No valid xgen node specified reddit 2020 maya Under the downloads you should see your serial / key I have student version auto desk so it should be So, I had a problem with my game . The question may sound a little bit silly for an experimented groomer but It is my real first groom. I would look into Maya Indie, as while it’s still subscription based, it is cheaper than a full Maya license (although you have to make under a certain amount of income to qualify. That is, my scene saved in the scene folder and the . I copied a previous version of the . Click a flair to sort by topic and find a wealth of information No matter what I do. As the screenshot shows: Xgen mirror result is incorrect. I hope you can help me cause want to use XGen and not ZBrush fibermesh for hair cause the groom brushes are bit hard to control. Set the environment variable MAYA_CACHE_IGNORE_UNSAFE_XGEN in the Welcome to the Autodesk Maya Subreddit. Hi I'm learning x-gen and have some issues. It provides a node-based framework for building custom effects, including smoke, fire, explosions, sand, snow, instances, and more" Bifrost has a ton of capability that in theory could replace PaintFX, Xgen, MASH and more. No scripting or xgen expressions needed, simple drag drop interface, simple modifier stack and plenty of functionality. env file, simply open it with a text editor and take a look for this line >>> Welcome to the Autodesk Maya Subreddit. xgen file and description files by exporting them from the menu, in case anything would crash and disappear again. import maya. XGen Hi, this seems to be a recurring problem for me. Or check it out in the app stores Welcome to the Autodesk Maya Subreddit. r/Maya A chip 82K subscribers in the Maya community. Speaking about Xgen, is the only solution to getting xgen not-crashing when using centimetre units really to scale the whole mesh down, apply the xgen, and scale it back up? Because doing so seams to introduce it's own weird bugs and issues, and considering 1 Maya Unit = 1 cm is the default option in Maya in the first place, it seams weird that Xgen doesn't work on that scale "No valid selected objects" in cycles bake So make a new blank image, load open it in an image texture node, and have that node selected while you bake. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Is there a way I can convert this xgen hair to some kind of polygon mesh that can exported into a game or into Unity or something Thanks, if you guys want I can write a quick tutorial, but I'm still learning the tools. I'm mostly trying to follow this tutorial put out by Autodesk: link Basically, it's the thing where you make geometry tubes and use those to generate guides in Xgen. 77K subscribers in the Maya community. From memory a bit of playing around changing the shader attached to the xgen description solved it edit - thinking about it more, i think going into So i have been struggling for a while now with xgen. Next you need to go to the 3D paint tool, and open the tool settings. env file. You cant expect xgen to reproduce your groom from 3 curves without tweaking the settings though. 2 and 2020. It's another XGen post :) Lately I try to hang along with XGen and this is not going well ) I'm on finish line with hair for my character, but XGen continue to surprise me. If anyone knows how to fix this behaviour or what's causing Welcome to the Autodesk Maya Subreddit. Use this subreddit to ask questions, show off your Xgen core is a pain in my ass. In my head, Im like "I want When I try rendering useing sequence render the xgen comes out no problem but when i try to render using batch rendering the hair doesnt show up in the render I've tried exporting patch for batch render, and then enabling aux patcha nd linking it to the abc file, and then I even tried to put the abc file in the cache file for the animation and it still wont show up Hi guys/ girls, I've decide recently to do some r&d regarding Xgen. I've been trying to find help on google, youtube and autodesk To solve issues with unsupported Xgen nodes when working with Cached Playback in Maya: Set an Environment Variable in the maya. (Maya 2017 has a completely new and improved Xgen system which may work better than the old broken one from 2015-2016). Seems to be a bug with Maya 2022? Heya, guys. "Bifrost Extension is a plug-in for Autodesk Maya. Removing legacy features takes time to do properly (so old workflows 41 votes, 18 comments. I advise against opening I can only run it for maybe a half hour before I get the BSOD which as you can imagine is aggravating. So the newly opened scene should load the xgen pallets in the xgen UI. There are also some hacky ways to use a UV-based texture by overwriting the tif that xgen saves, but I I've been following a tutorial to apply xGen to my character for a project and when I Skip to main content. The issue I always run into is Maya ignoring which MASH I'm adding a node toit will add the node to the I've made a hair in Xgen Maya and I exported it as Alembic to Unreal. You need to save textures twice. Here's what I made sure I did: set the project, no underscores or spaces in the naming, in xgen change render to my render of choice, assign specific shader, load xgen plugin (loaded by default). Any info is appreciated! --- Specs: CPU: Intel(R) Core(TM) i7-10510U CPU *@1. 74K subscribers in the Maya community. Default output is just a mesh. 73K subscribers in the Maya community. 3 GHz Ram: 16 GB Hey everyone! I'm working on rendering a scene with Xgen, and I want to render out the different lights into separate AOVs. Blender users are happy no matter what is added and Maya users are not happy no matter what is added. Nhair is not a grooming tool. In the xgen tab, click on description>set stray percentage then set a percentage, you can change it later, but start with something like 5. Now, I've followed what must be a dozen vastly different tutorials by now, but none of them have produced any new results. env nees to be: drive:\Users\username\Documents\maya\version e. I have a Student license on my Maya 2020. I got the exact same problem, you installed NVHR through vortex i guess, this means vortex must have placed the folder NVHR outside data folder, all you have to do is download the mod manually this time and extract and copy the contents into the root folder (for me C:\FNV\Fallout New Vegas) so that when you go into data folder you should see NVHR folder (like this for me Make more guides first. The second option will likely color 'clumps' of hair rather than random strands, unless you really push and pull the settings, so the first is probably better. Did you maybe import this from somewhere? You can select the description in the outliner and assign a new material to it, like "Hair Physical I have xGen eyebrows, eyelashes and head hair that I'm trying to conform to my character using UV wrap. I'm pretty sure xgen_hair_physical only works with mental ray and is from an older version of Maya. I am looooosing my mind. Also if you have renderman inquires regarding Xgen, hit up the renderman community forum there's a lot more active renderman users on there. Currently closed due to reddit's recent api policy/pricing change. ) This is interesting, try add an Edge loop near the edges of the cube and see if it changes, it might just be how Xgen works since most people smooth preview their characters before render and making that switch with a lot of fur can cause Guys please how do we create a valid sculpting node for XGen so we can use the brushes like comb etc. cmds as cmds def connect_xgen_guides(): guide_nodes = cmds. View community ranking In the Top 5% of largest communities on Reddit. It's not always helpful, but prevents maya from loading very distant nodes in First you'll need to locate the Maya environment file, or 'Maya. Get app Get the Reddit app Log In Log in to Reddit. Super frustrating all around. But you can manage it the way you want it. I made everything visible in view, and if i select them in the outliner the gizmo seems to think theyre in world space, but they're just not visible. Launch maya from the auto desk app. ). Welcome to the Autodesk Maya Subreddit. r/Maya A chip A close button. I also can't find the instructions for a clean uninstall of Maya 2023 for Mac on the Autodesk website. Add this before whatever is there: "stray MASH is definitely the easiest, simplest way of doing this. Some people on the net write to disconnect the Time node from the MASH-node and "animate by hand", but I really don't know what they mean by that. C:\users[your windows Welcome to the Autodesk Maya Subreddit. Or check it out in the app stores [Modeling] Generate->XGen Editor. Scroll down till you see 'File Textures and choose 'Assign/Edit Textures'. 82K subscribers in the Maya community. Also if you are using any sort of graphics tablet that might have an issue. It's icon is a circle in a square but with a diagonal line showing the /r/StableDiffusion is back open after the protest of Reddit killing open API access, which will bankrupt app developers, hamper moderation, and exclude blind users Welcome to the Autodesk Maya Subreddit. Select this new node, then try I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported I've read on other threads that it is possible to make cache from Xgen hair but I failed doing it. If you mean only graphing from node1. Also I believe the mask map size is separate There are no active modifiers All the guide vertices are baked All the guides are Normalized All the guides are about built with about 8-12 CVs Modifier CV Count is set to 20 Uniform CVs is I've recently got a new PC and installed Maya 2020 - the only small problem being that once the main window loads up it takes a few seconds, maybe 5 or so, until I can click on anything and get rid of the startup highlight screen for example, and it takes maybe around 10 seconds or so for the maya window to disappear after I've clicked the 'x' to exit the program. Get the names of all the shapes on a specified blendshape node Loop through those names and set the target attribute to 1 If you need to add the meshes to the blendshape node instead this would still be valid. Hi, i'm using Maya 2018 because i wanted to add hair with XGEN interactive groom to an old project. also make sure any mode you are on is not build up/add or similar and is instead direct replace. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. Open menu Open Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Re- loaded everything and the game runs, for me that's a great start (new profile). It's really good but I want to render it in Blender. env' which should be located in the Maya preferences folder somewhere, as an example Documents/maya/2022. I get the message Welcome to the Autodesk Maya Subreddit. Here is an example. ) Maya 2018 is recent enough that it should still be available. X-Gen . The nodes are I asked the question on The Maya page on fb and they linked me to this forum. And it makes working with XGen a nightmare as at least half the tools are no longer supported. This value needs changing almost per frame, and is not keyable as it is hard-coded in Xgen seems great when it's working, but seems so unstable. My license expires in 12 days. Or check it out in the app stores Hello, I'm new using xGen for hair and I've found this problem, my density is not workin, I You created a strawman here. Meaning there is a texture and right above the slot for your texture in that section of the xgen panel is a float value Welcome to the Autodesk Maya Subreddit. When I select in outliner I can see the manipulator for move or scale, ect. Now when i open the scene my xgen collection and descriptions do not load. Shop Collectible Avatars; Get the Reddit app Scan this QR code to download the app now. When I got it ready, I added hair. 请问 maya用xgen做的头发导出abc格式为什么会报错 还有一种我导出缓存 报 // Error: No valid XGen node specified. 0 to show it. All this Welcome to the Autodesk Maya Subreddit. Rigging Hi ISSUE, a device which does not exist was specified when copying upvotes We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of Welcome to the Autodesk Maya Subreddit. I can import the Alembic file but it doesn't show the thickness. Members Online • charlesxstorm . It will say something your map if you are using grooming tools, otherwise it will have a number. If there is a node you cannot find the equivalent of ask. Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. Now i cant select Arnold in the xgen output. And nothing online seems to give good clear answers on this. For example, a professional tennis player pretending to be an amateur tennis player or a famous singer smurfing as an unknown singer. Xgen has many workflows but what I would do is have separate grooms where the hair clip is attached to a groom without dynamics, and have the hair clip as the source of the dynamic hair, as a hair clip shouldn't move with the hair. Perhaps run a search to find the exact location on your machine. xgen file, and named it so it matched the current maya file Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. New comments cannot be posted. the maya. Thing is, I have no arnold. OP was never trying to force their beliefs on anyone, all they said was they didn't think Xgen was better than haircards. You´ll need a lot of guides to control the interpolation and the look you want. I'm trying to populate a mesh with Xgen archive instances, which I would then convert back into regular mesh for further modifications. The workflow is much more streamlined and you run into far less bugs and craashes than Xgen. Maya 2020, mtoa 4. Steam. So, I'm using the light group RGBA method. It needs to be set up correctly. Xgen hair clump problem, some hair primitive goes to opposite direction Issues Thanks for your interest, we will re-open later. In these projects, there are the . You can set maya to use a certain amount of threads no matter what you are doing through the task manager Welcome to the Autodesk Maya Subreddit. My Xgen guides missing after reopening scene. I haven't properly tried Maya 2024 Xgen but working in Xgen in Maya 2020 almost had me quitting every single project I worked on that had hair. With arnold using cpu, everything looks like it should. Im a 2nd yr college already (yiep. Sometimes it decides it can’t find the groom mesh anymore and won’t load the xgen windows. attrIn, then no, not by default but it could be scripted. one: i just renamed one of my scalp geo which i now have learned is a big no no with Xgen. 02, all the guides will have the display width set to that value. Launch autodesk client. As the title says, my xgen (my friend has the same problem) does not render in the final output. As far as I’m aware, older versions of Maya will still cost the same to license. After using project file for some time in maya after clicking render the hair doesn't render. I have no idea what's the issue. Expand user menu Open settings menu. 44 votes, 27 comments. There is barely any information for xgen to interpolate from. Filter license type. Im not an expert in xgen by any stretch, but i do know that xgen is sensitive to scene scale. g. My problem, the left panel in MO2 shows SKSE and SSEdit with the red X square for no valid data. We share and discuss topics regarding the world's leading 3D software Skip to main content. xgc file and the paintmaps saved. ? I asked the question on The Maya page on fb and they linked me to this forum. That node is the "valid selected object" Reply reply Reddit's #1 spot for I created a furry object, and followed a tutorial, I now has a Xgen Collection in my outliner: I set up everything in the XGen Panel here: But there is nothing in the Groom Editor Panel: Now I want to duplicate the furry object, But the new Is this happening when you open a fresh Maya, or when you open a file? It looks like it's erroring when you open DJ_Turntable_MaterialsStarted. however when i open a new scene and try using the xgen plugin it won't show in the render anymore. So, I need to create couple last descriptions for individual strands and flyaways, but on that stage XGen decides he will not work anymore. Hello I need somebody help me to fix this problem. xgen that save every time you make a new version of the file. Any help would be appreciated!! Just want the hair to Welcome to the Autodesk Maya Subreddit. Log in etc. 76K subscribers in the Maya community. But I cant get viewport 2. And that's the reason xgen doesn't find valid file to load in xgen UI during startup. This is the stuff from overwrite. It overwrites the default renderer in the xgen file and breaks the scene. They're allowed to think that. ccmsetup 07/10/2020 13:34:34 16356 ccmsetup 07/10/2020 13:34:39 5436 (0x153C) No valid source or MP locations ccmsetup 07/10/2020 13:34:39 5436 (0x153C) and discuss Node-RED, a low-code tool for event-driven View community ranking In the Top 5% of largest communities on Reddit. What I can do to get a better result? Command line parameters for ccmsetup have been specified. In the primitives tab of xgen, you have an attribute for length. So I posted this on the Autodesk Maya forum and have had no luck in any helpful info. I could not get it to do anything and it turned out that in my case the mask was set to 0. Learning XGen: Second Try (I swear to God I’ll learn to understand how this works because it’s fun) Any critiques or advice welcomed! cut modifier is a great way to make it look more realistic. Your paintmaps I've run into it again and again over the past couple years. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. I increased the depth in geometry tab of curve but still the result is not good compared to unreal or maya. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. I created one of Tried to animate some light and glow in my scene and it looks like absolute crap, and someone recommended i render in Arnold instead of maya software. 2 just after finishing the session where i renamed that geo. Select the guides then open the attribute spreadsheet. I have tried unloading xgen plug in and reloading, but still arnold is missing. Welcome to the unofficial Elementor subreddit, the number one place on Reddit to discuss Elementor the live page builder for WordPress. Ensure this is upto date. So I removed all my mods from MO2 and verified my files on Steam. Before you do all this kill all background processes that are not essential. 8 GHz 2. Now I manually update an . Here is where you can assign a texture that will be generate as you paint. Maya has been restarted, my PC has been restarted, I've cleared the XGen logs, cleared my Maya prefs, and I've replicated this problem in two versions of Maya (2018 and 2020). We share and discuss topics regarding the world's leading 3D-modeling software. The window should open up, and then you should be When I reference that character into another scene, the XGEN collection is in my outliner, but nothing in the viewport, and nothing in the render. Xgen not moving like actual hair on mesh. All I want is bug fixes so I can get back my 2020 stability Like I don't know what a geometry node is, but Ive seen what people have been doing with them in blender. It's about the Xgen MaxBound value. Also check how subfolders are created in the xgen folder of your project, when you delete a description using the xgen menus, non of the folders are deleted so you can have a mess if you delete and create stuff without keeping an Oh quick tip about the region maps. I created one of We would like to show you a description here but the site won’t allow us. Set driven key is not working in Maya 2020 . This should create a new node with "_splineDescription" suffix for you. The is also another option that may come in handy when using maya. My main problem is that I follow that tutorial up to step 8, but when I click the "test" button on the tube grooming MASH is definitely the easiest, simplest way of doing this. Even has a "world" node I think, which can allow you to make faux ecosystem, so you can scatter certain plants around trees for example. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work The third thing is more of a note, that my maya never saved a . It seems you need to go to Generate --> Convert to interactive groom. I created a project folder and created some mesh. I'm on mobile right now but try this: select the faces you want fur, create a description with groomable splines, change to cards to see the width, groom I recently started getting an xgen viewport bug where my hair is always highlighted blue as if I were trying Note: Reddit is dying due to terrible leadership from CEO /u/spez. xfn) exist in the workspace, then you could probably select your palette (collection) node from the outliner and open its attribute editor, where you will find the "Xgen File Name" attribute with no values assigned to it. After using UV wrap, the head disappears from the Arnold Render View. Two: I updated maya to 2019. Best thing to do is look up the documentation for the render engine you are using. ADMIN MOD Xgen - Can no longer paint ptex maps. Thanks! Locked post. I've found this tutorial, but at the MEL scripting, things go bad. mb. So my Geo is disappearing, I can select in outliner and I've tried unhiding it as well as making sure its not keyed as Visibility off. Are there best practices I should be following to avoid the instability that I'm just not aware of? I'm generally so confused and After a good amount of time spent on xgen I increment saved and exited maya. Or check it out in the app stores TOPICS. First of Second problem is when i want to create hair chunks. No registry lookup for command line parameters is required. 错误:没有指定有效的XGen节点。 So I'm running Maya 2019 and trying to use Xgen to make a hair groom for a character using tube grooming. What are some nice things, what makes you frustrated. Open menu Open navigation Go to Reddit Home. 79K subscribers in the Maya community. If you would plug all the curves that you gave paint effects into xgen, you would get a much better result. The two guides towards to the right side of this picture is the the guides needs to A celebrity or professional pretending to be amateur usually under disguise. For some reason, the xgen files stopped saving when I save my scene. Every time I launch Maya it asks me to activate it. I saw Ornatrix has a new hair volume solver that seems like it would fix those annoying issues I see with xgen, and Yeti has my interest because of it being node based. Hi guys! I've started to learn maya on top of my previous knowledge of 3D studio max and mudbox. And the fact that I dont have to install 500 addons to make things work ;) Welcome to Maya ;) Ow, and dont worry about yearly whining - its a tradition. There's no mtoa. When I try to Generate/Create new cache it says : No valid XGen node specified. mb and . SOLVED! Hello, My XGen files won't save anymore. Watch some videos to understand the proccess even if you don´t get what buttons are being pushed, this way you will have a better understanding about Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. Or check it out in the app stores This tutorial may actually help you out a bit, as I'm rather Depends which Xgen type but you'll need to look into using an Xgen expression, or apply something like a fractal map to the Root and Tip Color inputs. I hope you can help me cause want to use XGen and not ZBrush fibermesh for hair cause the I was doing some grooming and everything was working fine. you can change default material by connecting any material's output to intial Shader node has provided an in-depth breakdown of the Blake project using ZBrush, Substance 3D Painter, and XGen, covering sculpting, texturing, shading, Definitely use Ornatrix. And then we're lucky to get one frame before things go haywire. Any ideas? Welcome to the Autodesk Maya Subreddit. It´s good to check inputs/outputs for the scalp in the node editor to see if something is missing, you also can check the textures tab in the Hypershade as the . We share and discuss topics regarding the world's leading 3D-modeling If you dont do this, for example, your density map will be saved in a temporary paste and disapears after reboot. We share and discuss topics regarding the world's leading 3D software. When i try to open program it will show massage "Unable to locate valid MAYA_APP_DIR. xgen file saved underneath. When you've found the Maya. 2. In your Arnold Renderer, does it apears? I think what you are looking for is REVERSE in the regular MAYA UTILITY node list. When XGEN is referenced, there should be a little curve that means XGEN has been properly referenced. Maybe I'm just too exhausted or stupid, but I can't find an easy way to say "Start Animation at Frame 540", and it's driving me nuts. That way it'll stop updating, and you don't have xgen nodes directly interacting with your rig. For the first 16 saves after this, everything saved correctly. I Used MAYA 2017 student license in windows 10 . I created the eyebrows and eyelashes in Xgen but have been having a lot of trouble creating a messy hairstyle with guides in Xgen which has me considering going back to hair cards If you can remember the name of the object/node you were working on, I would search the file for that name and then go in and delete the UV data, since you crashed working on that. you can then rig the clip for some ambient movement and have it control the hair without dynamics as well but Xgen has a lot of flexibility and I have Guys please how do we create a valid sculpting node for XGen so we can use the brushes like comb etc. Log In / Sign Up; Advertise Hello! I am rendering a few animated shots of my character with xgen, unfortunately in the shots, there is a lot of noise, Its mostly noticeable in Skip to main content. env is a file that tells maya where things are located by setting variables. Log In / Sign Up; Welcome to the Autodesk Maya Subreddit. Xgen hair made with 'interactive groom' tends to behave better than Xgen hair made other ways, but still leads to crashes. On the shape keyable tab you’ll find a width setting that controls the display width of the guides (it has no effect on the spline width) if you select the width column and enter a a value, such as 0. Only geometry Top posts of May 2020. However, I'm facing an issue where the XGEN hair is not rendering in those Another reason I wanted to use Xgen was so I could export the hair as Alembic directly into Unreal where I'll be animating the character. So considering a program like Zbrush is entirely CPU based I was wondering if I could make Maya, or at least Xgen, CPU based. Batch rendering Xgen XGen How can you make an xgen Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Once brought to new page. Something you can do is to limit the traversal depth in the node editor UI (to the left of the grid snap icon). XGen Anyone have a quick walkthrough of how to set up xgen to export alembic curves? I created a groom but dont know the next steps to get it exported. The truck with xgen is to flood your geo with black(no influence) then use a a hard edge brush(no fall off) to paint in where you want the hair. Main reason I switched. Also, here when I Deleted History, all mt xgen crached and got full of bugs. Asking for help. To add to that fact Maya can use many renderers each having their own nodes. One uses phongs (long story, not my choice) of which the textures show up perfectly fine and the other uses AiStandardSurface which isn't showing up in my viewport. It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm having a lot of instability with it and various issues I'm unsure of how to avoid. 3dpaint tool doesn't display the map and painting does nothing . The arnold renderer renders it fine. I did an architectural piece recently and found that making my networks into references helped me keep things more manageable. It needs to work in realistic scene scale. Hi all, I'm working on a scene and I've referenced in two separate Maya files. Ornatrix was a life saver Hey everyone, just wanna rant about my situation and would like your opinions in this matter. 3, until we unhide the Xgen hair (even one with tiny amounts of simple hair). I think my scene is properly iluminated but when i hit "render" with arnold gpu, all hair is rendered white. xgen) and then reopen your scene again. Checked that it didn't just scale to 0 or something but that's fine too. . iff textures from the paint tool should show up there. Xgen doesn't try to smartly create interpolation during hair generation, it is pretty literal so avoid any large gaps without guides in areas with hair density. The video has to be an activity that the person is known for. I've been trying to find Welcome to the Autodesk Maya Subreddit. I'm hoping someone here can help with this situation. If that doesn't resolve your issue, try deleting the Aquí nos gustaría mostrarte una descripción, pero el sitio web que estás mirando no lo permite. The head geometry is still visible in the modeling window Hi, I'm fairly new to Xgen and I'm having a lot of trouble with it. Pleaaaase help. We share and discuss topics regarding the Skip to main content. Please specify a writable Welcome to the Autodesk Maya Subreddit. I already have my national id but i cannot use it because of the wrong spelling (take note that i have handled this during my grade 11 days,. 0 Welcome to the Autodesk Maya Subreddit. By the look of your screenshot, unless your scene units are set to meters, your scene scale is Hello fellas. ls(type='xgmMakeGuide') for node in guide_nodes: downstream_nodes I figured out the cause, and I am clueless how to best tackle this. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. 4 In Xgen settings: Operation set to Render, Renderer set to Arnold. Please use our Discord server instead of Maya's painting abilities are pretty bad, so you can also paint maps for xgen in software that supports ptx, such as Mari or Mudbox. Firstly you'll need to select your mesh and go Generate > Make Paintable (in the top menu). To standalone Afte filter Maya should be the only product just click on the drop down. Plug a noise map into the amount, open 81K subscribers in the Maya community. specified account name is not valid task scheduler I only have a user name for this PC and within task scheduler, I see that username under "when running the task use the following account: {my username} I tried looking up the solution to this ,but most solutions involved a server, which I am not using. xgen file. attrOut to node1. Hi, everyone I got a issue of Xgen mirror when i use maya 2020. I can see it in Maya 2022, but not in Maya 2023. somehow it shows on view port but once i render the fur does't have textures Vray has the same setting in the render settings, in the setting tab, you don’t need to uncheck anything you just need to specify how many threads you want maya to use. I tried switching Render Mode between Live and Batch, same result. I was doing some grooming and everything was working fine. But weirdly enough I really enjoy modeling much more then in Blender. If the corresponding xgen sidecar files (. On top of this, I'm not I can remember flipped normals talking about this issue in their into to xgen, maybe have a look at that. you should see that your maya. Hi there. This was actually working a couple weeks ago, and now it is suddenly not working. you could also do a mesh wrap to bind the scalp geometry to the character mesh instead of exporting out the alembic cache, and disable the hair by clicking the closed eyeball button in the x-gen attribute editor. Unfortunately that node just doesn't exist on my version. I have also tried rolling back to 2019. I don't know if this is usual or not, but I only had the . Further your pdf for Maya 2020 is old (it says August 2020 but appears older) as it doesn't show any support for 3070s etc. Thoughts on the preferred production tool out of these 3, or should I jump ship and focus on houdini maybe? Welcome to the Autodesk Maya Subreddit. I have the XGen_hair_physical assigned to the XGen description, and as seen in the third picture, it Will render color if a basic color is applied through the color wheel. Also, clicking on xgen doesn not bring up descriptions as usual :( Any idea? :O We have some very complex scenes that render just fine in Maya 2020. but there's no object there. Kill it all. Thank you very much. Like as obvious as this sounds restart your pc. Get the Reddit app Scan this QR code to download the app now. I tried uninstalling Maya 2023 and reinstalling again, and it is the same issue. Share For viewers, I first recommend trying edit mesh > symmetrize (then select your center edge, indicating to Maya where the center of your Mesh is) If this doesn't fix Maya's symmetry functionality, try: for your specific situation, I recommend mesh > mirror (change "Direction" to select which side of the mesh you want to mirror with. I created one of I found a workaround that worked for me. mll in my plugins. vkiaq rid jdpd tjmucqi njdtrn panpe hequhe ebdvk irdp dovp