Pathfinder int to damage Hedgewitch can get a familiar too, so if you like While in 5E, your damage is pretty much maxes at your damage dice+5, in Pathfinder 2e there are other sources of damage scaling. Base Class. Hey Guys&Gals, looking for ideas to further increase my weapon dice. *+2 damage per -1 penalty for main-hand weapons. Items. Constitution Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. Dex is my 2ndary ability, then Str then Con. There's lots of poisons for the physical skills, and Wolf Savage for Charisma, but there's not much for Wisdom (or intelligence). Heavy pick also does pierce damage which makes it viable for duelist lvl 1 feat (don’t remember the name). Master Chymist prestige class, needs feral or infuse mutagen. Pathfinder is a tabletop RPG based off of the 3. Requires that your Favored Soul level >= half of Hey, coming back to pathfinder after really having not played it in a long time. A +2 to saves against your enemy is in there too, cool. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability. Since SoP ties CAM to casting tradition, just pick one that uses Int. Limited use, but powerful. Pacific. You have it to melee attack only. Is there a way to make an ability damage build in Wrath or is it just a Just to provide other options, rogue is a pretty good class to grab a few levels with for a sword saint. So here's my question: is there an easier, standardized way to determine how Yes, but there’s no way to make a bonus based on an ability modifier only apply to damage I don’t think. I think Trickster is the best Mythic path for this. The first thing that pops to mind is an Occultist. Currently, I'm playing a Tiefling with oversized limbs wielding a Large Greatsword (yes, I'm aware that there's discussion if this is allowed or if it just removes the penalty on large 1-handen weapons, but our GM allowed it). also any class is ok. View. Neither do Sorcerer’s Blood Magic: Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you well what do i have to pick to get my dex attribute as the one attribute to calculate damage on dagas and other light weapons? ive taken the feat that suposedly does it but when i scroll over the damage calculation it still takes into account my strength That’s not Pathfinder. If you find you're having problems you can; Cast heroism. We currently have a laughing shadow magus (str, very low int), an Enigma Bard, an Cosmos Oracle, Eldritch Trickster (Imperial Sorc) rogue, a ranger (ranged with healing from medicine and good wisdom) with an animal companion (melee). The confusion stems from the difference between Elven Battle Style A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Benefit: As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. Perfect for punch wizards. Magus can take Arcane Accuracy as an Arcana. If it weren't for the Magus I'd say add int to damage, but now that there's a 3/4 BAB int based caster that's too much. So. You can't add precision damage or feats like point-blank shot. customer. Follow answered Oct 22, 2011 at 13:42. Int: I like skill points but some class can easily dump that one. Luckily for me when my precision damage doesn’t apply I have a high str to make up for it and also a library of combat maneuvers to hamper the enemy. Dragon Disciple: Wisdom to hit and damage while Centered (Core 1 and Core 2) Favored Soul: Grace of Battle: Use Charisma to hit and damage with your deity's favored weapon (if higher than Strength). The standard approach to playing Magus is usually to choose a weapon that has an 18 And a lot of the really kool int to martial abilities is shown in kensai. Trained Grace can double the bonuses to damage when using Weapon Finesse (but not dex-to-damage) Focused Weapon lets the base damage scale as much as a Warpriest's Focused Weapon, up to 2d8 for a Medium Creature. At level 5 your accuracy progression will be boosted again, but only for a single weapon group. a wizard with 20 int missing 90% of his cantrip attacks? :thinking: why even bother using something doing 1d3 damage when i could just use a cross bow which hits more and does more damage. The Ability Damage penalty also applies to your Armor Class , your Combat Maneuver Bonus (if you are Tiny or smaller), and to your Combat Maneuver Defense . The Agile property would also let you get DEX to damage (insert obligatory "Dex-to-damage-is-OP" rant) Even better, if you're using the Unchained Stamina rules, Kirin Strike gives you passive +INT to damage on top of your normal stat. If you want to summon a fire damage weapon, Kineticist is a good choice. two weapon fighting, chose scimitar and took paradigious two weapon fighting feat. Just please, for the love of god, give me some way to one-click get rid of it. You may add up to the strength rating in damage from your strength modifier. I'll keep this to just skill ranks or alternative int-to-hit. Cognatagen- boosts your natural armor (stacks with Barkskin) and boosts your int. Int to initiative, to # of AoOs, to dodge AC, and bonus int to damage against flat-footed enemies. The Soulknife does have a monk-like archetype called the Deadly Fist, though. Though you would be a bit underpowered until you get it. There are AMAZING stat buff items that cost 4. That is the first advantage Str will have. Kensai Archetyped Maguses can also add their Int mod to damage for any attack against a flatfooted opponents 12 votes, 32 comments. If you have the . That said, alchemist with dual weapon archetype is busted accuracy wise, so fun with a bomber and stacking persistent damage at level 11. I think it was in Ultimate Combat): It is quite useful, that is true, but it can be balanced when you keep some things in mind: First, make sure the feat doesn't allow you to get 1. Smite evil can be used for attack rolls and applying your paladin level to damage, and at lvl 11 they can turn this into a groupwide smite ability using the paladin's bonuses. but that is only for Pathfinder Society or if traits are allowed in your home game. (The forum post itself states it isn't canon since it hasn't been published yet, and a lot of details changed drastically between then and publication. Full BAB, d12 HD, all good saves, 6+Int skill points, pretty much every skill as a class skill and a bunch of other goodies. Prestige Class. With the feat Flyby Attack you can fly around and make shots. After the last faceless lady fight, 6 out of 6 characters have lost levels, 5 out of 6 have multiple abilities drained, and seriously, I cannot get rid of it except by manually going out of town, and casting restoration by hand - or manually resting in town, day after day after day, until it's finally gone? The alchemist bomb's damage is: 1d6 base damage; Int bonus (bonus damage) 1d6 bonus from alchemist levels (gained at even levels and also bonus damage) 1d6+INT+(1d6/2 alchemist level) Vital Strike increases only the first 1d6 damage (the base damage). As your ranged attacks (except for those with thrown weapons) usually use Dexterity, it might be desirable to use Strength instead of Dexterity for non-thrown ranged attacks Strength based characters. Also as others have pointed out magic can add dex to damage on some This will give between +3 and +6 bonus damage, which is slightly lower than getting dex to damage, but you can still add your middling strength on top At higher levels you will also invest into Strength with a belt of physical might. Trait. 5k. gg Members Online • It’s the new damage type from remastered that replaces Positive damage. Bardiche/Heavy Pick (both options Getting the Most Out of Your Ability Scores: a Pathfinder 1E Overview. So, I stumbled upon a crusade item that let's you use Int for attack and damage: Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick. Dex-to-damage cuts the Monk out of needing four stats to three, which is where most MAD classes sit. Help . A 3 level dip in magus can get you int as a bonus to hit, and a +9 is huge, but 3 levels is a big dip. As a fighter your damage comes from having better accuracy than other characters. It also can be in a form of a bardiche, heavy pick or sling staff. Hour-long video essays have not removed D&D's top spot. Wis-to-damage cuts the Monk from four stats to two, which is where most SAD classes are. Edit: Though, I wonder if you can wield a two handed weapon with hair + arm for 1. Welcome! You may be interested in checking out some of the magus guides posted on this pretty comprehensive list of Pathfinder guides of any merit. Phantasmal Putrefaction [Spell, AOE, Will save] - 1d4 WIS. A tabletop role-playing game community for everything related to Pathfinder Second Edition. CHA to damage exists amongst some of items, and in the tabletop there's a desnan star-knife build that lets you use star knives off of your CHA. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews you definitely need it. Members Online. I’m drawing a blank on other feats that help you deal damage. That means 15/16 10/11 Sword Saint levels all contribute INT to AC. The question isnt "int or dex". Magus in general also gets +INT to AB by using arcane accuracy(+CHA if scion). They also get a INT bonus to damage against flat footed enemies. There are only a few methods that I know of, to increase specifically crossbow damage; aside from magical enchantments (+1-+5), there's the fighter only weapon training (+1 every 5 levels, I believe), fighter-only Weapon Specialization (+2 at level 4, and another +2 later), the fighter only archetype, Crossbowman (At level 3, you add 1/2 Dex to If the magus has the Eldritch Scion archetype, they use their Cha instead of Int for this bonus. Should probably do so regardless. ) arcane The only first party ways to get int to attack are fairly limited, with the best probably being the arcane accuracy magus arcana. . There is a relic weapon you can get that uses int for attack and damage. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Reply reply It was the explanation of a home brew rule because the rule we are using doesn't exist in normal pathfinder, you would need multiple feats or enchants to accomplish it and my gm thought that Has a grasp of what makes classes strong in pathfinder and what makes an option more potent for a class. You also use the modifier with some numbers that aren’t die rolls. Crossbows are not modified by strength in any way, including having reduced damage by negative strength. So without any other modifiers, attacking twice with a Each ability, after changes made because of race, has a modifier ranging from –5 to +5. vs At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powderThis action consumes the alchemical item, but transfers its effect to the weapon in The Kirin Style feats can give you double int to damage once per turn. Its also still worth it getting panache since, even if my damage doesnt apply. Unfortunately, no Bestiary came out together with the new Player Core, so it is a bit unclear how spirit damage works. For spells like fireball, saving means taking half damage. You'll want to commit to a focus. The way to get WIS to hit and damage is through the Focused Offence blade skill, which you can possibly get starting at level 2. This gets her dex to hit and damage at There is a lot of jargon in Pathfinder in particular, damage = weapon base damage + (Strength modifier + power attack bonus)*number_of_hands_modifier + magic weapon bonus. Sign in. Striking runes add an additional damage die and Martial classes have Weapon Specialization which adds a flat bonus to damage. This includes cha to attack or damage or whatever Reply reply The only mention of any such protections I know of was a forum post from before the Pathfinder RPG was released. 5e; pathfinder-1e; Share. Unless they've change or fixed something, canny defense (INT to AC) works with light armor, you just aren't proficient with it to start. Lastly, Power Attack is a common factor for damage. Bestow Curse [Spell, touch, Will save] - 6 damage to either CON; STR and DEX; or INT, WIS, and CHA. This last option provides the very best gp/bonus return available, but is generally insufficient for a 10th level character. You must be within 30 feet of your target to deal this extra damage. 5x int to damage. Really, I think you should just be an Int-based spellcaster, with Archivist being the first choice. If it's not maximised, the Linnorm is at 3, which spells pain. 0 . 5 times Dex to damage, ever. The new rules we’ve been told about with the removal of alignment required some Pathfinder Society is a weekly organized Pathfinder game, typically played at a local game shop or similar venue. Firstly, theres the Drow of the Underdark supplement has an alternate fighter class feature called Hit and Run. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This is added regardless of whether the spell uses an attack roll or saving throw. From there you'll want to make sure your enemy's saves are debuffed and make sure you target the weakest enemy save. Only way to protect against that, that I'm aware of, is to have a high Will save. I still get a bonus to skill actions and increased speed. True Strike "This +4 dragon bane dwarven waraxe doubles any insight The exception is Composite bows, which have a "Strength Rating". Focused shot adds your int mod to damage combine that a compound bow, point blank shot and Deadly aim and you can stack a bunch of damage. Damage, Hit, Saves, Spell DC and Bonus Spells. As a natural weapon, it In case you don't want to read through the whole X-to-Y Google Doc (this one is a bit newer than the other one), some of the notable methods that aren't limited-use are: . There's also the fact that many enemies later on will be quite resistant to spell damage This is a pathfinder (evolution of D&D 3. Con:14, Int:12, Wis: 15, Cha:8 Extra Points: +2 Str, 1 Wis. Have 14 dex and cast cats grace or buy a dex booster. Like in the question I answered, to make a longbow that still uses Dex for the attack and damage rolls, but also adds Wis to damage rolls too. Not in a way that will get automatically calculated in by the system at least. For a Vivisectionist or a Hyde build, you can get away with a 13/14 Int early on, supplementing it with a Headband of Int later on. The worst part is that it’s bugged and doesn’t give INT to attack rolls. ) As mentioned elsewhere, sometimes you can get bonuses to specific energy damage (such as a Sorcerer draconic bloodline power). true. There is indeed the orange prism stone, as mentioned before, that increases your caster level. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 1 level in duelist for the ac and the int/Damage when i get to 6 BAB and the rest would be in Magus. However, this bonus is in addition to the Str/Dex modifier that is included in their attack roll modifier. If you can use Spheres of Power(3PP), two levels of Iron Mage Hedgewitch or Mageknight for the Imbued Weapon ability get you limited (single weapon, minutes/sp) Casting Ability Modifier to attack and damage. The only builds that really use this are magus spellstrike builds and vital strike builds which want higher base damage. But if you need an archer with great to hit but less damage "Bull" is still a good build but not damage optimized by a long shot. 4,014 3 3 gold badges 27 27 silver badges 42 42 bronze badges Int determines their damage, extract DCs if used offensively and the number of bombs they can prepare. Eldritch Knight makes a caster competent with weapons, Sword Saint is a melee combatant with some spellcasting and self-enhancing capabilities. This modifier to damage is not increased for two-handed weapons, but is reduced for off-hand weapons. Sure you dont HAVE to add int when you use stratagem but if you dont you dont get strategic strike. But talk to your DM. X) game, crossbows only deal their base damage plus weapon enhancements and the player’s stats have no bearing aside from dexterity affecting accuracy. That’s not Pathfinder. That technically doesn't work. Feats: Paradigius two weapon fighting, Two Then you are pretty much on your own. In Pathfinder. Id put at least a +2 there so your armor class doesnt suck so hard. But from what I can see, it doesn't seem easy to do compared to the usual "explosion of damage" method. Here the interaction is actually important. Getting X to Y - A Pathfinder guide to using your ability scores. Accurate Strike magus arcana makes your attacks touch attacks (not quite the same, but good enough. They can spec around constant dps or burst a bit, and they will Well I want to make a very charisma heavy bloodrager that absolutely maximises his number of spells and social skills. i need something that can bring an ability score to 0. If enough damage is done that it equals or exceeds their score in that stat they're somehow incapacitated (0 in a mental stat renders you comatose, str or dex renders you incapable of movement, 0 con results Wisdom damage is one of the hardest to deal consistently. For spells without a DC, like scorching ray, INT INT, however, is potentially more strategic resource than STR due to: Up to 2. Vanilla summoner gives you better action economy, and you're REALLY going to want the extra skill ranks from a fully independent eidolon if you want anything decent at skills that I'm trying to find pathfinder spells that do ability damage like ray of stupidity from 3. Dwarves have a racial feat that can do the same thing but Dwarves are Pathfinder is a tabletop RPG based off of the 3. Not to mention there's a dedicated healer mitigating the damage taken In Pathfinder its different: A strenght meleer still needs dex for initiative, AC, and reflex saves, not to The Path of War Stalker has the best crits. With Focused Weapon, base damage of the weapon is unimportant. My main character as high dex and high Int. Weapon Finesse lets you use dex to calculate the attribute in a melee hit. i'm only halfway through the third chapter, but 38 AC isn't enough to keep my main character safe, so i can't As for the matter of Dex to damage (which Pathfinder now has as a weapon enhancement, by the way. So I want to know, is getting a +2 (or+1 if you go 16/16 int/strength) to damage rolls that has a chance to fail (and even damage you, should you roll very poorly) worth spending an action on instead of just making a 2nd attack, raising shield, etc? She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. Bard: Swashbuckler tier 3 Different Tack allows Cha / Dex / Int to damage while Swashbuckling. Situational INT to damage when Enemies are Flat-Footed (Lethal Focus) Temporary INT to Ultimate Psionics (one of the best 3pp) also has a way to get WIS to both hit and damage, but you must be a Soulknife. Bestow Curse, Greater [Spell, touch, Will save] - 12 damage to either CON; STR and DEX; or INT, WIS, and CHA. you have piranha strike, which is exactly the same thing. If you are using an actually large weapon, with one actual size increase Gloves of Dueling gets your Weapon Training(Close) bonus up to +7, equal in damage an hgher in accuracy than the Brawler archetype. r/Pathfinder_RPG A chip A close button. Drops an ability to 1 (Often making it easy to kill via the means above): Spells: A Dull Gray Stone with the right resonant power can grant +2 Int for 525 gp. It overlaps with this list for ways to use something other than Dexterity or Strength, but covers those two, too. Have you ever wondered, "Gee, I wish I could have health, initiative, saves, AC, attack, damage, and casting stats from Charisma. Downside is you need to spend 4 feats on it (improved unarmed strike is a pre-req), or dip two levels MoM monk. You can take monster feats too. Remove some points from cha id suggest. If you don't mind going third party (and your GM allows it), * Feats - Deadly Aim, Weapon Specialization and Greater Weapon Specialization, Vital Strike and its successor feats, Focused Shot (from the APG, adds Int mod to damage as Ability Damage: Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. Since you gain the spell from Arcane Acolyte, which doesn't make your newly-learned Shillelagh into a wizard spell, you still treat Shillelagh as a cleric spell (I don't have my PHB with me, but I assume the nature cleric's 1st level feature makes you treat it as a cleric spell). Sword Saint converts INT to dodge AC, number of AOO, Crit Rolls and initiative. When choosing 2 new spells for a high INT Wizard achieving 2nd level, can they select 2x 2nd level spells? All of my damage comes from wild shape, and is on par with the magic weapons my party is using. Edit: You also have Alchemy based off Int, which could help you buff yourself or allies at later levels. Spell trickster fireballs are also useful. That might make an int>dex>everything build viable with something like the elven curve blade using vital strike. Sword Saint, with a Heavy Pick. Also Grenadiers should be able to slap alchemical weapons onto alchemical weapons (Double artokus fire Go to Pathfinder_RPG Add your INT mod to damage for all attacks if you succeed at a knowledge check. Investigator effectively gets int to damage and attack, which isn't quite what you're You'll like the carrying capacity and extra damage from strength, and the Fort saves, hit points, and extra rounds before death and drowning from CON. And the X to Y pathfinder docs all seem out of date. Never forget your favored enemies or equivalent (I think there is a Ranger archetype which lets you choose your FE a couple of times a day instead of setting a static FE set. Katana, grapnel, and claws are all in different groups. Wings. However the main target of a bomb attack always take splash damage; at lvl 4 you get a feat that make you bombs do splash damage equal to your int modifier. because of this: crossbows are pretty decent for Casters who dump strength. Instead of Dex, that would let you use Wisdom for attacks and damage; allowing you to undercut both Strength and Dex without hampering offensive and defensive capabilities (except reflex saves), since Wisdom applies to Monk's AC too, along with Dex. Reduced damage. The wizard discovery knowledge is power adds int to CMB/CMD. Join us on for more discussion Need Help? Mon–Fri, 10:00 a. So basically past lvl 4 your bombs use Dex to hit and Int do damage. What you care about is the crit profile. Rules Questions: Search Thread Search this Thread: Thunder_TBT : Jun 18, 2015, 05:08 pm: would this let me do 7x INT to damage? alchemist (Grenadier Vivisectionist) 4/ rouge (Underground Chemist) X So get the Kirin Strike feat that lets add 2 INT to the INT to damage with splash weapons, 2x INT to damage with bombs using targeted admixture, An additional 2x INT to damage with any weapon once per round with kirin strike. INT to damage. Don't use improvised thrown weapons; use your alchemy to craft alchemist's fire and acid flasks, which as splash weapons benefit from your INT to damage. You want both. to 5:00 p. Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a weapon that gains the benefits of the Weapon Finesse feat when determining additional damage inflicted upon a successful attack. Most require a feat chain of ~3 feats total to get DEX to damage. 5× ability modifier weapon. Eldritch Knight provides more BAB and scales your spellcaster level, offering more utility than other class dips The main problem is you can only hit with it once per turn. Sword Saint gets +INT to damage against flat footed enemies. Item Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost INT to AC, Dimension Strike, INT to Initiative (eventually rolling 20 automatically), INT to Crit rolls (eventually confirming automatically), INT to Attacks of Opportunity, INT to damage vs flat-footed. But not every attack does the same kind of damage—after all, a sword hurts differently than a splash of acid to the face. The studied combat from lore warden is another great idea. ". Kitsunes can choose to get a int bonus from You don't really need it; hitting touch ac is trivial. I ended up maxing Wis just in case I have to drop a volcanic eruption or something. Creatures immune to critical hits and sneak attacks are immune to this extra damage. There are a number of ways to get DEX-to-Damage: URogue's Finesse Training, Slashing Grace, Fencing Grace, Starry Grace, Two-Weapon Grace, Dervish Dance (most relevant to the Magus since it carries no off-hand restriction), Bladed Brush, among others. Share. Alternate: Another alternative for concentrating stats would be to pick up a "Guided" Amulet of Mighty Fists for 4,000gp. Get app Get the Is there another way to apply dex to damage (or even other ability scores) a part from getting 5 level into gunslinger to get Gun training 1? Gun Chemist is a recent Archetype that gets Int to damage when using alchemical cartridges that change the type of damage the firearm deals. A dip in Inspired Blade Point Blank Shot is also an option that adds +1 to attack AND damage to targets within 30 feet. All in all yes "Rapid" will deal more damage. Dangerous Sorcery does not work: When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level. It allows to add INT to attack and damage rolls instead of STR. IT It's covered by the Size Chagnes and Damage Dice FAQ. Probably meant Ustalavic Duelist, which gets the Lepidstadt Thrust ability at level 9 giving them Int to damage when using the Vital Strike feat line. It also applies to the scaling poison of Toxicant in DC, damage, and uses per day. Dazzling Display/Shatter Defenses are optional, but very good, because you get Int to damage against flatfooted. Harbinger//kensai magus makes you very nearly INT SAD with huge damage potential A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. The most common way IS at creation. Wisdom damage. Edit: slashing grace will allow dex to damage with a light one-handed slashing melee weapon that you have weapon focus with. Take fencing grace at level one and pump dex and int. I fully realise that doing so is a dumb, unoptimised thing to do for a martial character, so im looking for things that'll help swing it back to being a reasonable choice, while still having the strength bonuses from rage and polymorph effects be relevant. Looking to play a dexterity martial of some sort but remembering it's actually not an easy task to accomplish getting to use your dex instead of str for damage. Magus, for example, needs Str or Dex, Con, Int. Now my character is using elven battle style which gives int to damage on elven weapons instead of str. If Holy damage is maximised (which, I believe, should be the case), the alpha strike damage is 387 after counting CON damage, leaving the Linnorm at -2. They better for beating the snot out of all the creatures, cutthroats, and cultists they're sure to fight. Other feats let you add like dex to damage for slashing, or weapons you can finesse. One of the more popular builds is basically like a magus with more physical Multiple natural attacks is great and pounce is the gold standard for melee damage dealers, but instances of damage reduction will really eat into your output. INT and CHA are dump stats. What feats or class abilities give an Int bonus to AC? Pathfinder or 3. m. Attack: Inspired Strike (Swashbuckler ACF Inspired blade 11, deed) use would this let me do 7x INT to damage? alchemist (Grenadier Vivisectionist) 4/ rouge (Underground Chemist) X So get the Kirin Strike feat that lets add 2 INT to the damage Focused shot deals INT to damage as a standard; a conductive weapon allows you to expend a use of an ability that requires a touch attack to hit (which, in this case, also happens to deal - INT to damage with splash weapons (Alchemist 1) - 2x INT to damage with bombs (Targeted Admixture extract) - An additional 2x INT to damage with any weapon once per Kirin Style with Combat Stamina option gives int to damage. Join us on for more discussion on discord. You can summon weapons that deal elemental damage natively (many ways to do that), but converting a weapon from physical damage to elemental is not really available. 5. They get int to damage three ways (which as far as I can tell stack): Ordnance - your version of bombs. the wording is a bit screwy but INT-damage Longbows are indeed a valid thing. It’s a long shot and requires four feats, but there’s elven battle focus Which lets you use int to damage instead of strength. Grab the INT scaling Pick in Act 3. Using Pathfinder material, then no I don't think there is a way to obtain Dex to melee damage. "Bull" only has 2 times the dice with 1 times the bonuses and "Rapid" has 4 times his damage (roll and bonuses). The Kensai archetype for Magus is typically the best choice for dex based builds. Mayyyyyybe doable with a Huge Battle Poi and the transformative property. Bardiches have their niche because there is a unique relic that is Intelligence based (for accuracy and also adds Int to damage - twice in case of level 13 Sword Saint vs flat After a cognatogen runs out, you take 2 points of ability damage, and I was wondering if the Pathfinder hivemind has some tricks up their sleeve to either prevent that, or heal more than 1 point of ability damage per 8h of rest? The main thing I found was Resilient Martyr. Total expected value: 11,7 damage. Power attack is just a flat +damage per hit. Etc, etc. DeathQuaker RPG Superstar 2015 Top 8 Sep 27, 2012, 11:31 am: Nicos wrote Power attack: 0 damage * 5% chance to crit fail + 0 damage * 25% chance to fail + 13 damage * 50% chance to hit normally + 26 damage * 20% chance to crit. (INT for Wizards, CHA for sorcs, WIS for clerics) doesn't usually affect damage It can, however, effect the target's chances to resist your spell through saving throws, so Here is a list for all the different ability scores. Paizo Blog; Forums; PaizoCon; Guidelines A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. This penalty translates to extra damage. Document tabs . ) arcane Kirin Style with Combat Stamina option gives int to damage. File. It costs 1 Arcane Pool point to add INT to your attacks until the end of your turn. Investigator- Uses Int for Inspiration, Wis for Saves and Perception, Cha for Social Skills. Can work with me on formatting (Since I like to style stuff) (as long as they still have 1 grit) to add INT to damage with their guns. 5 Ruleset of Dungeons and Dragons. You need a significant feat investment to get dex to damage in Pathfinder 1e (or to be a specific class) and even more investment if you want a big, 1. You hit 30 INT comfortably, 32 if you're playing Trickster. Strength. Only spells learned through Arcane Initiate count as wizard spells. 5x INT mod to damage Up to 2 x INT mod to AB Up to 1 x INT mod to DEX AC INT mod to +AC: Sword Saint, +1 per Level per INT mod INT mod to +initiative: Bard would also work well - it's not an int-based caster, but has plenty of skill points and good support/utility. *+1 damage per -1 penalty for off-hand weapons. * Feats - Deadly Aim, Weapon Specialization and Greater Weapon Specialization, Vital Strike and its successor feats, Focused Shot (from the APG, adds Int mod to damage as standard action), Point Blank Shot (I know, but still) * Weapon Enhancement - even for thrown weapons, and adds damage bonus whether used as a melee or thrown weapon in that I'm about to begin a homebrew campaign and one of my PCs made a Level 10 Human Barbarian that focuses on Improvised Weapons. Investigator//Dervish Dancer Warder is pretty solid if you're looking for a Dex build. The hundreds of damage you're referencing is far far away from level 3. Table 1–3 shows the modifier for each score. But 3-4 damage can be found somewhere, somehow, eh. Not many ways to add circumstance bonuses to spell damage Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. However, you are an alchemist, you already have INT to damage with splash weapons, which is way better for you than DEX to damage. Did pathfinder do away with ability damage spells? edit: apparently there is a misunderstanding. In Pathfinder, where ability score consolidation is the easiest way to cheat the underlying math, you want to keep attribute economy relatively tamed. I'm kind of tempted to fiddle with it a little bit to get 12 INT, but if you dip 2 levels of rogue you should have pretty good skills, and UMD and Diplomacy as class skills as well. I recommend oscillating wave so you can get fireball and use the fireball spell catalyst on it to tack persistent damage on. the wording is kind of iffy, as the alchemist's bomb sounds more like "untyped damaged equal to intelligence modifier" when underground chemist specifically says "add your int modifier". jsecker jsecker. allowing for INT-, WIS-, CHA-, and even CON-based spontaneous casting, which is somewhat unique. Zen Archer (Wis to hit) Guided weapon enchantment (Wis to hit/damage, Paizo There are other sources of ability damage, so it is difficult to protect yourself from everything. ) arcane accuracy gives int to hit as insight bonus. There are a number of design differences that change Thrown weapons or a composite strength bow lets you add in your Str mod for damage. Student of Philosophy (Social) replace Cha with Int for diplomacy (persuade) and bluff (convince other a lie is true) Pragmatic Activator (magic) use replace Cha with Int for UMD. Similarly, if you confirm a Critical Hit, you will double only the base damage. There's an Illusion spell that the enemies will throw at you that causes wisdom damage. wizard would be best. They can give themselves advantage (roll twice take the better on the first attack), get a static +1 to crit threat range on all weapons applied after keen, and get bonus damage dice on crits and for a few rounds afterwards, increasing with crit mod of weapon and level progression. Spells that require a save usually can't get bonuses to damage. Tools. The Player Core says: Directly affecting the spiritual essence of a creature, spirit damage can damage a target projecting its consciousness or possessing another I'm a fan of Investigator in Pathfinder Gestalts. Focused Shot gives int to damage for a single hit with a ranged weapon. It's an easy homebrew though. 5E material is OK. Any Pathfinder adventuring party is likely to have a small arsenal of weapons and dangerous magic at their disposal. Spirit damage replaced alignment damage in Pathfinder 2e since the Remaster. Int to damage, Dimension Strike, Flurry, 4th enchantment point, regular Mutagen, Evasion The typical MAD class needs three stats. You need to be an elf by raw to get it, but If you aren’t maybe you could ask your GM to waive the requirement. 2x INT to knowledge checks Use linguistics in place of bluff, diplomacy, and intimidate Use INT for disable device, perception, sense motive, UMD, and diplomacy Pathfinder is a tabletop RPG based off of the 3. Even splash damage stops being laughable when you can reliably do 7 splash to 2-3 targets 3-4 times a round and that is before the bombs damage where you can almost guarantee one will get a hit. I'm honestly unsure on this one. The modifier is the number you apply to the die roll when your character tries to do something related to that ability. An int primary class that can dip into a lot of different strategies. (Int to damage when hitting flat-footed opponents). Power Attack gives you a -1 penalty, with an additional -1 penalty for every 4 BAB you have. Kirin Style with Combat Stamina option gives int to damage. Modify all skills and statistics related to that ability. WIP - Elven Battle Focus is INT to damage (ranged and melee - or just melee in PFS). Edit. I believe there is also a relic weapon that Damage: Chemical weapons (Rogue ACF Underground Chemist 2) +INT to dam dealt by splash weapons, including splash damage. It's called a magic weapon, and it adds an enhancement bonus to attack and damage rolls. Composite adds strength bonus to damage - this is not I'm currently about to play in my second pathfinder 2e game and I'm having a hard time deciding between the int classes. gg/pathfinder2e or f. As a side note: you can use whatever weapon until you get (for example, a red Kobold takes 50% more cold damage) And they can choose two out of five racial traits, including breath weapon (1d4 damage of your energy type), wings (6m flight speed ), claw and bite attacks (1d3 claw damage and 1d4 bite), stealth training (Gains stealth as a class skill and a +4) bonus, and coarse scales (Gives +1 natural So when you cast, say, Fireball, at a group of monsters, you immediately roll some number of d6 for damage dealt (and no amount of added Intelligence will modify that total damage number, it's based on your Wizard level), the monsters in the area of effect will all get a Reflex Save against that damage, and if their save is successful, they Weapon finesse if you want dex to hit. doesn't matter what ability. So if they had a +2 crossbow, that'd give them +2 on attack and they would roll 1d8 + 2 for damage A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. service@paizo. Con one of your friends into playing bard. With that Dex for your AC, and Int, you will have tons of spells and high Save DC's. Investigator is designed for this since they are very good at most skills. A place for sharing memes based on the Pathfinder roleplaying game from Paizo. If you are using Background Skills (Pathfinder Unchained), this means that a level 2 bard goes from 6+2+INT ranks/level up to 8+1+INT ranks/level, then a level 6 bard is rocking 10+INT ranks/level. High Int boosts the bomb damage (just need a touch of Dex to increase your hit chance, since you hit Touch AC already), or boosts the save DC to stack penalties. INT: Investigator - Go Empiricist for Intelligence to damn near everything, and enjoy being the group skill monkey. The Core Rulebook says, "The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have. So INT makes it more likely you do full damage with fireball. Feats. *+3 damage per -1 penalty for weapons wielded with both hands. Proficiency only allows one to actually wield a crossbow. It's not very good, though. It stacks. ) Agile Weapon enhancement (from the Pathfinder Society Field Guide, I think) With ranged weapons, they can be a bit of a quirkly elemental damage dealer, targeting with a bit more options for damage types/effects and a bit less damage than a proper martial. This might cause you to gain skill points, hit points, and other bonuses. Whoever made that feat knew that the user would still have to split between STR + INT or DEX + INT. Note: I have never fought Spending a feat on +2 damage is basically not great. Witch hex: Prehensile Hair is a 10-foot natural weapon that uses Int (instead of Str) for its attack and damage rolls. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. So it goes from Str + Base Attack to Dex + BAB. Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions. Cartridge savant - get int to damage with any cartridge that changes the gun's damage type Targeted bomb admixture - double dip your ordnance int damage, and don't care about the loss of aoe A tabletop roleplaying game community for everything related to Pathfinder Second Edition. Yup. Dexterity. Con damage lowers max health, charisma damage could in theory make a sorcerer incapable of casting some of their spells, you get the gist. Prerequisites: Int 13, Point Blank Shot, Precise Shot. This is I play a gymnest swashbuckler. Your spells' damage is keyed onto your caster level i some fashion, either directly (like burning hands, that deals 1d6 per level), or by the amount of attacks made (like magic missile, that conjures 1 missile for every 3 levels). Basically I am strength based tank/damage dealer with two weapons. For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. That said while int is the main stat its probably a bad idea to just outright dump dex. Personally, I would rather be Int/Str, but Int/Con is reasonable, especially if you go down a more spellcasting focused route like the necromancy or even blasting routes. starstone. Pathfinder: Kingmaker. Nobility domain adds insight to Atk. (This subreddit is not administered by or affiliated with Paizo Publishing®, LLC in any way) 1/ Investigator (empiricist) for the rest. Making a melee character with high Dex and INt is Class features, like for the rouge, and some feats add Dex to damage. You just increment two steps along the damage track. Getting X to Y - A Pathfinder guide to using your ability scores . With 16 Int, you could have 9 skills to play with, being the Social Face, Trapfinder and Perception Pleb all at the same time. And even with int to damage, it shouldn't actually matter. Bloodrager needs Str, Con, Cha. Clever Wordplay (Social) use Int for one Cha based skill. Extracts bring anything you're sub par at up to par, and Studied Strike keeps your damage up quite nicely. Myrrh, Frankincense, and Steel is probably the best one to read. Saved to Drive Share. Magus Arcane Accuracy adds insight from Int/Cha to attack. I like to have a minimum of 2pts/lvl Wis: Never, not lower then 8 for high will save classes. com. Level to damage. I'm another big occultist fan, but it can be a tricky class to build. 3 levels of rogue gives light armor, weapon finesse, and dex to damage- the equivalent of three feats. A positive modifier is called a bonus, and a negative modifier is Pathfinder: Wrath of the Righteous - Enhanced Edition. I have no weapons at all. none of the INT hit, damage, or AC bonuses are reliable and consistent enough to get through, i wouldn't think. You could also grab an agile weapon for dex to damage. Please let me know what book you get it from! dnd-3. The +4 int -2 con is probably what you want at level 10, especially since you have lots of access to physical buffs as an alchemist. vla esepao tln tmixwpe pdddmo owk syglzzk dwkf csmgj srt