Avorion factory guide. The whole ship building thing I'm s.

Avorion factory guide A guide to crafting various turrets in Avorion. You should choose something that has a good supply / demand modifier for the region. Now, I've stumbled across two sectors within my world where one has exceptionally high supply (-30%) and and the other has high demand (+30%) for a particular item. As I say this is hearsay though, hopefully someone with more experience will be able to confirm or deny. It would be really nice if there were some variation with fighter stats based on factory tech level, and maybe faction relations. Feb 22, 2020 · Use a higher level trade module to get a hot and cold map of the area for items your interested in setting up a station for. Specifically what factories/mines I'd have to have to produce higher tier goods. net] on 2017-09-12 Apr 8, 2020 · Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. 75 – 58. The resource type of the turret depends on the position in the galaxy. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: It needs Mar 12, 2024 · Avorion – Guide to Supply Chain Factory Station (Without Cargo Shuttles) May 23, 2020 Volodymyr Azimoff 0 Explains based on a small steel production with scrapyard and coal mine. This station produces plasma cells, which are used in the manufacture of several final products. Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. Right now, as long as you have one fighter factory in your entire game, that's all you need. This guide walks you through what to build, and what to expect in profits. They all seem to make no difference: 1: Having each input factory deliver to Steel factory. I upgraded all three factories to max (in case that makes any difference). The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace If you build a factory in a sector where the final product has a -10% local price, your profits will be about half that of a station in a +20% sector. Profit ;) Stations are big immobile crafts that allow players to trade, repair ships, recruit crew among many other functions. Factories are categorized into four types: Basic, Low Tech, Advanced and High Tech. 0 update and it's gotten me back into the game after long time. Power Units are consumed by Antigrav Unit Factory, Computation Mainframe Factory, Fusion Generator Factory, Mining Robot Factory, Teleporter Factory, Turbine Factory, Vehicle Factory and War Robot Factory. The following stations use this product during the manufacturing process: Transformator Electro Magnet Factory, Electromagnetic Charge Factory, Energy Container Factory, Energy Inverter Factory, Fusion Core Factory, Gauss Rail Factory, Laser Compressor Factory, Laser Modulator Factory, Power Unit Jan 26, 2017 · Every Turret Factory has different attributes applied to the weapons (e. Most data is based on an average Exceptional 37 Tech turret of each kind and how many factories you would need to produce them as fast as possible. It is considered a low tech factory. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that rockets are considered dangerous cargo. They may be occasionally be sold to trading post and smuggler hideout. Conductors find a fairly common demand throughout the galaxy. The following stations use this product during the manufacturing process: Transformator Accelerator Factory, Display Factory, Drone Factory, Fusion Core Factory, Fusion Generator Factory, Laser Compressor Get the factory. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. This factory produces the following resources per cycle: This factory requires the Then I search for a factory system that I went through or connected with a really high trade value. This station produces guns, which are used in the production of war robots, and consumed by military outposts. This station produces particle accelerators. They can be purchased at Equipment Docks and Fighter Factories, or manufactured by the player. Tech levels go in the game from 1 at farthest reaches to 52 in center, but unmodded turret factories go only up to level 50. Steel factory also selected the option to receive goods from each of the inputs. Factory A makes Double Laser and has -20% energy consumption While Factory B builds single Laser with +25% damage). Refresh. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. The following station requires this product during the manufacturing process: War Robot Factory Purchasers of the products from this station should be aware that these goods are considered dangerous cargo. My favorite trade is Vehicle Factory-Military base. At the beginning there are few avenues one can truly pursue. After the first ship has been build, the initial how to use the turret factory in Avorion. 0 since even though it added progression gating, it didn’t actually change, add to or improve anything about the early and mid game. Introduction… You will find many turret factories around the universe of Avorion in various sectors, which when you have the right amount and types of materials will make you various types and quality of turrets for your ship. Once you've found something great, you can build the turret, move the station back to its original location (if you have a central staging area for example) and then create a blueprint from your turret (second tab of the turret factory interface). However there will probably be no two factories that offer the same turrets, which This station produces rockets, which are used in the production of weapons. Every Turret produced at a turret factory also has different traits. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. having dedicated factory stations makes sense once you got the resources for it. Click your sector and click the steel factory Discord: https://discord. Any time or money spent trying to farm a crafted turret in naonite or trinium space is, unless rng kicks out a crazy dps turret factory, is better spent just rushing on as best you can. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. It can be reduced to a minimum of 15 seconds (30 seconds for some stations, which get Sep 5, 2020 · For your first station, it's easiest to choose a mine or factory that requires no inputs. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy Tube Factory, Explosive Charge This station produces fertilizer. avorion. These devices are used for scientific purposes, and may be sold to research stations. Open the galaxy map. my fighter factories are super basic. This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 200690 production capacity to achieve minimum cycle duration of 15 second. Pages in category "Factories" The following 107 pages are in this category, out of 107 total. If the local prices are -30%, your sales are going to be terrible. Nov 12, 2021 · Crafting turrets is most useful in Ogorion-Avorion regions. Factories and mines in Avorion produce goods in cycles. Cost to produce: 435,550,500 credits. Larger stations also have larger commodity Apr 20, 2022 · Three. Below is a list of every foundable factory. Build in an empty sector so the tradingships don't get stuck. as big of a cube of assembly block as i can fit, a hangar, shields and a generator and a few PD guns to keep torpedos off it Aug 7, 2022 · This guide looks at what it takes to craft your favorite turret, be it from loot, investigación, or storebought. Only minor gripe would be that you didn't mention the carrier commands mod, but i haven't played in a spell and don't know if it's still as relevant an addition to carriers as it used to be. Stations are usually much bigger than other ships and have much more HP, which makes them almost indestructible for early players. To do so, the player must possess a turret in their inventory and sometimes significant In a turret factory you can produce turrets. Type 2 is incredibly efficient, but has a much higher startup cost. Avorion offers lots of possibilities for the player and one might prefer some playstyles over other ones. Jan 28, 2020 · Chemical Factory (Carbon, Water, Nitrogen, Hydrogen, Oxygen, Bio Gas, Energy Cells): Requires: Water Collector, Gas Collector 3, Sheep Ranch 1, Carbon Extractor, and Solar Power Plant. Most factories have a 30% or so profit margin, and increasing the sale price has a disproportionate effect on profit. While highly profitable, the station has a very large startup cost. It is here that the sandbox truly unfolds. The economy is a versatile tool for players to grow their wealth or establish a huge and profitable trade empire. That hasn’t changed in 2. Avorion: Beginners Guide: How to set up a Supply Chain for Factories and Mines!!!This chill (Copyright Free) lo-fi hip hop music is free background music for I have the Torpedo Production mod that makes a torpedo dedicated flying factory very viable or are torpedo boats even viable? I encountered a pirate fleet of four ships and watched all of my ten torpedoes per volley vanish without a trace. I put together a list of what I'd need to make an accelerator chain last night and it's kind of crazy. If you want to build extended mine-factory chains, you should also consider to found your own Shipyard, so that you won't need to escort the founder ships from an NPC faction sector every time. Fighters were first introduced in Avorion with patch 0. This factory produces fusion generators, which are significantly larger and more advanced than fusion cores. g. The following stations requires this product during the manufacturing process:Fusion Generator Factory Tesla Coil Factory Cost to produce: 16,149,000 credits. The only way to get an easy 'flow' of goods is to build the the mine and factory, push then as close together as you can (they will always auto repel each other using tractors to about 3 km apart I believe) then install transport upgrade on the steel factory, and build a little tendril from it towards the mine, can just be out framework for This factory produces Fusion Cores, which are usedin further manufacturing as well as by Equipment Docks and Shipyards. A huge thanks to all our backers, who made it possible to get Avorion into Earyl Access on Steam by January 2017. Auto fill consumption. com/profiles/76561198334697469/myworkshopfiles?appid=445220 This station produces a variety of chemicals, which are used in the production of numerous goods. Feb 11, 2017 · Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. The steel factory needs: Transporter Block, size does not matter Permanently installed Improved Trading System, rarity does not matter Permanently installed Transporter Software 1 Captain. Aug 11, 2024 · This also applies with Turret Factories, you can't just fly to the center of the galaxy build a Turret Factory and get Avorion Tech Level 50+ Turrets built, you actually have to already have a Avorion Tech Level 50+ turret and it has to be mounted on the station. These devices are consumed by research stations, shipyards, and equipment docks. The following stations use this product during the manufacturing process: Laser Modulator Factory Turbine Factory Anti-Grav Generator Factory The following turrets require this product during the manufacturing process: Chaingun Bolter Cannon Rocket Launcher Rail Gun Cost to produce: 5,659,500 credits This Avorion - Turret Factory Supply Chain Not sure if anyone had done this before, but I have been slowly compiling all data regarding turret fabrication and the supply chain needed to produce them. Add. Transporting this cargo can result in fines and confiscation of the good if the Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. Distillery (Energy Cell, Wheat, and Water): Produces Liquor to be sold to Casino and Habitat. Minimum and maximum materials shown. This station produces conductors. It's just procedural and has several quality of life features included. Mines are not listed here; for more information on mines, please visit Mine. Believe it or not, these are three INCREDIBLY important stations in Avorion. Turret factories are found all over the galaxy. The whole ship building thing I'm s This station produces servos, which are used in the production of a variety of goods. Any extra production capacity is wasted. Without them, you have to heavily rely on RNG to give you the drops you would want, which isn't ideal. There are two types of farms. Click your sector and click the steel factory Factories are categorized into four types: Basic, Low Tech, Advanced and High Tech. (this is from a single factory and your experience may vary) Xanion Exceptional Turrets [Chaingun] Servo ~~~~~ 15. Cost to produce: 4,552,500 credits. The following stations requires this product during the manufacturing process: Fusion Generator Accelerator Factory Cost to produce: 53,827,500 credits. Feb 12, 2017 · Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. You can also attach stations not necessarily needed in the production chain like repair docks etc. Even with flak ships 15+ km away from my torpedo target intercepted them with perfect accuracy. I can't find a guide, nothing states it on wiki though it states it for mines. These will be displayed Jan 15, 2020 · Once you've made you choice, the ship will be transformed into a station. 0 but now i'm kinda lost. This guide attempts to give a basic overview about some of the options a player has after the creation of their first ship. The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets require this product during the Aug 25, 2023 · This game tastes an awful lot like the X4 series. This station's profitability is an Apr 13, 2018 · I dont know if there are any tutorials for torps but i can give you a but of help with them (to some extent). Just because the system is ripe in resources doesn't mean it's ripe in stations buying that item. This guide will give some basic input about the two best ways to obtain very powerful turrets. Jun 8, 2017 · So I'm looking around for a guide to factory chains. . Jul 31, 2018 · my mining carrier has 120 fighters on it eff of 64 avorion goto a fighter factory and build your own when you choose the design of the fighter from your saves or build a fighter it has to be 200 blocks or less then take you best mining turret and select it once the fighters picture appears in the box then you can adjust its flight attributes I would really like to see a revamp of fighter factories. You can see supply / demand with an Orange trade system or better. Please login to create your own save states: Login Don't have an Account yet? Create it This advanced factory produces Metal Plates which are consumed by Body Armor Factory, Drone Factory, Teleporter Factory, Vehicle Factory, Warhead Factory, Shipyards and Repair Docks Cost to produce: 4,404,000 credits. Does anyone know where I could Mar 23, 2020 · This does heavily affect the balance of the game, specifically the end-game grind to acquire copies of tech-level 52 turrets, either from bosses or other players (if in multiplayer) in that it allows any factory of tech level of 50 or higher to create and use blueprints of turrets from level 50 to level 52. The following stations requires this product during the manufacturing process: Chemicals Ammunition Factory, Explosive Charge Factory, Fertilizer Factory, Medical Supplies Factory, Paint Manufacturer, Warhead Factory Adhesive Ammunition Factory, Explosive Charge Factory, High Pressure Tube Factory This station produces transformators, which are used in the production of a wide variety of goods. Im refering to how some factories have burst fire or others have longer range or more coaxial weapons etc. The following stations requires this product during the manufacturing process:Computer Component Factory Display Factory Microchip Factory Nanobot Factory Processor Factory Cost to produce: 5,286,000 credits. Cost to produce: 77,529,000 credits This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: It needs 38204 production capacity to Oct 17, 2017 · This guide will cover the basics for managing fighter squads. Products from these stations are used in the manufacturing processes at the following stations: Plastic Shipyard, Energy Tube Factory, Explosive Charge Factory, Force Generator Factory, Gun Factory, High Capacity Lens Factory, Servo Factory Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion. Mar 11, 2019 · A current table of trade goods or stations of Avorion, based on a database on my webspace. This station produces Anti-Gravity Generators. The tables can be sorted by name, credits, volume and by a reference value named credits per 1 volume. It is recommended to use a ship that has lots of thrusters and gyros and a Well done! While this video doesn't give me personally any new info, i feel it's exactly the type of stuff beginners will gobble up. Tech level of the turret factory has big effect on the power of the turrets. It's absolutely critical that you scout the local price conditions before you place a station. Set up the trade orders. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Goods manufactured at this station are easy to transport in bulk due to their low volume. Apr 23, 2021 · Wait for the cooldown timer, then enter the Main factory to configure it like so – Set the Factory to fetch goods from your connected stations, and disable the buying goods options. Transporting this cargo can result in fines and This station produces Power Units. I tried all combinations of setting up the chain below from the trade goods factory. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. This factory produces the following resources per Nov 30, 2017 · As such, welcome to the Avorion Sruvival guide! This guide will cover everything I feel a beginner needs to know to get really hooked into what they can do in Avorion, from getting started, to first ship building, advanced building tips, mining, salvaging, trading, exploring and so on. Feb 10, 2018 · I threw this together to explain how I got a simple supply chain of ore and crystals supplying to a glass manufacturing factory resulting in glass being produced. reminder - each assembly adds to the total fighters produced simultaniously to a cap of 4 per factory. Cost to produce: 5,580,000 credits This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 896 production capacity to achieve minimum cycle duration of 15 second. They are stored in the cargo bay of a ship. The player is able to design custom fighters at any Fighter Factory aligned "good" or better. I looked into some guides but it seems most of them are outdated. Conductors are used in manufacturing for numerous factories and turrets. This factory produces the following resources per cycle: This factory requires the following resources to complete a Accelerator Factory Turbine, Plasma Cell, Fusion Generator, Energy Tube, High Pressure Tube, Conductor, Gauss Rail Neutron Accelerator, Proton Accelerator, Electron Accelerator This factory produces microchips and is considered an advanced factory. Reset. From quests over combat to trading and salvage or down to construction of mines and stations, all ways offer decent profits. Other Avorion Guides: Avorion: Console Commands; Avorion Turret Crafting Guide. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station's profitability is an average of 603 . Transport equipment is not required for the supply stations. So, XXL stations can produce something like 4-5 products at the same time. There are three types of Ammunition factory in the galaxy, and for all intents and purposes, type 1 and 2 are identical. In spring 2016 a kickstarter campaigns was run and successfully raised nealy 17,000 €. These are used in the production of mining robots and may be sold to Mines and Research Stations Drill The following factories require this product during the manufacturing process: Mining Robot Factory Cost to produce: 39,693,000 credits. 14 [www. This is the supply of torpedos it can fire, with short intervals between each launch. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. the higher grade of material its made out of the more torpedos it can have in its *ready rack* of sorts. It is considered an advanced factory. Much obliged, thank you! We're one step closer to an interstellar empire. I still haven't got my head completely around the trade route system but these two sectors are not exactly close and so all I've been able to set Accelerator Factory Turbine, Plasma Cell, Fusion Generator, Energy Tube, High Pressure Tube, Conductor, Gauss Rail Neutron Accelerator, Proton Accelerator, Electron Accelerator This facility produces Semi Conductors, which are required in further manufacturing processes. Wire produced from this station is used in the following stations: Wire Anti-Grav Generator Factory, Computation Mainframe Factory, Computer Component Factory, Laser Compressor Factory, Microchip Factory, Targeting System Factory Cost to produce: 4,849,500 credits. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. This factory is an advanced factory. I made my first factory (Processor) and I don't know how to determine how much production capacity is needed without overkill. In addition to the methods listed here, a random variety of goods are also available at and Overview. These have a variable length depending on the product and can be shortened by adding Production Capacity to your station by building more assembly blocks. The closer to the center of the galaxy you get the better and more weapons you will be able to produce. listed below is a selection of turrets from 1 such iron zone turret factory. gg/H7pYgmUSteam Ships: https://steamcommunity. Stations can appear in large groups, especially in a faction's Prime Sector, but also individually. Aug 26, 2022 · Anyone have a step by step guide on the progression of the game? I played before 2. Sep 13, 2022 · HOW TO OBTAIN: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. Products This station is considered an Intermediate Factory and produces plastic that is used by Transformator, Servo, and Energy tube factories, respectively. I'm not finding much though. All trade goods or stations are linked with each other, to get fast as you will to your information. Their incredibly low volume makes them an easy product to move. As the other stations make or buy goods, they are added to the “Parent” stations cargo hold automatically. For finished products like turrets it affects the material they're made of. These farms can be very profitable if the player is able to locate a manufacturing chain. This station produces wire, which is used in a wide variety of electronic goods. Fertilizer is used in the manufacturing at a few farms. Products from these stations are used in the manufacturing processes at the following stations: Accelerator Factory, Electro Really enjoying the 2. 76 Steel Tube ===== 6 – 31 Oct 15, 2021 · So yes, moving a factory around will get a different set of products, but no you can't reroll - put it back in the starting sector and it'll have the same ones it had in that sector before. Material requirements for Xanion turrets of Exceptional quality. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle Nov 4, 2020 · Docking is a feature can be used to build automated production chains in one sector as huge station complexes and in this short guide I will describe the steps how to create a station complex yourself. Turret factories randomly produce turrets with random traits such as Burst Fire. Avorion's successful Early Access launch made it possible for Konstantin to start the company Boxelware and extend the team by a few helping This station produces drills. Calculate base production times for each factory This station produces steel. This factory produces the following resources per cycle: This factory requires the following The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. May 6, 2020 · I searched multiple times for "factory required production" etc and the only things that come up are bugs and mods. Find the location of a Research Station, Turret Factory, and Fighter Factory. May 28, 2023 · There's a lot of money in stations. You need to mount a torpedo launcher on your ship first and foremost. Trade a few times between a couple military bases and you will have all the materials you need for building a ship from your miner and a crapload of money. It also contains strategies that have proven their effectiveness when it comes to the achievement of certain goals and is meant to be a help for new players of the Shows build cost and upgrade cost for a particular factory Shows potential profit (per-cycle) of the factory Complete list of all other factories that would be needed to create the input commodities for that factory Total cost of building all of those other factories ToDo. The player may use commodities to craft their own turrets at any factory. Any extra For each factory size, the factory can store more goods either finished or raw materials and have more production channels. if you want to. Rocket There are no factories that use rockets as an ingredient. when building a launcher This station produces various ammunitions, which are used in the production of turrets that utilize projectiles. Add factory Amount. lbnhj jemwtg mrvgv lworgx jieqti ovinz mio ufjeouo aunncwf wabfp