Best battleship design stellaris. It’s changing the game’s pace and strategy entirely.

Best battleship design stellaris The enemy fleet had around 7k strength, I had 8k and I got absolutely DESTROYED. Check out my home page, smash t I zoomed in to see two battleships on their usual cleanup job being jumped during their lunch break. As the name implies, an artillery battleship is optimized for long-range combat. This gives a 3:2 ratio, and is roughly balanced with the Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. You can customize them in the ship designer menu like any regular ship, and for all intents and purposes, they are a static ship in the game. Missiles are currently a thing but the good ol artillery/hangar mix of battleships are still a thing. There are no good anti-armor weapon options for L slots so the Tachyon Lance is the best choice for Spinal Mount The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Smaller ships with good thrusters tend to have good evasion. Stellaris Info October 21, 2023 October 22, 2023 Uncategorized Leave a comment on Stellaris Best Ship Design ship design can significantly impact your fleet’s effectiveness in battles. Stellaris on YouTube: 01001111 01110111 Stellaris Ship Design Guide 2. Immediately after 3. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for The best defense platform builds in Stellaris are the aniti-corvette build, the anti-missile build, the missile build, and the all-rounder build. The optimal artillery battleship design uses an X-slot giga cannon and fills the rest of the slots with neutron launchers. The enemy corvette has an evasion of 63%. At the Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Battleships are 'Gun boat' , 'Carrier' , 'Artillery. Oct 26, 2016 592 479. 86 DPS, Gamma Laser at 6. 2) Battleship Swarm with Arc Emitters and Cloud Lightning, shielded Contingency has phenomenally powerful shields and armor, but very weak hull, so you always want piercing weapons. The best Carrier Battleship design in my experience is Spinal Mount/Carrier/Broadside with Focused Arc Emitter, 2 Hangars, 2 Marauder Missiles, 2 Guardian Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Members Online Name the worst civic that you still enjoy using! Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships A good design overall. The TL;DR is that there's 3 relevant designs in the late game: Artillery battleships (spinal mount + 4 large slots) Carrier battleships (carrier bow and core, maximum fighters) torpedo corvettes Tachyon Lance, 4x Neutron launcher battleship fleets, full armour, no shields, 2x afterburner. But against other ships they might not be good. Maybe consider a more balanced comp so you can take more of a hit The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Endgame is 30 years away, any tips on creating the best fallen empire wreckers? I've heard that anti-shield weaponry is excellent but I have confirmation bias. 4 Destroyers:1 BB) without some of the RNG elements; but to have the unequivocally best ship requires RNG, and it's at the long-term opportunity cost Battleships will, almost always, use 2x Aux Fire Support for the 10 extra Accuracy they provide. The purpose Best Battleship Design. 24 votes, 24 comments. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Per page: Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. This one is much more simple by comparison, with a Tachyon Lance X slot and 4 Kinetic Artillery L slots. The Gray Tempest primarily uses bypass weapons, so hardening components will be very effective. as all the spinal mount weapons are good. It also has superior tracking and accuracy, as They can still be comparable in strength to Battleships (when comparing Naval Cap/Alloy Cost, i. me, calmly listening to your pro strats, knowing full well that my 6 year old heart will require me to have only aircraft carrier battleships and only carrier battleships. Thread starter Larknok1; Start date Dec 19, 2016; Jump to latest Follow Reply Menu We have updated our That battleship design is good against FEs, but the destroyers are useless and you need corvettes. Bigger ships have more survivability, therefore more cost effective. I destroyed a 1 Million Fallen Empire fleet with only A fleet with 90 battleships and 70 cruisers = 270k fleet power. Huge fleets of battleships throwing massive lasers at each other until one side is no more is a common sight. It has a Tachyon Lance and 4 L-slot Plasma Throwers. Carrier Battleship Design: Hangar Bay x4 Large Shield Generator x1 Large Armor Plating x1 The best early game ship design often involves Corvettes equipped with a The ship section selection weights have been rewritten and the AI will now pick them based on what technologies it has and what kind of weapons it prefers based on its personality [stellaris. the 70 percent towards battleships should also include one titan. ' Tachyon Lance / Kinetic Artillery / Whirlwind Battleship is the go-to Artillery Battleship design. Disruptors are mostly for the memes or countering certian crises. Late-game I will transition to a mix of artillery battleships with carrier battleships. Best End Game Battleship Design? Thread starter Kryndude; Start date Feb 11, 2019; Arc Emitters are the best, for example let's look at the Unbidden where you would think that Giga Cannons would be the best without question: Revenant (Battleship) Evasion: 15% HP vs Arc Emitter: 3000 / 85% Accuracy Keep reading to discover our Stellaris best battleship design guide! Artillery Battleship. Have 2 types of battleship design, artillery and carrier. Disruptors I think are currently the most effective, as well as strike craft and missiles. We love battleships because the different configurations give players many different options. In singleplayer you can just mass these, the AI will never counter them. Based on research from th Tachyon Lance Battleships with a few Kinetic Artillery to break through shielding will do exceptionally well, and Neutron Launcher Cruisers can make for a good complement. However, if they have anything bigger than corvettes in meaningful amounts, then full battleship spam is the best option. e. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship is the go-to Artillery Battleship design. Don't try to make fleets with mixed ship types. Stellaris. However, not all battleships are created equal. I usually run giga with 3 neutron launchers and a single kinetic artillery. A small amount of Point Defense defends against Torpedoes and mitigates the biggest weakness of Battleships. The first design features a carrier section in the center and a broadside I understand the best way to design ships is to directly counter your opponent - I ain't about that life. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Dec 20, 2016; Add bookmark #stellaris #howto #tutorial #tips #guide I'm always on Discord: https://discord. Top 15 Stellaris: Carrier Battleship Meta. Examples of ship designs in stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Is a Battleship design with 1xGiga Cannon, 4xLarge Kinetic Artillery, 4xLarge Psionic Shields and 2xLarge Crystal Forged A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. gg/4usq8Z7 Join and help build the community. It's by far the best bypass weapon in the game, but i definitely would prefer giga cannon neutron myself. The previous meta of In this video I take a long look at Battleship design in Stellaris. You can further optimize this build by packing in an artillery computer, afterburners, max systems, and auxiliary fire control. That load out makes them very good damage dealers but a little fragile. Even if you don't have Enigmatic Decoder Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Gigastructures and More A solitary pla. The majority of your Torpedos will hit their target. Arrax. Now prepare to recieve all of that information in a single, condensed table This would certainly add value to colossi (which they could use), since maintaining a bombing fleet would be a considerable naval cost, and war logistics would be just as difficult as using a colossus (need to escort a presumably slow-moving and Hey everyone, So I wanted to see if any of you guys have been able to come up with any good ship configurations? Seeing as how I continously keep losing against fleets of the same size as my own I figured I must be doing something wrong in terms of my configurations. Broadside Stern: 2 medium Phased Disruptors. Use swarm computer and Afterburner. The Stormfire Autocannon has 7. #1. They don't work well in any scenario and get Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. In particular, if they don't have cruisers or battleships, you just want to spam missiles and hangars with the carrier A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I take you through every viable build currently in the game, why they work and the methodol A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This was the best battle I've ever watched in Stellaris I wish I recorded it. 6 Update. Torpedo Corvettes are also useful at this stage, as they counter Artillery Battleships. Adding 50/50 carriers/kin arty results in more victories for the mixed fleet though, this seems to be the most convincing counter to pure carrier groups but we're still kind of playing "mix kin arty and carrier BBs" here, maybe with the reduced carrier amount smaller hulls have a chance Stellaris. Disruptor Corvettes are particularly noteworthy as they will beat any other Corvette or Destroyer design, making them uncounterable in the early-game. It’s changing the game’s pace and strategy entirely. Also their weapons are relatively short range, so the long range of Kinetic Artillery is best. We use Cloud Lightning as a v My Battleship Design: Spinal Mount Tachyon lance. Our comprehensive Stellaris best battleship design guide will help you make your pick! Battleships are some of your best and most versatile weapons in Stellaris. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. With the change to Neutron Launchers, the Giga Cannon has lots In this guide, we'll explore the ins and outs of Stellaris ship design, from the early game to the late game, Carrier Battleship Design: Hangar Bay x4 Large Shield Generator x1 Large Armor Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 6. I will look at this for any First, to preface, I already know that strike craft are very underpowered in the current builds and have been for a very long time; this is particularly true in (and in part due to) the late game, when X-slot weapons (Spinal Mounts), Neutron Launchers, and Kinetic Artillery exist, leading to the dominant of the long-range "alpha-strike" that kills carriers and other ships not using alpha Discover the ultimate Stellaris ship design guide, covering early to late game strategies, specialized roles, defensive tactics, and advanced techniques to conquer the galaxy. There are no good anti-armor weapon options for L slots so the Tachyon Lance is the best choice for Spinal Mount, with Kinetic Artillery in an Artillery core to break shields. . Sundancer. Weapons: Front section = Arc Emitters - middle and M slot: This will depend heavily on how well the strikecraft changes work. In this video we look at a number of powerful battleship ship designs. It's not overpowered in multiplayer and in fact has a number of good counters, but you can't half-ass it. This design is pretty good against strike craft and missile fleets. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Let's take another Battleship, one with the perfect weapons to counter this design. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. The Artillery Bow, Core, and Stem allow players to mount a stunning total of 6 Our guide offers a comprehensive look at the latest strategies, from Corvettes to Battleships, to help you dominate the galaxy. broadside Core: Large Kinetic Artillery, large Gamma laser, 2 Medium Phased Disrupter. 24 Badges. But Cruisers can be loaded with Torpedo slots , which can have them punch higher 'class' ships with great weight while the missiles can easily deal with the smaller ships. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal Stellaris. With all the choices in weapons, it can be difficult building the best general purpose battleship. Nov 3, 2024 @ 9:41pm Carrier hanger with X slot bow (arc or Lance) Missiles on stern. I just ran anti shield corvettes spam with a large fleet of battleships as backup. Usually the best design is typically battleships with missiles and/or arc Avoid using cruisers and battleships. Artillery Battleship: While I do agree with this design, I feel that Enigmatic Decoder is so synergetic on this build that you really can't justify running hardening unless you're fighting enemies that are literally massing bypass damage weapons. I don't think any ship design has as much potential damage output as a missile cruiser. com]:. The idea is to burst them down asap to minimize losses: the Scourge is particularly slow in dealing damage because so much of it is in strike craft and missiles, but its overall damage output is very high, and if you opt for a longer combat, you'll suffer heavy losses. What's the 'meta' these days on late-ship and mid-to-late ship builds? Thread starter The Grumpy Buddha; Start date Nov 8, 2023; Similarly, the best design for Battleships right now is the 1xH, 4xM core, the 2xM stern, and whatever bow you want (there's some argument against spinal, actually, since you usually can't fire it while What is the best Defense Platform design in Stellaris at the moment? Question Looking specifically at the core section of Battleships, Artillery segments give 3 Large weapon slots while Carrier segments give 2 Hangar slots (in addition to some S and P slots, but those are irrelevant). 52 DPS). It attacks with a smattering of strikecraft, but its primary weapons are energy weapons with poor tracking, so you either want to outrange it with X-Slot weapons or It has so much fire power that the PD gets overwhelmed and can only stop the swarmer missiles. Fire rate and range for later fleets. Finally, we can discuss the 3rd Battleship design, the Artillery Battleship. If a ship of a design is under construction or being upgraded, the design cannot be edited. With the change to Neutron Launchers Currently the best weapons are most things that deal more damage to armor or simply go straight through it. AI doesn't know how to beat it and will lose over and over. 16 DPS, and Gauss Cannon at 6. Report. The carriers are defensive, the strike craft take out torpedoes/missles/neutrons as well as other strike craft. The best ship design depends on your specific playstyle, the technologies available to you, and the types of enemies you’re facing. Can any good player tell me the best fleet and ship design to play against ai right now? Cant find anything on the internet Use a combined fleet of cruisers and battleships with energy and kinetic weapons, best XL or X weapon - focused arm emitters (don't forget to increase the damage and the speed of its application through technology ), the best choices against A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I control everything but the main system, which had too many armies for me to conquor, it will be a Stellaris. Battleships with FAE x slot, hangar core and broadside stern with all whirlwind missiles against AI is a pretty versatile design. After all, it's much easier to turn a small fighter than a three-mile long battleship. Now they charge in to point blank range with x-slot weapons, making the screens useless, with the battleships getting destroyed before the corvettes. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. This video should help with that. For your late fleet battleships, like others have said, you want 4:1 ratio of artillery ships to carriers. Same. The current top thread in the meta discussion sticky is about ship design and fleet composition, I base my stuff mostly on that. What I should be saying is Most effective against. May 9, 2023 @ 10:20am it depends on what the ai uses for weapons and ships #1 < > Showing 1-1 of 1 comments . You've also invested super heavily in battleships, which is going to make for slow, easy, expensive targets. Battleships are the workhorses of any end-game empire’s military. Now you know about the Stellaris’ best ship design but do you know the fundamentals of expanding your Hire a good admiral, one that gives evasion is ideal for early game fleets. Best in class, no need for any other design unless going for novelty. 2 |Battleships| Here’s some of the best Stellaris mods to make your next run feel like a truly epic adventure where you don’t know what’s around the next nebula! 1. Man cosmogenesis ships are nuts. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6, I was able to use penetrating weapons on battleships with corvette screens, but that was when battleships would actually stay back and fire with their long range weapons. Go with the Broadside stern on your Battleships for more utility slots. This build works best if you're keeping Battleship costs low and focusing on just fielding as many inexpensive Battleships as possible (since Cloud Lightning has a low cost compared with other weapons). They You're gonna want high shields and all around damage. Battleships should deal damage, and L-only weapons are 90% accurate at most, so the extra 10 comes in handy, and another 15 is needed to Accuracy-cap Kinetic Artillery on top of that 10. Battleship is bread and butter of the meta; it's tanky, it's shooty, it has the best options (some of the strongest weapons in the game are limited to X and Large slots), it stays at a long range making small ships and Strike Craft hike several astronomical units towards you under fire, the only downsides are slow speed and large cost (both *EDIT* I say "ignores and bypass" a lot in this video, and that is incorrect. ; About Stellaris Wiki; Mobile view Battleships. These bad boys have Battleships are the true heavy-hitters of any fleet, and will quickly become the backbone of an empire. Nov 3, 2024 @ 11 Stellaris Meta Battleship Ship Design - The Machine Age. Reply. Stellaris Ship Design Post 3. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Finding the Absolute Best Battleship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a Stellaris. Members Online. Even the torpedo corvette swarms designed to kill battleships will lose engagements so long as some of the battleships are carriers. I take you through every viable build currently in the game, why they work and the method For destroyers, apparently the standard generalist design that can beat corvettes is MSSSS (though MSSPP is also good and better against torpvettes), and the specifically anti-battleship design is proton/neutron launchers (artillery battleships are better for this purpose, but these are faster and take less time to build). Picket sucks, and Interceptor weapons simply don't scale competitively for damage, so Missile Corvette is the only way to go and among the missile weapons the Torpedo is objectively the best regular one. From what I've seen the AI will employ cruisers in one of two methods, and neither of them are really the correct way: They'll make them half-assed escort carriers with a hangar core, Battleships outclass everything and mixed fleets are just objectively worse. If they are still useless, a mix of shield stripping and anti armor weapons will be better. Stellaris ship combat is mostly a game of rock/paper/scissors Going 15 Kin arty/5 Carrier vs 20 Carriers results in the same relatively 1:1 result as with pure Kin arty. 0 unless otherwise noted. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best What is the best ship design for battleships and corvettes currently? Torpedo Corvettes are the best Corvettes, and Battleships can be built either as Carriers or Artillery and there's a large number of viable Artillery builds with different weapon layouts each with subtly different strengths and weaknesses. This can decimate enemy battleships, allowing your Yeah it's 1-1700 damage with no bonus damage, and a battleship will be running around with like 3k hull with no crystals. I think the battleship design is a bit stronger overall (mostly because arc emitters aren't vulnerable to point defense), but both are good. < > Showing 1-1 of 1 comments . 40 corvettes in one fleet is plenty. That said, if you know what you are fighting, you can potentially specialize more. Also let's you focus on 2 less repeatables than doing the Tach lance/kinetic artillery battleships, although this variation is very strong. 57 DPS, which greatly outclasses the competition (Plasma Cannon at 4. paradoxwikis. Larknok1 Major. For example, the standard Battleship is a flexible mid-game ship with no build limit, giving players countless different options. If they work well thwn coil guns are your best in slot (shield strioper with good hull damage). With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal This page was last edited on 26 December 2018, at 06:00. In this video I review a strong carrier battleship design using the new weapons and technologies released in the First Co Mid Game (cruisers): Now this is where things get dicey. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. There are no good anti-armor weapon options for L slots so the Tachyon Lance is the best choice for Spinal Mount Carrier Battleships consistently stomp the AI even when outnumbered. I have done the testing. The best Battleship loadout I believe has a damage rating of 80 in the ship designer. One particularly nice and spammable design becomes available if you can get access to the Cloud Lightning weapon. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. All Discussions I'd love to hear how some of you genius' out there design your battleships, or combinations of BB designs within a fleet. Go for max range: Artillery ship computers, cautious admiral and Rapid Deployment stance. 3 Enigmatic Decoders is just too good to pass up. I will keep different unit types in different fleets. Just never use afterburners on battleships, only have the best normal thrusters you can get. true. It's the fleet that matters, a fleet that is a jack of all trades is better than a specialized fleet because you never know what you'll encounter, at least in my experience. Higher fleet cap for me usually means add more battleships plus possibly a titan. But it has issues vs Fallen Empire fleets of Battlecruisers + Escorts. Arc Emitter, 2 Hangars, 2 Missiles, 2 Swarmer Missiles, 2 Point Defense, 3 Afterburners. I have presented results for the each class combination. Tracking means how good a gun is at predicting where the enemy will move next and adapt accordingly. They just kited the entire fleet while popping off shots and letting the wings do some peck damage. In this video I take a long look at Corvette design in Stellaris. Artillery: X slot, 3 L slots, 1 L slot Carrier: X slot, hangar bays, 1 L slot L-slots are best equipped with Kinetic artillery and Neutron launchers. And hardening components can be super important for avoiding bypass damage. You’ve got to check out the huge rebalance to Stellaris’ ship design and combat system in Patch 3. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Thought so. The attacker's counter to evasion is Tracking. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Content is available under Attribution-ShareAlike 3. For the weapon, Torpedoes are the only way to go. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal Battleships like Cruisers are very flexable deisgns. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I am wondering if carrier battleships are still good or not. So, why settle for a mediocre fleet when you can command a formidable one? In a hurry? Here’s a Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. With the change to Neutron Launchers Afterburners are actually good on Battleships now that their combat computers actually try to keep their preferred distance. The optimal carrier battleship is almost the same design, but swaps the centre module to get two hangar slots (do not swap out the X slot). cvra wmuy xxjg hsbt uar xqaec vqvxt seb xngma skvv