Botw shader cache steam deck Like my BOTW has 10 gigs of caches in the steam's shadercache folder, which is Steam Deck OLED Available Now! When I try to start it up, it gets stuck on the loading shaders screen. It is a smaller one, but it has a couple big features added with it. Steam Deck - BOTW Shaders . Reply reply Top 4% Rank by size . Unfortunately, even with this, some games have slight stuttering issues that can definitely be felt without making the game Steam deck totk shader cache . At first this wasn’t bothering me but now it’s gotten to the point where it makes the game completely unplayable. Best. The final step is the actual shader cache, prior to game launch Fossilize goes through the entire installed Steam library and ensures there are shaders cached of the actual driver and GPU specific entries, which are then also uploaded to Valve for distribution allowing future users with the same GPU and driver combo to skip the time and power expensive compilation step. First 5 mins of play are spent Yeah on my SD cards for my Ubuntu install it loads shaders on the SD card, not the main drive. . On a side note, I have read that uploading shader caches is in itself a dated practice with the asynchronous shader option. Steam Deck > General Discussions > Topic Details. Question Does anyone have any shaders for Cemu BOTW that they would be willing to share? I’m not sure if the fact that it’s playing in Steam Deck would matter or not. If I start a new game, it hangs on the opening cutscene where Zelda says your name. Currently have shaders for botw. New comments cannot be posted. Ensure Your Steam Deck is Up to Date. txt after it crashes: [01:52:46] Shader cache file: shaderCache\transferable\00050000101c9400. 5. Whether it's in desktop mode settings or game mode settings is beyond me. io. That is the name you have to use. As far as I know, shader cache takes up very little space. Edit 9:if you want to help me send your shader cache to me at cemucache@gmail. 26 and Cemu 2. To my understanding, the changes allow My personal created collection of shader and pipeline caches and submission from others for Cemu 1. Q&A. Nah kidding, but really there's no need to download it online anymore, it's illegal to do so (yes I know) and it's probably made by different hardware/versions so not the best way to get your game stable and i followed that same post except without the lod mod. 5 - Holy [Have you reviewed the Cemu Guide?:] Yes [Cemu Version:] 1. Async shader compile is on SMT turned off Threads 4 Allow tearing Refresh rate locked at 45 GPU clock freq locked at 1200 I am confused unga bunga Its in a folder called BOTW_EUR (european version im sure but that does not matter) Inside the folder are 3 more folders. It's the fact it's every day, and every time I reboot the Deck There is no stretching in 16:10 mode in Cemu from what I can tell. 2 to clear my shader cache. "Only Shader caches generated with Cemu 1. When you load into a new area for the first time it will stutter slightly till the shaders are all built but it prevents graphical glitches from occurring by Is there any way to disable the shader cache, or to move the shader cache to SD memory? The shader cache on my deck is taking up 28GB of space, on a 64GB card. New comments cannot be posted and votes cannot be cast. View all tags. Every time i switch the sd card to play a different game, steam redownloads the shader cashe and eats up my small storage size. Top. I think this is a bug because it's weird that the game needs so many shader cache downloads at every restart. The deck also is the only device to use shader cache because of how it works. I've seen in some reviews and posts cemu BotW running at a solid 60fps on the Ally. Totk on Steam Deck OLED Available Now! Make Your OLED Dreams Come True! I followed a guide online and downloaded DeckCleaner 1. Even for cache shader updates? #2. To Tears of the Kingdom on the Steam Deck, you need to install YUZU i. I don't think this is related, but I believe most emulators have shader caching built-in, which means you don't even need steam to cache for them. So you basically search for the cache, download it. However Pre-cached shaders, steam is smart and don’t want its users to buy a game and complain about stutter or lags, every game you download form the store will also download the pre-cached shader files. Add a Comment. Today, I just updated to the BOTW keeps crashing after shader cache is loaded Unsolved I updated to 1. Just make sure you're using a proper shader cache that is known to work and you will be fine. 19. Exactly what it says in the title, every time I turn on my steam deck like 40 games from my library need to install some kind of new shader updates. 0 'Mihawk' - New Theme, Playtime tracker, FSR Support option and more. 9. I ran into the problem on my steam deck where my internal storage got super filled up with steams shader cache to the point where it did not have enough space to even boot up steam os. Great performance (stable 30FPS) with very nice graphics. Sort by: Steam Deck OLED Available Now! Make Your OLED Dreams Come True! Members Online. How are there so many shaders to cache every time? Is this normal? It happens basically every time. If I exit and come back in, it'll get through that screen, but then the game runs as low as 5fps. 0 and onwards - chriztr/cemu_shader_and_pipeline_caches Not true. Without going into too much of detail, a certain update for BOTW from Nintendo invalidated shader caches complied on earlier versions of the game; thus, causing this confusion. I tried disabling my graphics packs and shaders but it still crashes on startup. I converted it to work with the Wii U version because it runs so much better on Cemu. It's still a little hitchy and requires compiling, but it already Shader and pipeline caches for Cemu 1. Also it's downloading and keeping the shader cache of all the games you have installed. A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Locked post. i wont update it anymore if i don't find more than 20 new shaders. 0 and onwards - Releases · chriztr/cemu_shader_and_pipeline_caches XCX EU complete cache submission romatthe was kind enough to hand over a cache after completing the game. The Ally runs about 10-20% faster than the steam deck depending on the game at 15watts(steam deck max I think) and the Ally can go up to 25watts hand held and 30 plugged in. A collection of shader and pipeline caches made by me and submitted by others. 🤔 Not sure what else to do — seems like this is a reported issue but I haven't found a It's a complete non-issue, it takes google ("how to move shader cache on SD Card"), two mins and zero technical knowhow to move the shadercache & appdata to the SD card. - Showing 1 - 4 of 4 comments Hey everyone! I was looking into the performance of tears of the kingdom on steam deck, but all the showcases where on the sky islands, have some of you played in the underground and overworld and how is the performance there? Botw runs 60fps in most places. Open comment sort options. If you delete the shader cache for a game you're playing, Steam will just download it again. So far, I have Installed: Batman Arkham Knight, Elden Ring, Horizon Zero Dawn, Lego City Undercover, Multiverses and 10 more steam games (these are the biggest ones I think), a couple of Epic Store indie games (3 I think) via regarding the name: Just play the game a bit and cemu will create a shader cache for that specific game. Where can I find the setting to disable shader pre caching on the Steam deck? Thanks Edit: I got it to work, thanks everyone. Its emulating almost The device would be perfectly usable without the constant shader cache updates. However, steam does store shader caches for emulators and they are much bigger than the cache created by emulators. Very much appreciated! Assets 3. Now some people say it's not that big of a deal, but it is when you have 20 games on a 1TB SD card, and some of the games have to re Steam Deck OLED Available Now! Make Your OLED Dreams Come True! I haven't done this, but as a temp workaround you can move the compatdata and shader cache folders to your SD card, and then move them back to exactly where they were on the deck. Hopefully shader cache taking up so much internal space can be fixed somehow, especially for people with the All this work uses CPU power. io/. Thing is, the symlink fix works perfectly and is free! I've seen reference to the Steam Deck re-downloading shader cache when the Steam Deck is turned on occasionally, but I see it happen every time I swap an SD card. This can be solved by 1) Playing the game and letting Yuzu create this cache or 2) downloading a precompiled cache. The problem is that for performance reasons Steam doesn't store the shader cache on the SD card and for some games it's taking a lot of space. remember that you are using the EUR version of the game, so you need the cache with the correct ID, or rename the one you downloaded from 9400 to 9500. But the ultimate reason it's doing that is because without shader cache the experience of gaming on the Steam Deck can be very bad. Or, you can With playing games on the Steam Deck, the shader cache can make or break how smooth a game is. I have "Allow background processing of Vulkan shaders" enabled, and every time I launch Steam after a reboot, I have several downloads for shader caches, and opening the Settings and going to "Shader Pre-Caching" shows that the Hello, i installed my whole library on 10 different sd cards ( around 4,8 terrabytes) and i only have the 64 gb Steam Deck. If you're using something worse, you'll obviously get worse performance. Every time I launch Steam after restarting my computer, Steam re-downloads and compiles the shader cache for every game. Warframe probably needs all the CPU performance it can get. For the jump button, you can swap it in-game BotW settings. Archived post. Great news for TOTK! Picture Share " or "remote play" on both the host (your desktop pc) and remote (steam deck, a laptop, whatever). The shaders for Elden Ring, Ace Combat 7, and like 100 GB of other games is only 1. I don't know enough about it to speak intelligently, but it running at 30fps on the steam deck does not look like it running at 30 fps on my wife's switch, it is much more "framey" on the deck. In a nutshell you open two windows in the file browser, one at the root of your SD card, one where the shader cache is. Content, meta, code Steam Deck OLED Available Now! Make Your OLED Dreams Come True! My personal created collection of shader and pipeline caches and submission from others for Cemu 1. Mahjik. Not sure why, this is using yuzu on the deck. Steam Deck can run around mid 50s but people usually lock it to 40. Locked to 30fps. 5 GB too You can see the current size of the cache under Steam -> Settings -> Shader Pre-Cache. Use Async Shader Building – ON Use Vulkan Pipeline Cache – ON; Ensure you are on the latest version of Yuzu and have the updates to the Tears of the Kingdom. I would play BOTW on Yuzu, but it lags on both Vulkan and OpenGL, no matter what I do. 1. It's available in Steam Early BOTW crashes after the shader cache is loaded. Jul 31, 2023 @ 12:54pm shader pre-caching updates Hundreds of games get a shader pre-caching update several times if the deck must restart. Since there are two versions of Breath of the Wild: the Wii My personal created collection of shader and pipeline caches and submission from others for Cemu 1. TYIA for anyone that can help. This is the log. Shader cache is in the compdata folder which you can manually delete if wanted. Not really. I know have the Cemu emulator on the Hello, I am writing this post because I have been looking for a good guide on how to get the best performance on the deck with BOTW. Drag shader cache to SD card, select move. It's a nuisance though. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Remove drop shadows from UI text? upvotes · Wanted to share since I used this as a replacement for my BOTW cemu shader dump since the compiling was driving me bananas. The problem here isn't it being a PC or a handheld, it's the shader cache updates and their frequency I'd even take them being weekly, honestly. Steam Deck OLED Available Now! Make Your OLED Dreams Come True! Discussion I just recently got BOTW setup on Cemu for my deck but surprisingly but it doesn’t run that great. Tried searching but I can't find an answer. Is totk really that much heavier? I’m playing on steam deck update 1. You sometimes still get a few stutters because not all shaders can be built Wanted to share since I used this as a replacement for my BOTW cemu shader dump since the compiling was driving me bananas. How do I delete TOTK shader cache to reduce lag I've heard it works, I've been looking on the internet for an hour or 2 now and I'm very frustrated, theres a bunch of people asking "how to clear shader cache yuzu totk" and instead of people explaining how, it's all just comments saying "this will work! I do this myself and you should clear the For some reason it's saying outdated shader cache and asks me to deleted itas it won't be used. The ability to rename controllers and support for low latency networking with Steam Link has been added, but the biggest feature added is the ability to now display the disk usage being taken up from the shader cache. So i have a laptop that me and my friends use to play games Whenever we play games it's always super laggy because of shaders. Steam Deck OLED Available Now! Make Your OLED Dreams Come True! Members Online • I'm playing BOTW right now, and the 60 fps mod doesn't seem to work. I have 0 games installed on my internal storage and it only has proton and shader caches. 5go and 33go for steam apps containing the shader cache around 16 Go. Do it in desktop mode. the Switch emulator software on the device. Old. Can confirm Red Dead Redemption runs great on YUZU *Steam Deck* r/TheLegendOfZeldaMemes BOTW running flawlessly on Latest Yuzu (Early Access). the log says that you don't have any shader cache. Just install the latest cemu, play in vulkan with async shader compile (general --> graphics) and your shader cache will build so fast your boomie zoomies won't even notice it. r/SteamDeck. New. The way the shader and pipeline cache works is that in contains the instructions to compile all shaders and shader pipelines before playing the game. 18. But again, I'm not going to play the game like that. i think is almost complete. I even modded my Switch just so I could transfer my BotW save file over to the Deck. Without this knowledge many people newer to emulation will see this and think that the stutters are due to the steam deck hardware, while this is just a quirk which comes with emulation. I am intending to upgrade to a 1TB NVME next year, but, at the minute, the shader cache is taking up most of my internal storage. Also, why are the games being downloaded to my Steam Deck desktop now? comments. Using Vulkan and the Async Shader Compilation setting will generate the shader cache very quickly. I am a bot, and this action was performed automatically. to/3wyIbyqJoin our discord!https://discordapp. Reply reply Having the same bug and it's good to see the fix but man, what a device the Steam Deck is. Does not help playing on the Steam Deck too. I have 8GB ram I have discovered that if i have a 1gb ram drive i get no problems in BOTW I have discovered that if i have a 4gb ram drive BOTW is completely unplayable (takes 10 mins just to load into the game. It does however work for Kirby the forgotten land. What we did earlier is making BotW in-game follow the SD Button Layout. Share Sort by: Best. Normally it will only recompile new shaders that were generated during your last play session, but everytime you update (or downgrade) Cemu or your GPU drivers, everything has to be recompiled completely. ago because I’m a PC gamer at heart, like 99% of this forum. It's still a little hitchy and requires compiling, but it already seems smoother when exploring also wanted to add that I used this shader cache and it did seem to help a little, but it still stutters, unfortunately. So shader cache's can only work on OpenGL? On Steam Deck is it not worth messing with shader cache's since (from my understanding) most games should be using Vulkan? If I'm wrong, which games do use OpenGL/is there a database or index somewhere that shares the best settings for each game? Reply reply More replies. Something must be wrong because that kind of download on every restart shouldn't be happening. Share Sort by: Top. I got two 512Go SD card full of various games, and the space on the 64go was less than 600Mo, with variations. Where, on the deck, can I drop the CEMU BOTW shader cache? I've got the forget their name but the popular collection of shaders. Hey guys Just installed botw on my old pc. Also, if your steam deck isn't up to date, sometimes the dropdown doesn't show. e. x. Also there won't be constant "shader pre Shader cache is not the only problem, the compatdata is one of the worse part, around 12. I've tried the default settings from emudeck; setting fps++ to 60, 45 and 40; both increasing and decreasing everything in the "enhancements" and "graphics" sections of the graphics packs; changing the draw distance settings; disabling SMT through PowerTools whilst limiting the TDP to everything between 5-13w and capping the GPU at everything between 800-1300 and i even ¥ÿÿW1Ž Õ^ Ø8¨¼ /@õ 8xOZí ªZ%ÄÝa¯Š_ üõÏ ÿ‚Àà˜€ ŒMLÍÌ-,¬mlíì œ]\ÝÜ=½¼}|ýüù÷ŸYæ×Ý—Ó›Ô(J, ðpu)¬Úüý·Ýß]¡ I‹ ›Ž¾ gî×Þ -«ZûSÀD Would anyone be able to provide some information and how to do so. This is a new game, and the mods and updates are still quite fresh, so expect things to remain I'm trying to get BOTW running on my Steam Deck without stuttering and I'm seeing people around stating that newer versions of CEMU don't support precompiled shaders. More posts you may like r/MinecraftCommands. (with BOTW, at least) If anything, it's only in UI elements, but it just appears to extend the viewport. Make sure it's the right name and you're not using a copy of cemu that isn't in the right directory. Its emulating almost Honestly getting the BOTW shader cache improved my experience sooooo much. I get 3:30/3:45 of battery life with this settings: Fps++ 30fps lock Tdp limit ~6 watt GPU lock MHz 800 Unlimited fps on steam deck, refresh rate 60hz My tdp in game is always less than <13W minimum 11W in shrines in game 12W~12. Every single day. Steam Deck OLED Available But the main upside is you won't have the full shader cache immediately which means your storage will only fill with shaders as and when you discover and generate them in-game yourself. Then you have the default 1GB of swap, the Steam client, KDE Plasma, and some other misc so I think 15GB on the low end is reasonable, although you could make a good argument that it should be less than That's assuming you have the best card the Deck can handle, too. 1 of the game and I’m getting constant This isn't just wasted or extra storage as a Steam Deck tax. Its super annoying. Edit 10: Finally I get to merge cache after trying a lot; (more than 11200 shaders) I tested it a little and it works properly on 1. These are cached, and once they are the next time that shader needs to be drawn it can be dug out of the cache rather than compiled again. Use B button as cancel and A button as confirm) in Steam - Controller Settings (just press the physical Steam button) while running the game in Gaming Mode. The rest of my games on Cemu are fine. You can remap the controller layout to your liking (i. The size of the pre-cached shaders is incredibly small and so there is no benefit to deleteing the "unused" shader cache. I have followed exactly the same process on a different steam deck and now when I launch the game it loads only roughly 1000+ pipelines, as opposed to 50000+ in the past when launching the game. 5 with vram set to 4gb. Loading. Hi I am rocking a 64GB Deck and a 512GB SD Card. It also has its downsides but it’s not the main topic here. Anyone know why? I was under the impression Deck Cleaner only deletes and frees up storage from shader cache left behind by uninstalled apps, not active ones. Turning shader caching off will force the driver to compile code as you play. The game works fantastic. 7. If you find an answer, please leave a comment on this post with the answer for others! I am a bot, and One of my most-requested videos, and the video my patrons voted for, is here! Buckle up for some twists, turns, memes, and great performance!ShaderCache Down Honestly getting the BOTW shader cache improved my experience sooooo much. I want to try storing my shader cache in a RAM drive. It is called transferable cache for a reason. Members Online (Release) Heroic Games Launcher 1. 2c. Pidi. 25, 1. Tips for the best BOTW experience on Steam Deck. I've got some other app installed on the SSD like Heroic launcher, or Discord, and it began to be a pain in Since proton is doing the translation on the fly, when it's asked to draw a particular shader, it needs to compile it as a vulkan shader on the fly as well, which typically results in stutter. Finally, start the game and simply copy and paste your shader Caches from desktop to the cemu shader Caches folder. Even if I just had that SD card installed 10 minutes ago. Hi! Most of the times resetting the configuration for your emulator on Manage Emulators fixes the most common issues. A new Steam Deck Beta Client update was released today. Remember, shaders needs to be in GPU code form before your GPU can run it and see it. Creating this shader cache happens the first time one of these effects happens. com/invite/ydQwP7XJoin the Steam It seems like every thread someone is recommending to someone else they spend extra money and/or open up their deck because 'upgrading the ssd is essential because of the shader cache filling the 64gb drive'. bin [01:52:46] gameprofile path: gameProfiles\00050000101c9400. For those with the same problem, I found the Steam settings by right clicking the Steam logo in desktop mode. Other useful resources: Servor's Enhanced FAQ | Servor's Enhanced FAQ Thread (with more answers in the comments!) | Our Wiki Guides Page. ini [01:52:46] RPX hash: fb7911ad Edit: For anyone else with this question, I also tried right-clicking on the game, selecting “Edit game profile”, going to the Controller tab, and changing “Controller 1” to “Deck” — that change persists (phew!) but when trying to launch BOTW in game mode in Airplane Mode, it still instantly crashes. And I'm on steamos 3. Just like my Windows PC is perfectly usable. Don't delete the folders, just delete the cache file in question that is responsible for the game, rename the one you want to use to the name of the one you deleted. reverend_dak That does beg the question of how Steam actually gets the data since I don't think the other partition is mounted except for during an update. All Discussions Artwork Videos News Guides Reviews. After changing 2 times the sd cards, i often have to delete all the exisitng cache files of the games i stored on other sd first time using a emulator and im using EmuDeck, was gonna try and get BOTW on there via cemu, i was able to download the game and update but i couldnt find a shader cache and overall im kinda confused on how exactly to play the game once i install it. Jul 31, 2023 @ 1:11pm Originally posted by Pidi: Im on latest steam deck version and every day sometimes even twice a day all my games download shadercache again. Let's start better from the beginning. r/SteamDeck • Steam Deck 3. with every new animation, effect or move my character or an NPC makes the game just stutters for a while When ever I restart my Steam deck I have to redownload 2gb of shader cache update for warframe. New to this :) Running stable 30fps which is fine by me Just one thing I don't understand. You can also take a look at our Wiki before posting, you might find your issue already documented there https://emudeck. Reply reply more reply More replies. 3 [CPU Model:] AMD Ryzen 5 2600 [GPU Model:] Radeon RX 590 [Laptop or Desktop?:] Desktop [Explain the problem you're having and what you've tried:] Haven't played breath of the wild since early may, and it worked perfectly on that version of CEMU. wua rom file Hey, sorry to ask this. Before doing anything with the shader cache, ensure that your Steam Deck’s firmware and game patches are up to date. Is there any way to download vulkan shaders? Even if it's just for ssbu Share Add a Comment. botw shaders compiling . Definitely not playing TOTK on Mac lol I'm only trying to play botw on mac as it's nicer than using my wiiu egend of Zelda Wind Waker HD on Nintendo Switch then I recommend playing it on Steam Deck. These shaders and pipelines works Edit: For anyone else with this question, I also tried right-clicking on the game, selecting “Edit game profile”, going to the Controller tab, and changing “Controller 1” to “Deck” — that change For the best possible experience on Valve's portable PC, check out our best BOTW Steam Deck settings below. Every day I restart my Steam Deck, warframe needs to download 2gb in shader cache. Is this really the case or will you still benefit from downloading and installing shaders. Now I am getting stutters occasionally while playing non steam games I added via desktop. Hello u/shadowgaming1987, have you checked to see if this has already been answered by searching for your question?. Things I've tried to fix it: Replaced the shader cache Replaced the BOTW . Does anyone have any setting recommendations to get In this video I show you to install a Nintendo Switch game on your Steam Deck, how to update it (or install DLC's) and how to install Vulkan shader cache to Deleting your old shader cache will make the emulator compile all the shaders again. When given the choice, choose to 'link' the folders. Seems grass/ground texture-specific. And, even if you somehow prevented that redownloading, the game itself will simply rebuild the cache from scratch as you're playing, eventually adding up to the same storage cost. elfhuo What’s the best settings for botw for steam deck? With my current settings I get about 20-30 fps but I’ve seen videos where people get 30-40 fps. 48:9 BOTW is pretty neat. r/MinecraftCommands. I think I saw a video that talked about this and for him the issue was failed game Then delete the one in your cemu shader Caches folder. Frankly, it's much better to uninstall games you're not using to clear the shaders. I couldn't find the best list that was all together yet and I am combing a couple of the things that I have found in other lists and some of my own experimentation. And I have the worst internet on this planet currently so I have to wait hours to download -. Just can't find the location to put it on the deck (Co-op PvE) players, set in a procedurally-generated purgatory inspired by viking culture. 25. I am probably averaging about 35+ fps in the nicer areas and about 25-30 in Vulkan shader cache download for games on yuzu . I had to re-image steam os in order for my deck to load up properly. That's why the FPS counter is dipping down to ~30fps at the start of the match and levels back up to 60fps. github. com (I can merge cache) In the past, I have successfully setup BOTW via Emudeck from the Steam Deck, including the shader cache from chriztr. Regular The size of the pre-cached shaders is incredibly small and so there is no benefit to deleteing the "unused" shader cache. Open comment sort options Every time I close the emulator I have to reload all the shaders again. Controversial. 7W Narrated by: StarlogicalEdited by: StarlogicalSamsung EVO Select: https://amzn. I am getting 25-30fps in BOTW but i have frequent freezes which i believe is due to the shader cache issue. Stuttering related to shader cache is practically non-existent when Async is enabled. In order to reduce CPU overhead, shader are cache aka known as code reuse. I was honestly expecting 60 fps when running at native resolution but I only average about 40 fps (not counting the shader stutter obviously). 1b [Cemuhook Version:] 0. I already tried deleting my shader cache folder. Steam Link is a separate app that can be run on steam deck, android phones, certain Steam Deck. I have another deck and does the same, I’m assuming the steam decks APU is compiling shaders as I play the game since every time a new action is performed the game freezes, then continues. 0 and onwards - Releases · chriztr/cemu_shader_and_pipeline_caches XCX EU complete cache Steps to Clear Shader Cache on Steam Deck 1. 17 a few days ago and it was working fine until it just suddenly stopped. Yeah, no matter where I look, I cannot find the rom for the Wii U version, only the Switch. There should be a setting somewhere to disable downloads of shader cache. He did not say a word explaining the reason of the stutters, which are merely caused by the shader cache building for the first time. 0 or above are supported" I may build my own cache if i can't get it to work. fxmnk wqdllsb ncz svwg jzmx bdlkozi jmbgs xawtu szy nxkhvh