. Since different computers have different refresh rates, you need to be able to support different ups's, otherwise the game will run at different speeds for different computers. It was a bit difficult to set up a working version so I could run it to understand the problem. width = 1280 t. Les fond transparents ne sont actuellement pas supportés. setMode() supposed to do? Is that only important for capping your maximum framerate? I notice tearing most obviously with visual effects that only take one frame (attached, hit 'j' or 'k'). 6 MB, so when I finish the game, and I packaged it to a platform, will this be included as well, I mean the 11. Forum rules Stuttering in windowed mode with vsync turned on. Forum rules Dec 28, 2018 · love. 1. 3 will include an updated version of SDL which has working vsync on macOS. y) and Android NDK 26. close: Closes the window. Nov 20, 2019 · number vsync Current vsync status. I developed a Löve game and I'd like to distribute it as na Android app. getSaveDirectory() 来获得储存路径。 被打开以进行写入或追加操作的文件总是在 save 目录中被创建。 Aug 11, 2023 · You need to accept this license. 1. love has the stuttering whereas smooth. love 11. I tried creating a main. Also, thanks everyone for their help. love. However due to privacy concern, in Android 6, apps must ask user for such external storage access. lua file. boolean resizable True if the window is resizable in windowed mode, false otherwise. I've done some tests and stuck in that touches sometimes not getting registered on android. If you intend to build from Android Studio, skip this step as Android Studio bundles its own JDK 17. NOTE: You should be able to set the needed variables from inside Visual Studio or VS Code if necessary. I paid the $3 for QuickEdit+ to use as a text editor and the Lua/Love2D Hello World command does work when saved as main. Avant la version 11. gif Vsync is off, code is super simple: main. Here is video file in attachment that I record with OBS (recording is not slowing game frame rate). Jul 30, 2011 · The standard game loop already has a sleep in it to prevent 100% cpu usage. window; love. 4. ) If you intend to build from Android Studio, skip this step as Android Studio bundles its own JDK 17. I just downloaded the . I just tried this port of Löve2D with one of my games and worked like a charm. 11. You're probably looking for filter mode. 0 and 11. t. However it seems your program produces little garbage so that shouldn't be a problem. The LÖVE subreddit - a framework for making 2D games in Lua Hi, In my game, I have vsync set to 1, which should be giving me 60 fps on a 60 Hz monitor/screen. I'm really enjoying using 0. 406391325149656 Sep 11, 2012 · Turn vsync off with love. Fixed images with mipmaps when ANGLE is used with an AMD GPU. 81278265029931, 65. All love2d games make my whole system lag to the point where everything is unplayable. Any word on a fixed version for macOS that I don't get any crashes on 11. Stuttering in windowed mode with vsync turned on. What precisely is setting vsync in love. rough. love runs fine and the only difference is that vsync is turned off in smooth. Lib Sync in Android Parte 2 make Host and Client connection Example: Client - Send to Server Move player_id. png --> Your game's icon └── usr/ ├── bin/ --> Your fused binary needs to be placed here ├── lib/ --> Your libraries need to be placed here └── share/ --> Your (or LÖVE's) data . 9K subscribers in the love2d community. 0? It is easy to spot whether Vsync, because the FPS counter will be at a rock-solid 60 fps. Please consider supplying a self-contained . load() love. 6 (El Capitan)), and your attached . See Also. Sep 12, 2021 · I just discovered that my game, which is physics-based and requires careful physical movements, is unplayable if Vsync is turned off. height Display height. Something I am looking into is Retroarch which uses SDL2 as well and runs at a consistent 60fps with my FRAPS test. This can be less expensive alternative to love. 6~5. draw after 1/desired_fps seconds which did work however FRAPS reported that the framerate was actually the update rate (650ish rather than the 42 I was using to test). 注: VSYNC オフセットと SF_VSYNC オフセットは、デバイスの BoardConfig. If you really want to try to lower it more, you can try playing with love. . How much work would it be to add support for wallpaper apps? simple rgb color cycler (public domain, if you needed clarification) this is a simple red, green, blue color cycler with a fixed brightness while this sample script is not anything worth while other than maybe a screen saver, the basics can be used in many places where you want to show something important, and be slightly obnoxious about it Jan 16, 2016 · The thing is, pure love2d behaves the same way on a netbook. The fps went up to 300fps and heavy cpu load. Fixed colors appearing over-saturated on P3 displays in macOS. rate = 44100 --sample rate sound. VSync number: 1 to enable, 0 to disable, -1 for adaptive vsync, 2 or larger will wait that many frames before syncing. So one very easy option is turning on vsync. version设置的意义在于告诉玩家作者在开发此款游戏时使用的love2d版本,t. ) then you can code your game like any normal love2d game. Vsync works correctly here; did you check your driver settings? Some video drivers might be forcing their vsync settings on applications (might have happened after an update), which would cause the issue you're having. version doit être une chaîne de caractères, représentant la version de LÖVE pour laquelle votre jeu à été conçu. I can run what should be much more cpu intensive games just fine. A system process? VSync? Does it happen if you give the love process highest priority? It also allows you to export your project to android studio and continue working from there but you are not allowed to convert this sketchware project to android studio project, edit it and make a pull request, if you do so minus well fork this repository then upload your android studio source, delete the swb file and compiled apk there. initialPhase = 0 function lerp(a, b, t) return a + (b - a) * t end -- linear interpolation function love. Y", où X et Y sont respectivement les numéro de version majeur et mineur. Technically, [wiki]Source[/wiki] objects have a :tell() function that, if called with 'seconds' as the parameter, return the current time of a playing Source in seconds, though it will usually return a non-integer, meaning it has sub-second precision. Strange enough, turning off vsync does not change that. love file is 11. conf(t) t. you can enable this by passing it as a config option to love. Nov 29, 2019 · I have tried both false (what the Wiki said used to be the way to turn off VSync) and 0 (what the Wiki says to do now) Re: GPU settings This turned out to be the source of the problem, thank you! I poked into my Nvidia settings and can now blaze around my game at 500fps (don't know why it's not 1k but w/e. See here how to automatically accept all Android SDK licenses. The documentation to do so is VERY unclear and poorly written and I'd like some help. exe+game. Feb 13, 2016 · I don't see a difference in behaviour with vsync on or off, apart from speed. 7. I cap all of my games to 60fps because that's the max refresh rate on most monitors and you can't tell me i need more than that for simple 2d games. 21 or later in your system. load() and under that love. 0: love. getDPIScale The pattern seems quite consistent, which suggests interference with something. sdkmanager is part of Android Studio, but it is also included in Command line tools only package, which is much lighter. Not all graphics drivers support adaptive vsync (-1 value) and values more than 1 (vsync at other intervals). conf or love. FPS stays at 60 with vsync on. 9. All content from the assets/ folder is available (like executing love assets/). Apr 19, 2021 · Code: Select all sound = {} sound. fullscreen Fullscreen (true), or windowed (false). but when i enter function love. love), or if you use a monitor with a higher refresh rate, the problem will be a lot less noticeable, but it will still be two or more frames of lag (record at proportionally higher frame rates to see this), just that the frame time is a lot shorter. I don't understand how to choose the resolution for the mobile platform Stuttering in windowed mode with vsync turned on. 0, elle doit être formatée en "X. Z" 形式であり、 X は上位リリース番号、 Y は下位リリース番号、および Z は修正レベルです。 t. number fsaa (0) The number of MSAA samples. In my previous love2d projects i have used dt because everyone says you should, but I'm starting to question it's usefulness. 6 MB with the final export, so if I have a Avec Android, le rapport d'aspect, déduit de la largeur et de la hauteur est utilisé pour déterminer si le jeu doit fonctionner en mode paysage ou portrait. In the end I reverted to the previous version, and everything is back in order. number msaa (0) The number of antialiasing samples. To definitely rule out that the GC is the cause add the line. thank you all. My question: Has anybody experienced problems getting Vsync to work (fullscreen mode), in Love 0. Notes. -Nick P. setMode(1200, 200, { vsync = true, highdpi = true, resizable = true }) --frequency table frequency = {130. Contribute to Ulydev/push development by creating an account on GitHub. love that exhibits the problem the next time. setVSync; Other Languages Aug 29, 2021 · This issue completely goes away in fullscreen mode or with vsync turned off. Aug 28, 2021 · Sets vertical synchronization mode. Aug 20, 2008 · I'm attaching the VSync version, so all you have to do is run it and report framerate and CPU usage (from Task Manager or equivalent); also mention video card make and whether you are running single- or multi-core. lua file with only code to render the FPS, and the result is also 20. If you have disabled the screen in conf. Nov 6, 2020 · As I understand, this method tells android and iOS where my input is, so the OS keyboard won't be shown over the input. I did the split of drawing the background first 30x20 and then the 30x20 foreground characters and it stays at 60 FPS vsync or 300 FPS without vsync. ├── <game name>. I found that the Love2D framework for game programming was available on Android, along with a music tracker and software for pixel art/animation. Dec 27, 2024 · Application Directory/ ├── <game name>. I've attached two files to show you the behaviour. ) Original report by Anonymous. May 7, 2024 · Vsync tries to keep the game at a steady framerate and can prevent issues like screen tearing. setmode(window_width,window_height, {fullscreen = false, resizable = false, vsync = true}) i get blue screened when i open love Feb 26, 2018 · I'm rewriting my base code. Unfortunately this is a big problem for me because my project MUST have a fixed timestep and forcing off vsync seems like a messy solution to this problem. EDIT: Ok, got it fixed even for ttf font. I tried changing some settings but to no avail. Contribute to love2d/love development by creating an account on GitHub. I just discovered that my game, which is physics-based and requires careful physical movements, is unplayable if Vsync is turned off. Apr 25, 2023 · number vsync 1 if the graphics framerate is synchronized with the monitor's refresh rate, 0 otherwise. console = true end , and while the rest of the variables work fine, the screen doesn't refresh properly (there is this "line" continously moving from the bottom to the top of the window/screen when the camera A simple resolution-handling library for LÖVE. touchmoved happens too frequently with little delta or 3) i make mistake inside my code Open Activity Monitor, select Window > CPU History and GPU History. A possibly incomplete overview of dependent and included libraries and licenses is the following: Jan 22, 2016 · To develop on Android just install LÖVE for Android If you want to compile an Android app you just need JDK + Android SDK + NDK + Ant as the instructions say! No need to change your tools because you won't be writing code for Android but for LÖVE, the compilation is a step just like "copy /b love. Prior to 11. Nothing. fsaa The number of FSAA-buffers. 2"这样的。。顺便说一句love2d的版本号规则,love2d的版本号遵循X. Vsync tries to keep the game at a steady framerate and can prevent issues like screen tearing. 9519653, set the environment variable ANDROID_SDK_ROOT to your Android SDK location and run: The name will be ANDROID_SDK_ROOT and the value should be the absolute path to the top level directory of your Android SDK install. Forum rules This project contains code from multiple projects using various licenses. I don't get any crashes on 11. S. 2 because of the vsync ignoring issue. setMode( width, height, fullscreen, vsync, fsaa ) Arguments width Display width. fullscreen = false t. LÖVE 11. For testing, I use Love for Android. 2023-12-29: Fixed crashes on certain devices. , thanks to everyone who contributed! Aug 30, 2021 · Stuttering in windowed mode with vsync turned on. Then open any love2d game with hiDPI or just the no game app. 0 以前では、 "X. Top. lua and use this function to manually create the window, then you must not call any other love. But for some reason on my friend's laptop, it runs… You can also turn on vsync in conf. 10. Exemples Rend la fenêtre redimensionnable avec la vsync désactivée et une largeur et hauteur minimales réglées. y slime wrote: ↑ Thu Jan 10, 2019 9:55 pm 11. Fixed crashes when running . Jun 21, 2024 · number vsync (1) Enables or disables vertical synchronisation ('vsync'): 1 to enable vsync, 0 to disable it, and -1 to use adaptive vsync (where supported). graphics. Push isn't really for this, it just allows your game resolution to stay the same and scales it up accordingly, but it's really just for pixel art games. Fixed embed builds not being recognized. love only consumed 8% CPU at startup, and 5. Seems like only touches longer than ~70ms going thru and that ruins user experience. Please look into the folders of jni// for the respective licenses. Resolution, AA, and fullscreen don't cause the problem, I checked. 1 if enabled, 0 if disabled, and -1 for adaptive vsync. setmode(window_width,window_height, {fullscreen = false, resizable = false, vsync = true}) i get blue screened when i open love 在 Android 上有好几种储存地点。 如果这两个路径不能用,你可以使用 love. i have love2d support. 0 on my end. Aug 14, 2016 · Hi, i try to test touch events (on Android platform) and found big delay between finger moves and touchmoved events. update(dt) With vsync=true i reached 15fps and 99%cpu. The second way is to install love on your android device and upload your game. I would like to use visuals created in Love as live wallpaper for Android. 2 released - including Android APK! General discussion about LÖVE, Lua, game development, puns, and unicorns. lua. Black is love-program, displaying by this code: May 2, 2013 · I get utterly constant 60 FPS. exe" is a step to "compile" for Windows t. Also, the behaviour isn't consistent. Mar 7, 2016 · Thank you for this, screen resolution handling is always the biggest headache for me when starting a new language (2 weeks in atm). Fixed textures looking washed out when gamma-correct rendering is used on some Android devices. 2. Everything runs a little too fast and angular forces seem to be almost twice as strong as they should be. wcao rcoiih asgb vxlfx ojva armty aae yxtkpm fjulho pkk