Hoi4 arms against tyranny division templates reddit. But normally yes, this division is the top.
Hoi4 arms against tyranny division templates reddit 375K subscribers in the hoi4 community. r/hoi4 • Prediction for Arms Against Tyrrany. This is the most optimized template as of now. Or check it out in the app stores light tanks in arms against tyranny . At the moment I'm really struggling with training/division templates. Land Battle - hoi4 wiki My Previous Combat Width Post Fabricensis's Post. I know you can delete the original templates of puppeted nations, but is it possible to force them to use only one div template? Say you're a fairly small country with low manpower, and you needed/wanted a puppet to build as many regular line infantry units to hold a long front line or guard a coast, but they kept building weak tank, motorized, or cavalry divisions that aren't of Hey guys! I am wondering what's the best division template for infantry and tanks divisions. I looked at the division template post that was posted here (which helped me gain a lot of knowledge and made my warfare much more effective) but sadly in only features medium tank divisions (15 tanks and some motorized). Members Online • small-bean69 . All secret Portriats from Arms Against Tyranny and how to get (most of) them Image Share Sort by: Best. The only use they would have is for someone to play them once or Hi I’m an amateur player. Otherwise, adding recon tanks would be a neat way to make the division slightly better for attacking without incurring penalties. Is the new DLC for HOI4 , 'Arms against tyranny' worth its price? comments sorted by Best Top New Controversial Q&A Add a Comment. Army XP is spent to boost mountaineers and unlock Rangers (offensive, CQB variant of cavalry recon with If it's singleplayer, try using howitzer/improved howitzer in your tanks for soft attack, because the AI generally field divisions with low hardness, so they take a lot of soft attack, and their tanks divisions are really bad, so most of the time it's easily pierceable, and even if they have enough armor, they don't know how to use correctly and will have low armor because of lack of fuel. Can anyone help me 10w with support companies, they are easy to mass, cheap so you dont lost much if one encircled, and can attack in mass, maybe not against tanks should be fine against whatever infantries ai throw at you, just remember to give them space to reorg I'm in 1944 now, Russia lost 14 millions, Sweden 900k, Axis completely busy with D-day invasion and only my 3 army 24 divisions each moving slowly in Russia with front on from North Ural till Caspian Sea. I also cant use any other new features and new companies. Minimum manpower cost is going to be tank types, including armored car. " If you're looking for a challenge and history and to go AGAINST tyranny, then historical Finland is the way to go. Lower numbers on the right side of the There are plenty of helpful threads in this fine subreddit regarding optimal division templates for general and specific situations. Now obviously there's a lot that has changed since then, but it's not a more complicated idea, just a different one. For the USSR you want 40width tank divisions, 9 medium tank, 4 SPART, 4 Motorized, 2 SPAA. Throw in some 2w cav divisions to immediately sprint for open tiles in addition to normal divisions. Hello I’ve just started and would like to now what division templates do and how to use them thanks! The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. 45w are an okay alternative too, but it's better to have 12 30w divisions than 8 45w divisions for example. The guide is now updated following Trial of Allegiance DLC Players who want to get into war with a powerful army first need to learn how to make the best Division templates for their country. Start a battle plan. 7-2 used to be the standard, but now I'm seeing 10-0 with support Arty is solid for defense so you can focus on tanks. I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything I'm currently unsure in my next playthrough of the USSR whether to have mass divisions with only support artillery and a few 'elite' divisions or go for more specialised but fewer divisions. If you max breakthrough the division will win battles. This will increase the special force cap and then you can convert some of the divisions to the marines and get loads of marines. This div is designed for increasing softattack while decreasing cost. Go to hoi4 r/hoi4. Agree it's To me, the conclusion to simply use more templates: Against the AI, even nations like USSR frequently leave spots in their line with 1-2 divisions where blowing your offensive load with 10 width divisions will erase them. The Mountaineer/ranger units makes it feel fun to use special forces as a continental power. You *might* get enough breakthrough to avoid taking crits though. Those are really expensive divisions, but they go through Chinese troops like butter, using those make sure to make encirclements early on or you'll lack divisions to fill the gaps in your frontline later during the war. A paper german division from 1940 seems to have all the 'extras', ie. Infantry division: 9x infantry battalions Support: engineers, artillery, reconnaissance, signals, Antitank Motorised division: 9x motorised infantry battalions Support: same as above Panzer division: 2x light tank battalions 1x medium tank battalion 3x motorised infantry battalions 1x mechanised infantry battalion *For example, an armored division, the modern paragon of combined arms doctrine, consists of a mixture of infantry, tank, artillery, reconnaissance, and perhaps even helicopter units, all of which are co-ordinated and directed by a unified command structure. It’s good from 1936 to 1940. There are some pretty good reasons not to use 40 wide defensive templates. Is there an actually good division template Question I’ve tried to find a good division template for awhile and can’t find one. I reinstalled the game, and then redownloaded the that's your heavy frontline meatshields they're slow moving so complementing them with a few light tank divisions to capitalise on breakthroughs and holes in their lines/taking truck to moscow. You'd mix them together to create effective divisions, with a maximum of 5 companies per div in vanilla hoi3. CounterSide is an RPG game where you take the role of being a Ive recently been getting more and more into HOI, mainly thanks to ISP, and ive just got bugger all idea what a good basic infantry division looks like and how to best use combined arms. Computing power no longer doubles ever, it would appear. an all around infantry divisions is 6-8inf units and 4 arty units in the combat section With the sheer amount of soft attack artillery gives you, that's a mad powerful division. If you have a bigger industry you can probably opt for a 9/2 or maybe even a 9/3. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Alright so I usually do 40w medium tank divisions. Question Hello, I've made some research and I can't seem to find why this achievement won't work I capitulated the soviets by myself as Finland (my Nordic allied was called in), the Germans never even declared war since it's only November 1940. I recently came back to playing Hoi4 since the new DLC came out but I last played in 2018. medical wing, signal section, reconnaissance. Premium Powerups Go to hoi4 r/hoi4 Hearts of Iron IV: Arms Against Tyranny | Official Pre-order Story Trailer. But once the combined arms division template is created, you can add/remove/modify infantry or armored battalions for 5 army experience each. Or check it out in the app stores Is By Blood Alone or Arms Against Tyranny worth it? Question Those are the only two DLC's I don't have, and I want to know if it's worth it. My ideas for Arms Against Tyranny achievements Welcome to our community - the home of Mercedes-Benz on Reddit! We are a passionate group of fans who come together to share news In the division designer you can now shift-click on a battalion to remove it from the template ENG will build more Mil factories and ease up on fighters after it has enough, and will generaly build a few more bombers eng will resist the urge to invade useless italian land to early Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to imply prepping for this one global war (wwii obv) but like, there's no free for all or anything you basically pick a side -> win/lose -> the end? Commandos get the bonuses to inf. Military police would combine well with infantry since it increases their recovery rate in the latest update. But after 1941 I get stuck against units I feel like I should be beating in single player. Uses: This is the division that, in most cases, your frontlines should be made of. If you play even czechoslovakia, and you want conquer not only defend, learn to use tanks. Doesn't do as much against tough entrenched majors. Afterwards, just delete the remaining unequipped 50 widths. Basically 20 wide infantry (10 units in a division) are your core for holding the line. Cast armor is IMO more expensive than it is worth. Good Division Templates . If you had 30 wide templates and tried to fit them into an 80 wide combat, only 2 of them would fit without penalty, leaving 20 width unused and putting you at a disadvantage. Well, sure, that's one of the struggles of heavy divisions in any theatre, especially the far north or the jungles. DIVISION TEMPLATES!!! As everybody might know, Hoi 4 can get pretty complicated with its template configurations and finding ''a good one'' is pretty hard with these hotfixes patches and updates. The guide is now updated Use standard in div (21w , 9inf + 1 arti + support). Mountaineer divisions would still be 25w. My 20w light div are the same as 20w medium, just You can still include jokes and references while being historical. So I'm seeing a lot of conflicting info on best division Templates. What division templates should i be using for my infantry divisions. The accompanying offensive division is a 35w tank/mech division with a single light SPG, alongside support logistics, maintenance, medium flame tanks, and Pioneers. 1: Basic 20 width "10/0" infantry. logistic). 372K subscribers in the hoi4 community. Similarly, Sweden was doing a lot of hard work to avoid getting invaded by either the Axis or the Allies (just look at Iceland who tried the same and failed). I am making a YouTube guide (link in bio) about the best single player templates in Arms Against Tyranny, what do you guys think about these templates? Any suggestions on how to further How'd you get it to 330 soft attack? I did make a more meta infantry based template, and a tank focused one (and a cavalry one when I played as Imperial China). r/hoi4. And about the only thing I see changing with MTG (really fuel from the associated free patch) is that if 2 Light Tank 20 width divisions consume significantly less fuel than 1 Medium Tank 40 width division that Light Tank Divisions will be popular at the start of the war with Medium tanks coming later after some oil Make sure to delete one infantry division before the civil war so you both have 1 unit each. Mostly has to do with universality of width, where 20, 40, 60, 100, 140, etc wide battles will only fit either a single 40 wide templates, or not be able to fit a rounded number of templates such that you are leaving width unused or going over width and suffering penalty in the case of 140 or higher. I've bee away from the game for awhile, what would you guys recommend against ai? Hi I got a 20w and 40w. If I have excess motorized/mechanized I just make a bunch of 20-width divisions with whatever supports. However, they still get bogged down and have extreme trouble punching through the AI lines even with air superiority. Idk arms against tyranny and it's supply system really ruined a lot of aspects of this game for me and rarely get fun games anymore especially as germany as Italy is rendered literally more useless than it already was cause for some reason when the AI is allied with you the either spam a million divisions on a single front that all end up dying Late game, I tend to not go for 14/4 divisions, I go 13/4/1/1. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Kingdom is a Japanese manga series written and illustrated by Yasuhisa Hara (泰久原). It's just a "make a frontline. The Templates. But normally yes, this division is the top. italy is in the central powers with the german empire (after first joining with bulgaria before musolini was assassinated). r/hoi4 • Which Arms Against Tyranny feature are you most excited for? So for my 20w armored division, my base setup is 6 ARM/4 MOT. Obviously can be bumped to 44 quite easily. Hello guys, I'm thinking of facist Finland, To go WC. The alt history/fascist branch is there for those who want to The Meta for division templates is currently the same for everybody. 9/1, 9/2 or 9/3's work. For very small nations a 9/1 would be the best, but you can also try just 10w pure infantry, might not be as good, though. " No skill or something else. A Step one have air superiority and cas. Successively, the 69th British Boat Division, nicknamed, "The Boaty Faces", landed on the Belgium coastline. Or check it out in the app stores A NEW HOI4 Meta - 'The 28F' But I was still struggling to find a viable division template to use effectively, probably like many of you. The template pushes the game mechanics past the breaking point. So combat width is a bit of a sore topic RN and idk what works well anyway, but here's my two cents coming from the cheap side of it. r/hoi4 • Poland conquering Germany before 1939 with cavalry Two arms against tyranny achievement question Question For the achievement as Finland, you need to create the faction with the focus (non-aligned, world tension >50% and at peace), and only include one member. 50-75 is all you'll ever need for a tank division. Literally anyone can pretty early on use that 1 division XP exploit to get enough XP to start making 40 wides, and once you have that template you will be able to build more equivalent width using 40's than say 20's, or 10's once support companies start getting into the mix. I equip with ART, ENG, LOG, MAIN, and RECON. after italy invaded france i justified against them and invaded genova. While doing this, you need to complete the focus nationalism and then immediately spark the civilwar before starting Militarism. Finland was a weird type of German ally that the game doesn't represent that well currently, so perhaps this is a reference to that. Organisation is super important, the more organisation a division has, the longer it can stay fighting. For space marines that amount could be useful. Logistics companies and field hospitals are optional. Early Look at Sweden with Armored Cars Only in Arms Against Tyranny youtube. But AI is shit and you can crush anything with softattack. Combat width, Google where to find it. On the second template, it's just bad. The foundation of any army. The division is without any doctrine. But this is barely used in single player. To earn this XP, you can fight, train your army, or send them on fire. When it runs out of organisation it retreats. Advertisement Coins. I pre-ordered the Arms of Tyranny DLC a bit ago and I still can't find any trace of the pre-order song. It's worth noting that any template can be used offensively, and pushes are possible with pure infantry alone. This gets its job done. So make those 13-7 medium divisions and 6-4 lights, land everywhere at once and encircle every division you come across. You need Army Experience to change your template. You can get surprising mileage out of naval invasions against many of the SA nations. If you're going to push, better to commit to a heavy punch and get value out of it rather than spread out and lose equipment for nothing. Open comment sort options HOI4 Arms Against Tyranny upvotes Reddit's #1 spot for Pokémon GO™ discoveries and research. So the idea now is to take the factories that would have gone on artillery and put them on tanks instead. The number of tanks will probably end up about equal to the number of motorized, but it depends on how much org your tanks have due to which doctrine you picked. Am I blind or are there not really much posts? View community ranking In the Top 1% of largest communities on Reddit. Been on hoi4 break for quite a decent time, saw this DLC and im really curious with the international market feature. There is no malus in combat for using marines or mountaineers in infantry divisions (except from the longer training). Dunno about pure td but here's some templates using td 7 inf, 1 arty, 1 td 20-width cav with td support r/hoi4 • Which Arms Against Tyranny feature are you most excited for? 376K subscribers in the hoi4 community. Or check it out in the app stores Are field hospitals worth in SP since Arms Against Tyranny? Question There are simply 5 better alternative support companies that will be better for each division type even though field hospitals got buffed a little. If your division is half infantry or more you will never have a great hardness stat. In SP the best way to go about this is probably medium+light spam, because the AI lacks the ability to make proper divisions to counter mediums. Anti-Air is much more cost-effective on larger divisions. A 5/2/2 with lights/light spgs/motorized templates is enough to conquer the world with just 24 divisions. This guide is singleplayer oriented and used for causal gameplay. You get 3 dockyards from naval focus, and those can be used for mine-laying subs before going for the stupid 10 battleship achievement. At the start of the game, you have 0 army xp so you can't edit templates. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Gives your division piercing and hard-attack, so your division can pierce armor divisions and deal more damage to them. Or you can just retaliate with your own tank divisions. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. One of my long-time viewers had been CRUSHING achievements so I knew there was a good design out Honestly I was out in the woods hunting got bored, went on hoi4 reddit, zoned out and started typing, heard a shot from where my dad was standing (he got a buck) and was like oh ya shit I'm in the woods rn, quickly finished up my post looked That doesn't mean that Arms Against Tyranny is the last one--they could have easily changed their minds about their business and development models. At the moment, playing Sweden, all goes while, well until Germany isn't nice anymore _^ Hello everyone, was wondering due to the new arms against tyranny dlc, what is the best templates cause from my understanding there where discussions about a possibly new meta when talking about how to get optimal combat effeciency, i know that in the previous updates the 20 width and 40 was the meta, 20 width consisting of 7 inf and 2 artillery. r/hoi4 • Which Arms Against Tyranny feature are Get the Reddit app Scan this QR code to download the app now. On the other hand, 20 (7/2 or 10/0) would be again the versatile infantry division. 20w are 4 x med pz, 3 x mot, 1 x td, 1 x spaa. We, alongside multiple other mods, had early beta access to better coordinate with the AAT release. It's boring this game in SP if you use this division, trust me. This worked a lot better than most templates I've seen in terms of cost effectiveness and firepower. I tried to play a Germany game but my division were terrible and I couldn't even beat France. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help Title. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by For the context : I focus almost solely on playing Sweden, historical or not, with the latest extension so far (Arms against Tyranny). So recently I’ve been wondering if there are any better units to use instead of 20/40 widths? r/hoi4 • Which Arms Against Tyranny feature are you most excited for? Division template: Just use 30w tanks, you'll mostly be using them in plains tiles anyway. It's the same in other things too, like Endsieg mod and others where the templates are historic and also terrible. I'll substitute in (2) SPART for (3) ARM once I can setup the production lines, since you mostly face infantry in SP (so 3 ARM/2 SPART/4 MOT). This makes for funny content and all on YouTube, but it highlights a far bigger issue with the game: Historic templates being terrible makes no sense, there's a reason they were arranged that way. American Air Go to hoi4 r/hoi4 • by Cetarius. Hi! I bought new Arms against tyranny and it doesnt work for some reason? Finland got the focus tree, but other nordic countries have basic trees. Arms against tyranny . Reply More posts you may like Not much hardness, space marines are divisions that use small count of tanks to fish for the armor bonus (or in MP, using 1-2 piercing-gouged tanks to screw with meta tank divisions). i'm playing anarchist spain. 7-2 / 14-4 is considered the meta for Attacking with infantry 14-4 is 40 width which is stronger in attacking due to how combat and combat width work. I have also made a bunch of Go to hoi4 r/hoi4. It's quite expensive, 25 army experience, to create your first combined arms division template. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by For single player I would say 40 width medium tanks with as many tanks as you can fit in while having above 30 org so 13-7 or 12-8 for superior firepower and 15-5 for mobile warfare is also viable. So it really just depends on your goal. For Poland and France you want 40width light tank division, but you can make do with 20width if you're focusing more on planes. Without much of a problem you can deploy ~30 of these divisions before the war starts which allows to double down on some vulnerable points but more importantly also guard your ports. , 10w) with ART and ENG. The fatter you make the template, the full 25 battalions, the more the MPs are going to save you, in terms of manpower and IC. (I think the newest one idk can’t remember for sure. Arms Against Tyranny - Tipps, Tricks & Meta . Modding HoI IV - Division Templates . Through this test run I also got the chance to test new plane designs and check the validity of infantry templates (they are still great). after a month or so of fighting a civil war starts, with the rebelling anarchists being my puppet. Beats the 12-6-1 template others have posted hands-down. So, do I just start training units with the template I've been given at the start until I can edit these templates? And when I do train, how many divisions/units should I train at a time? 408K subscribers in the hoi4 community. 381K subscribers in the hoi4 community. Support companies, Arm recon, Engineers, art, maintenance, Signal. In single player it doesn't matter much. It fits into combats The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or join the Discord server if you are interested in applying for a dev position! You will want to Google or search the subreddit as there are already tons of answers out there. "So templates and combat width got reworked with NSB and there no cookie cutter division anymore compared to when it was 10/0, 7/2s, 14/4s, and 15/5s. You will only need 3-4 in each Pzgrp. If you increase soft attack it will also win battles against infantry but it has the potential to inflict more damage to enemy manpower and equipment. Other times 40 I've also seen some people claiming that armour is now worth the IC costs (previously I have been against armour as it slows down your ships a lot and adds on much more IC), and again we will have a 1:1 ratio with roach destroyers. In multiplayer this division cannot be used on Germany. TL;DR: I've made a general graph that shows combat width meta in the Summer Open Beta and 1. two arms against tyranny achievement. and remove signals and logistics support companies. I have heard ppl advicing 15widhth with 1 artilhery line for poor manpower nations. Now for templates a standard holding line infantry has 10 inf and support artillery you probably aren’t gonna be able to push with that so for pusher infantry try 14 inf and 4 arty with support arty now for tanks if your playing single player you won’t need many 14 tanks 7 Mechanized. For the tank divisions, at a high priority, you might want to look at turning them into combined arms divisions. ) if you Google “combat width arms against tyranny Reddit” you can find a good chart. Note that two small divisions with one support AA company and one AA Artillery battalion receive EXACTLY the same protection against CAS as one large division with one support AA company and one AA Artillery battalion. Also against Germany should I add anti-tank guns to my divisions? On the first template, add one more Infantry Reg. SPAA is nice on tank divisions because it basically makes them immune to air because of the absolutely massive amount of air attack the division has Strongest national focus tree in Arms against Tyranny ? Official Reddit community for CounterSide Global Server by STUDIOBSIDE. My garrison divisions are 5xINF (i. My divisions is nothing special, 2 army of infantry 7/2 and one of motorized with 2 spa based on light tanks. As is our policy, Kaiserreich will never require any DLC, but we will be making AAT-unique content in the future. Right, this is going to be good. No one can do it at the start of the game because no one starts the game with a 40 wide division. Those are pretty much all the division templates I use with minor variations and seem to do fine, but I’m sure there’s a lot I’m missing out on. It may be the actual new meta for inf division with a defensive purpose (6/1+engineer+art+AA(+maintenance if you have enough support equipment)). 10. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 4-you need breakthrough so go mobile warfare doctrine. Having lots of hard attack is only useful against divisions that have lots of hardness. The 40w have 8 x medium tanks, 6 x mot, 1 x td, 3 x spa, 1x spaa. Division template/Combat width for new DLC . Added support for historical tank templates in the tank designer, accessed from tank chassis blueprints. I got HOI4 a few days ago and I'm loving it so far. Do not use them. You can't field 4 support artillery, so I'm assuming you mean normal artillery divisions. They are overall better than basic infantry. 40 wide tanks are good for pushing if you can afford them. A surprise attack that shocked the Germans. Ditto with the anti-tank. Create loads of 2 width divisions and then convert them to unequipped 50 widths. What are some good defensive templates This thread is archived New comments cannot be posted and votes cannot be cast r/hoi4 • Which Arms 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. Divisions also require a certain amount of organisation to move. e. I have my own templates but I am just wondering what you guys think; My infantry Division consists of 10 infantry battalions and artillery+recon+field hospital+engineer+Logistics support companies. 20w light tanks is enough. I know the basic 9 infantry 1 artillery template. These divisions are terrible. I am not really interested into playing other nations, except if doing so would "train" me for a specific aspect of the game. Same goes for the rangers from Arms Against Tyranny. When you make a unit, does the number of regiments matter? For example, 10 infantry make a 20 width division. Support companies are the same. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Iran is rough, i applaud you. The manga provides a fictionalized account of the Warring States period primarily through the experiences of the war orphan Shin (Xin) and his comrades as he fights to become the greatest general under the heavens, and in doing so, unifying China for the first time in history. If you're playing against good players you're going to get pushed by tanks and not infantry mostly so having 2x the org is more useful. I'm not much interested in focus trees, but instead im more into new features that add gameplay mechanics. Too much IC cost and no AT. What division template then should I go for defence against Soviet Union for conquering Scandivinia, or whatever country needed for early expansion If ever in doubt, go superior firepower, integrated support, shock and awe, and use the standard 9 infantry + 1 arty (9/1) with support arty and shovels for your frontline infantry and island garrisons, and 14/4 (or similar) with support arty and logistics company as your offensive units. The thinner the template is, the less the MPs support and can actually raise the cost of the template if they are supporting a single battalion. So here's a simplified breakdown of some popular division templates that you may wish to use: All divisions are using the same 3 support companies, all divisions shown were made as Germany on day 1 of the 1936 start with no extra equipment bonuses unlocked except for heavy tank destroyers '41. Building templates such that an even amount of templates can fit into the combat means that you are making efficient use of the combat width available. Division templates . Make infantry divisions up to the combat width you want (if you want an odd width, add line AA) then add support engineers and if you didn't add a line AA, add support AA. 0 coins. How should I update my infantry and tank templates Good tank div: You can use mediums or heavy (though its a waste) if you want instead. But you also lose a load of equipment when you throw yourself against a wall of Russian troops. 2023. ATM I just use a 20 width full infantry division with support AT AA and Arty, medic tents and usually signal or engineer company's. 385K subscribers in the hoi4 community. Flame-Tank. Overall cost is pretty high. A collection of all division templates and tank & aircraft designs for any minor and major nation. I watched a few videos about battle mechanics and division templates, and I think I understand it all except. And cant do anything. Good tank template for minor nations? Does anyone have viable tank division templates for nations with few factories and resources in general? r/hoi4 • Which Arms Against Tyranny feature are . I am currently working on new templates as well as tank and plane designs. r/hoi4 • Which Arms Against Tyranny feature are you most excited for? Historically - heavy/special infantry, USA In game - with Arms against Tyranny, you can expend 1 of 3 Special Forces (with focuses 1 more). 7-2 with the same support companies if you don't want expensive divisions, they work well too. Question so i played as sweden (finland is overrated) and i was checking out the tanks while making divisions and the light tank stats for divisions seemed to be better than the medium tanks stats will this The companies are cool stat buffs but don’t change anything significant, and it’s just another modifier to manage, hoi4 already has endless content so having a few more trees isn’t really anything, and the arms market is cool and does change up the way you play the game, but for that one good thing it doesn’t seem worth the price. Also sometimes I make cavalry divisions if I don’t have much armor. 40w (50% tanks, rest motorized with full support companies like. A good run has them losing about 150k manpower by the time the Axis capitulates (so a total of about 250k). So from my understanding it would function like the aggro stack I mentioned but heftier, so more damage, more breakthrough, but you would have less flexibility (one division vs two). Against the AI, stacking soft attack is usually good enough, you don't really have to deal with balancing your hard attack. The marine update feels like its finally viable to break heavy fortified late game ai island nations with marines. For that, I'm seeing 15 med - 5 mot or even 12 med - 3 spg - 5 mot. There can be better tank divisions but thats not the goal of this. Best division templates for millenium dawn? so, ive just found a really useful giude to divisions in vanilla. For a full tank division, the breakthrough on this is overkill. The Great War mod heavy artillery division templates? Does anyone know the composition of the heavy artillery divisions that Golden uses in Bokoen's WW1 mod streams? r/hoi4 • Which Arms Against Tyranny feature are you most excited for? 7-2 infantry got nerfed a year or two back, line artillery is nowhere near as good as it used to be but it can still work against minors / easy opponents. More posts you may like. Replace your motorized Recon with Light Tank recon and with an appropriate Light Tank for the job. even Soviet Union AI is bad at putting AT capabilities on field. 30 organisation is terrible. What are your favoured historical templates (for any nation), and what is the cheapest formation for suppression of partisans? "In 12 of March of 1944, US 420th Smol Division began a probing attack against 1337th German Große Waffen fortified position, near north of Belgium's coastline. No point in Land Doctrines now contain a variety of bonuses to specific support battalions which enchance the capabilities of other battalion categories in their division. Any advice or are my division templates at fault here? This depends on the Division type: For infantry divisions this means Infantry - Artillery, so 10-0 is 10 infantry regiments and 0 artillery regiments which is considered the meta division for defending stuff. And for my templates, superior firepower is very powerful, because for the first I will slowly convert them to the second one when I can afford it, and in SP my 8:2 templates have a ton of org because of the bonuses you get, and my support companies really boost my stats, and in the second template I can have just like, 2 factories each on 5 Get the Reddit app Scan this QR code to download the app now. At 25% hardness, they will take 75% of the soft attack and 25% of the hard attack. Against America, I tend to make my Motorized/mechanized divisions 12/4/2/2. upvotes r/hoi4. 41,42,44 are great division widths, as well as 18,21,23,27. New player here and recently I've been wondering what are some good Division templates to use, specifically for infantry and tanks as well as what combat width does and how it affects the game. Width is only 19. Can be used if you play against nations who have a lot of tanks like Germany and the Soviet union. Block by block - as Denmark build level 8+ forts on the German border and don't die until 1949 (the year Lego produced its first plastic blocks) sure it's tedious but you don't Reliability is definitely too low. 2- 20 width is so small go at least 30. I would scrap CAV and MOT and go for cheap light tanks, they can beat AI divisions til 1942 or 1943. Small cannons aren't worth it in comparison to machine gun turrets. Get the Reddit app Scan this QR code to download the app now. I'm curious to hear everyone's ideas and experiences with more eccentric division templates (and names) that may not necessarily be practical. Having line AT/AA frees up support slots and makes the division more versatile. So far, I can say that most of my previous infantry templates still perform very well (but we will need to see if they are still "best"). For the offense any capabale infantry template with at least some punch is enough as the Sisu and Finnish Army buffs are so powerful. . Template 1. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Early Look at Sweden with Armored Cars Only in Arms Against Tyranny youtube. Also unless you're playing a minor that cant really field dedicated armored divisions, your basic infantry should only be holding the line while your armor/mobile divisons do the breakthroughs and cuts their army into small encirclements. Special forces updates makes experimenting with new unit templates fun again. 388K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by View community ranking In the Top 1% of largest communities on Reddit. I didn't understand the secret calculus behind the template, I watched a 30 min video and skipped to what I played Iran, and was thinking of the best division templates for this country, lacking: enough raw materials (no iron at all); no fast pacing research (having three research slots for years); lacking enough industry for much of This video gives you division designs for the recent arms against tyranny dlc update of hearts or iron 4 covering armor and tank templates, infantry templates, mechanized A collection of all division templates and tank & aircraft designs for any minor and major nation. You want to keep combat width to a factor of 80, any factor will work, 16 is quite good for North Africa, but really you should keep it to 40 or 20 for wells supplied regions For 20 I recommend the classic 7/2 infantry artillery, if your enemy is fielding larger amounts of tanks, exchanging the artillery for Anti-Tank is good. Kaiserreich will be updated alongside the release of Arms Against Tyranny DLC in 10. Also weird to me how everyone goes fascist in a DLC titled "Arms Against Tyranny. For me, my current division template doesn't work very well, it takes a while to invade You can also use an exploit to get loads of special forces. Not even in the game files! Are these good divisions and tank templates? r/HistoryMemes r/hoi4 • Which Arms Against Tyranny feature are you most excited for? Arms against tyranny seems pretty useless but oh well, if paradox plans on adding DLCs for SA and the middle east i’m pretty sure nobody is gonna buy them. Most people go with the following: Line holders: 9/0 with support companies of shovels, arty, AA, and the last two are up View community ranking In the Top 1% of largest communities on Reddit. Both 40w and 20w will have enough defense for even 40w tank divisions so 20w is more appropriate. CPU clock rates have almost plateaued, with marketing-bursts above 5 GHz for the past half-decade. There’s a reason why every once in a while someone builds an entire army of 7-2 as Germany, goes to war with the Soviets, takes like 5 million casualties without being able to push past Kiev and posts something like “why am I so bad lol” with a screenshot of the casualties they just took - because the 7-2 template is garbage, and it hasn 30-39widths are all terrible. That would be a pretty thiccccc division all things considered at 40 width. The only issue I see with this is the vast frontline you have to cover. View community ranking In the Top 1% of largest communities on Reddit. Is literally the best division that you can make with infantry against But that seems a little bit low to put some actual firepower in it. Can certainly start off the campaign with less to get the ball rolling but spam even more and you can destroy entire factions no matter how many divisions they have. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. If you're using infantry to attack (you shouldn't be doing this) then 40w is better. However they are not sustainable. Last time a big dlc came out there were a lot of posts with tipps and tricks, interesting and noteworthy changes as well als meta and strategy posts. 3- Try this template: 8 tanks 7 mech. I consistently use 40 width tank divisions with 13 tank battalions, 2 SPGs, and 4 motorized with (at least) engi, sigi, and logi companies as support. I started my journey with modding and as my first my mod I intend to make one with some tiny, but powerful nationa, just 4 lulz. But I want to try out heavies before my first large scale multi-player game next week. Artillery stacking was a huge problem in HoI3, and I am a bit disappointed that it made a return in HoI4, with a vengeance. If y ou're playing German you want 40width tank divisions. 14 (Arms Against Tyranny). While some must-try Division templates need tinkering to Templates are the layouts of your troops. They fight in the template way you do in battles. naon sgulhm reuro qiqkdws fkqd qzhmod cswtjv alqp lemkd enf