Empyrion playfield generator However, this playfield is a SSG Generated Playfield, and I've even swapped in a already working I call the playfields under the scenario "playfield templates", to distinguish them apart from the playfields that are generated and placed in the save game folder. I have an issue with an playfield on my Server. Link: Forum Creator: @jmcburn Name: Emp-Playfield-Generator Description: Easy way to create your own Universe (Sectors only). Same seed on a playfield = the exact same playfield layout. Empyrion – Galactic Survival - Community Forums Home Forums > Scenario & Playfield Designers > Planets & Playfields > [TOOL] Empyrion Playfield Designer v2. yaml fiels. ravien_ff generally speaking Empyrion developers don't go into "under the hood" details about how their game implements a specific feature, but as a rule, procedurally generated games rely on pseudo-random number generators to initialize We planned to change some major things like server/client behavior (to integrate our tool in hosted-servers and to allow working with the tool from your home PC). SteamLibrary\steamapps\Common\Empyrion - Galactic Survival\Content\Scenarios\Default Multiplayer Old terrain is using the lava playfield. yaml Thread by: jmcburn , May 5, 2018 , 1,171 replies, in forum: Planets & Playfields Thread. The game uses two paths: One of them is the standard one: Empyrion - Galactic Survival\Content\Playfields. 1] Exception: Playfield Elia Orbit has unknown playfield type Undefined at My scenario at 7. yaml you can control the percentage of water. Home Forums > Scenario & Playfield Designers > Planets & Playfields > Updating an already generated playfield on a server. . 4139 Mode: survival Mode: MP SERVER NAME: any SEED-ID: any If applicable: MODIFIED PLAYFIELDS: vanilla, RE, probably others too. 1f1 (b7c424a951c0) Version: Direct3D 11. It's nice not to have to spin up the game just to figure out exactly where I placed everything #161 Search titles only; Posted by Member: Separate names with a comma. SHIFT + Left Mouse Button press We also have to differentiate between the auto generated Sun by Empyrion and the Typ: Sun, we can set. I have tried reinstalling Reforged Eden, I also changed to a new save. Produces a fixed 2kW of power while consuming no fuel. Lets start a new server: Name the server and the gamefile as posted above. If a scenario is updated with new playfield templates or new solar system configs, then newly visited star systems will use the new playfields. net] tool we decided to go the next big step and created a Playfield Generator Tool. Read more here: http://empyrion-homeworld. All trademarks are property of their respective owners in the US and other countries. As you see Akua use the NewTemperate as playfield to generate the planet. Description: This is actually one bug causing another bug. Bazslaz Ensign. It makes it easy to handle difficult situations with a mouse click without ever needing to enter This is simply the automatic generated visual output of PropertyParser iterating through Playfield Class structure. yaml vs playfield_dynamic. yaml Static Playfield Files contain Static settings like deposits, POIs, weather Playfield is the seed used for that specific playfield. I know how to add them to playfields, but I want to add my own POIs to the list of randomly generated POIs in the solar system generator. In here: C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Playfields\ This means you can bascially get playfields between these ranges when the solar system is generated on game start; On a playfield level 8 you can see a small variant of POI and Terrain-NPCs UP TO level 8 (like 6-8) but NEVER above 8; For Fixed Systems The level can also be set DIRECTLY in the playfield. 11. after our EAH [empyrion-homeworld. 8 2785 Survival or Freedom Coop Server SV/HV Small Generator block noise is much louder than any other generator, SV/HV or otherwise. For our example here we will use "Mars" Copy the sectors. yaml where this happens. Reproducibility: Always Severity: Major Type: Fuel calculation Summary: Fuel consumption calculation bugged, empties your fuel tanks all the time! Description: Fuel calculations after log-in or playfield-loads are Proof of Concept: Not sure it works out in EPD 1. yaml, uploaded a whole new folder set of playfield settings, deleted the /save/mysavegame folder, started the server up and still ALL the settings didn't take. Bear in mind though : 1. In playfield_dynamic. #footer_privacy_policy | #footer Initialize engine version: 2018. Home Forums > Scenario & Playfield Designers > Planets & Playfields > [DOCUMENTATION] Terrain Generator (OUTDATED) Discussion in 'Planets & Playfields' started by Needleship, Jun 29, 2017. The game does that randomly. So I installed a fresh wipe on the server and deleted the /content/playfield folder, I used Empyrion Playfield Designer to create all the . 35. REMEMBER: These planets are considered "Alpha" stage and are AS-IS, they are stable, they work like any other playfield however due to the lack of any real information, I may have missed a plant or two here and there in generation, Creatures are mostly default. Empyrion – Galactic Survival - Community Forums Home Forums > Scenario & Playfield Designers > Planets & Playfields > [TOOL] [DISCONTINUED] Emp Playfield Generator (EPG) - v1. yaml? Is this why the Solar System Generator hasn't been able to load any of my For more information see here Bug Report Template Build: 1. image shows "ElderBerryBushGreen" and file shows "ElderberryBushGreen"). Added: Release of our new tool - Emp Playfield Generator (EPG)! Added: Reading and writing of Sector. Hopefully they have this fixed My inquiry about this file is in terms of custom playfield generation and editting. It supports both the (older) fixed yamls as well as the new _static and _dynamic yamls. It simply means that the currently open playfield, if not saved, will be lost and then a new playfield will generated or loaded. ok so i used playfield generator to move planets and adjust stuff now i am having an issue on what to place in line to make planet a starter planet i can not seem to get it to become a starter planet anyone know what i type to do so this is what i got so far - Coordinates: - -2 - 10 - 244 Color: 0. . For pre-load to work, there must already be playfields set up on yamls in the playfield folder. ---Planning to do more terrains. "Our second tool: the Emp Playfield Generator! Create easily universes / galaxies and later planets / orbits. Hi, i hope its the right sub forum. These planets are really colourful for the most, I have been experimenting with multiple biomes in one playfield, Server Generator (will randomly generate entire systems either randomly or from settings selected (number of planets, moons, asteroid belts, plants, creatures, drones) Biome Generator (will randomly generate entire Ok. You can't earn enough XP before your O2 runs out to make a survival constructor to make power cells for the emergency O2 generator. I don't know of a tool that would do it for you (one is badly needed). 2) need to check, if Groupname For the randomly generated playfields, there is no option to chose the Fog colour like there is in the fixed playfields, don't suppose there's a chance we could have this added? Easy to change by hand of course but as I said would be a very welcome addition Patch notes - 1. Welcome to Emp Admin Helper and Emp Playfield Generator. However, the orbit must be defined last and the main planet first in the list. e. yaml under Content > RandomPresets to do two simple things in an effort to make games more difficult: increase the difficulty range of To see any changes in any playfield you need not to be located in that playfield and have reload with command playfield 'playfield name here' or pf and the changes should load on the next visit. Joined: Apr 25, 2018 Messages: 7 So I went back and edited the ded. 001" etc. If not, that's a bug. 90] The LandWaterRatio is more of a suggestion than an actual rule the generator will follow with any certainty. 06. depends if your scenario is a static one (uses playfield. Sillls. PS: To add a new planet is always better to copy one of the folders in the Playfields folder rename it to what you want, for example Desert3 and edit the yaml file inside. yaml. They are probably typos, since I took the names from the images in the EPD Deco folder, and I just checked in some dynamic. The search helps a little, but like on my server now there is over 400 playfields generated, and people fly far out. There are many types of generators. You need to change the planet sizes either in the playfield. 3849 Mode:Single Player (probably All) Mode:Survival (probably All) SERVER NAME:- SEED-ID:- If applicable: MODIFIED PLAYFIELDS:No Reproducibility:Always Severity:Anoying Type:Terrain Placeable mailfunction (Water Generator) Summary: water generator wrongly does say no procedurally generated, but generate based on a seed, meaning that most planets stay the same, even through being re-generatedAnd that's how I'd expect the procedural generation exactly work, i. yaml You dont need the SSG to create static and dynamic files since it will generate those autmaticly if u work with and random generated scenario Empyrion is not real life I suppose gonna be the answer. yaml Static Playfield Files contain Static settings like deposits, POIs, weather The generator project already has a working method for sector files. Read more here: http It's a space_dynamic. yaml and names are different (ex. The 2 oxygen generators are still there and I have a land claim device active, so I can’t think of a reason the other generators wouldn’t be there. The right folder is: D:\Programmes\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios\Default Base Attack\Playfields\TemperateBaseAttack, not: D:\Programmes\Steam\steamapps\common\Empyrion - Galactic Try this one, and edit the options at the start and the playfield levels as you see fit, just make sure to keep the formatting the same. yaml in the folder and none of the documentation I've read seems to indicate that will be a problem? Do I need to replace the space_dynamic. open sectors with Notepad ++ add in appropriate location, i did mine below "star" data" - Build: 1. We thought about writing even Mobile apps, enhancing our Playfield Generator with Playfield. Now we can't connect at all. For complete bug testing, if you are leaving generator off, just pull it and stick it in a cargo box instead and see if you still loose the fuel. Seems players also "jumps" much more and thus opens new playfields all the time, that takes some minutes to close down again. 0 EXP (Empyrion V1. Refer to O2 Generators, Water Generators, and H2O2 Generators for their information. 43. 6x, though. With Drag&Drop of planets and sectors. 2 3846 Mode: Survival Mode: Singleplayer SERVER NAME:N/A SEED-ID:770595 If applicable: MODIFIED PLAYFIELDS: Reproducibility: Always Severity: Minor Type: Solar Calculations Summary: When returning to a playfield, solar and battery calculations are not consistent with time spent in the Just add that in the area where all the other planet types are defined in the config file. 0 [level 11. yamls if u work with a normal version of the sector. yaml file, and none of the worlds were showing up this time with the same commands, but the game still launched with no worlds. The first number is the minimum number of Mode: All Mode: All SERVER NAME: Not applicable MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Type: Summary: Shift + click water generators destroys all but 1 of them. How can it fail from lack of warp lines if it can't even start in the first place without a valid location? Files are below. Not as a scenario but when you start a new world you would have a chance to find them. The game has what is called a SolarSystemGenerator people refer to it as the SSG. BUT these are the old 6. These things are still on our wish list, but first things first . 2. 90, 0. #1. If someone is on the playfield he cant connect because the playfield Server answer the hearthbeat. anyone can help thanks No server with playfield 'Tallodar Sector' available at the moment, will try loading soon Recently had some work done on my dedicated server. Then to add it to the random config generator, near the start where it lists the planets, just add an entry linking back to Test like so: Using a different seed should provide at least some small differences even in a fixed solar system. This is massive fun! - Thanks Eleon for the terrain generator! (I'm working on an improved documentation for that, too)----- You will have to do it manually. In turbo generators sets, hydrogen is often used to cool the generator and lower the resistance between the rotor and stator, both of which in turn increase the efficiency of the generator. If you need support or have suggestions Ok, so I have used EMP Playfield Generator to add a custom planet to my private server, but when I save the sector. net/do Please keep the following Empyrion notes in mind: "You can still have as many planets or moons in a sector as you want. 14. Build: v1. x I did the same (i still use the very same playfield. Aug 21, 2018 @ 6:51pm Playfield Issue Real quick, trying to add a playfield to existing sector (done many times) and according to the game I have accomplished that. People often refer to "keeping a playfield loaded" on a multiplayer server in which they mean someone has to be on that playfield so things like constructors keep running. Change the Test1, Test2, etc under Playfields to be the name of whatever custom playfield(s) you're wanting to use. For example, if you use different seeds but there's still always an iron rock 2 meters to your left and a silicon rock 3 meters to your right after you land in the escape pod the seed generator might not be working right. Regarding the crushed rocks: I'm pretty sure a playfield is as a single entity. yaml command and launches the game normaly, but no new world is there, after this i tried to redo the sector. So when launching a new game in Alpha 11, I found it interesting to find this file. Hey everyone, ready for 6. The higher the number, the more rocks you'll find. I don't know if there's a solution to this, but you can try to force the playfield to Seed 0. There are some default values set, but only if you create a new playfield instead of opening. Playfield is standard, only slightly changed due to higher altitude messing with the crystal spawning and a little less radiation, so that you can have a little moon walk. yaml ' Use EPG by Jascha (Graphical map editor, that helps a lot in editing the sector file) for sector editing or copy one of the existing playfield blocks. Terrain creation now uses a completely different method (Stamp placement) Link to the official thread and download of the program: See post directly below. com) is a web based companion app for Empyrion, which offers an exhaustive list of items, status effects and traders as well as where to find them in game. The default scenario (Akua-Omicron) orbit doesn't seem to have a playfield. 2 3266 Mode: Default Multiplayer Survival Mode: Dedicated Server SEED-ID: 1011345 (not sure if relevant) MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Possibly high Type: Gameplay/Combat Summary: Vessel CPU usage and mass increases while taking damage Description: Noticed that while taking damage from drones in Lets say you set it to 1, and it pre-loads one playfield, the starter planet, game should run fine. yaml from the playfields folder in its scenario: You now have random generated Akua, random generated Akua Moon and standard Akua Orbit. All rights reserved. Can anyone tell mw how to do this, or point me to the right sources, so I can look it up? Here is what I did for anyone interested. yaml files. We hope it helps you too! Download it here: https://eah. Maybe a bit hard to find, if not reproduceable. Now after a 3 months of not having this issue (good job on necroing btw, i can't even find a one month old bug report when i want to ) i had the idea that it might actually have been caused by me switching between using playfield_static/dynamic and I think it has to do with createive seed always being 0 and random playfields like TemperateStarter rely on the internal SSG to create a new random world, because it's a random playfield. The exception seems to happen right after a weather change? Update 7-27-16 :::: Ive added more planets and will now release the collective pack of my playfields for testing. 0----- Empyrion Playfield Designer is a tool to help with creating and editing Empyrion's playfield. Disclaimer: that is the Hi Galactic Survivalists! New Tool : Empyrion Random PlayField Generator - Generate Full Playfield with Customisable Template - ZIP Export - Empyrion Playfield Designer is a tool to help with creating and editing Empyrion's playfield. I have to do that because I can't find a way to emulate random planet and terrain generation in a scenario). yaml files to make entirely new planets for the fun of it. Page 2 of 2 < Prev 1 2. yaml file, open it with Notepad++, around line 709 you will see the FixedPlayerStart: \\Steam\Launcher\steamapps\common\Empyrion - Galactic You can use the command cb:nextwipe to see when terrian wipes on each playfield, and it is also in the planet info (press M). yaml Added : Editable list of all Data - all axis X, Y, Z. Go to your Empyrion - Galactic - Temperate, [1,2] - Lava, [1,2] - Alien, [1] SectorPOIs: - Sun, [1] # one sun/star playfield is mandatory - AsteroidField, [1,3] - SpaceTradingStation, [1,2] This is what tells the game how many of each type of planet, asteroid field, or trade station to generate. yaml and a fixed sectors file) or a random scenario (uses playfield_static and playfield_dynamic and a solarsystemconfig file to randomly generate a solar system). Version 1. For almost all properties there are dropdowns with predefined values so that you don't have to guess the name of a value anymore. and so on. This page refers to Small Generators and Generators. Empyrion - Galactic Survival > General Discussions > Topic Details. LandWaterRatio: [0. BlazeD. Emp Admin Helper made by Jascha from HWS to provide the best tool for Empyrion Like I said above: I almost wonder if the algorithms they created/used for the procedural generation were not 'tuned' to a scale more along the lines of 13,000, but then at some point in development they thought it wise to downsize playfields because of other concerns such as performance on servers . So after adding planets to my sector about 5 times, i start getting a issue as i add the 6th, where the game accepts my sector. The purity of the hydrogen used in the generator is at least 95%. Home Forums > Scenario & Playfield Designers > Custom Playfields & Systems > Messages: 1,434 Likes Received: 2,573. Am I missing something? This: `- Coordinates: [0, 30, 0] Color: 0, 0, 0 Playfields: [‘0, 0, 0’, Sun, Sun] Coordinates: [-176, 62, 21] The Empyrion Playfield Designer and the Empyrion Playfield Generator are two different Programs EPD will set up playfields how ya want, and EPG will set up the sector file how ya want it Hope that helps. You can use it for free and we hope it will help you too. yaml and a playfield file that you would like to use as the basis of your new planet. yaml, or in the playfield_static. 004 and you'll get roughly 4 times more rocks. All actual "generated" planetary playfields have a . Link: Forum Creator: @Jascha Name: Empyrion Random PlayField Basic game generated multiplayer empyrion dedis will have more stability, but ultimately no matter what you do, no matter where you play, your gonna lose ships, progress, float in space freezing from a disconnect and detach from vessel, hit huge lag spikes run into corrupt playfields, no hv functionality over water and no bike functionality You want to be at least 3 meters away from the generator - a CV or Base block in the standard cube shape is thick enough of a distance. It makes it easy to handle difficult situations with after our EAH tool we decided to go the next big step and create a Playfield Generator Tool. I have a scenario that someone created in the Steam workshop that allows a start on Omicron type planet. 5. For the test I open a defaut playfield of the scenario Default Base Attack. Display results as threads Using the new generator is nice but is there a way to add more planets than it generates also can i have multiple solar systems with there own sun now and if so how so 1) Will take a look. #1, Mar 3, 2020. - Importing of all existing empyrion playfields in EGS content folder, extracting the data So it's not "so incorrect" Yes, yes it is 100% incorrect. Has anyone discovered the function of this file or is it even necessary? Empyrion – Galactic Survival - Community Forums. Supports Vanilla, Dark Faction and Reforged Eden 2. Steam Community: Steam Artwork. yaml files just ZIP them so you can add them here. raw, lo_map_n. Alpha 11. Hi guys, I have ben trying to figure out how to add POIs to the list of randomly generated POIs for the solar system generator, but I can't figure it out. The focus as he said is mainly the client / server progress. 0 @Jascha worked very hard on EAH and implemented really great features / improvements / fixes. In the previous Alphas, I spent countless hours making minor changes to the playfield. Sep 10, This documentation is outdated. May 22, 2020 @ 9:03am Thanks! Ill check them out! Any hint on the galaxy generator time-frame? #2. In a scenario, I want to add a new type of planet, which would appear randomly in systems throughout the galaxy. Same playfield issues. Empyrion Admin Helper (EAH) ships as part of the official Empyrion dedicated server installation and helps server admins keep an overview of both the game and the server it's running on. You can ignore them. yaml, sectors. 8. 04, 0. x compatible) The exception you put in to allow akua (correct me if im wrong) should go at the bottom, but try it without the allowed orbit warp to akua, I would honestly also choose another playfield besides the empty space template. If you want to adjust that after the save game has been generated, you can do that using the eWSSC . Static scenarios should work fine, however. the whole universe based on a single seed, which is either randomly chosen at the game creation or specified by the one creating the game, instead of being Empyrion Buddy (empyrionbuddy. Quick search for Items, Traders and Status Effects; Filtered lists for Items based on Item type and Vessel Type Hi Empyrion Universe Creator! After 3 very hard weeks of development Hayawen and I am very proud to release our eWSSC tool! Drag & Drop arrangement of playfields; Auto Suggestions of Playfields (for example Allow & Deny) Couple of helpers and options; e W SSC I know my scenario is randomly generated but this will be absolutely amazing Empyrion – Galactic Survival - Community Forums. Was also unable to saveandexit via putty as it kept saying a playfield is attempting to start and would just repeat this cycle over and over. We hope it helps you too!Download it here:https://e The surface rocks are listed in the biomes as things like "rockresourceiron, 0. In the old Sectors, if you do not set a Sun, the game generates a Sun Name: Empyrion Playfield Designer Description: Easy way to create your own Playfields without editing the yaml files. They are Small Generators, Large Generators, Generators, O2 Generators, Water Generators, H2O2 Generators, and Gravity Generators. You want to keep generators, fuel tanks, pentaxid tank, warp drive, shield, thrusters, and other radioactive blocks away from your walkable space, by at least one full block (3 meters). When you open a playfield, everything should be read from file. yaml file it does not have the proper formatting, thus causing my server to hang on startup. 786 19_21 -LOG- Game generated package, ID: Event_Faction_Changed, Type: Event_Faction_Changed events. Before the box fix, we were getting "Connection to Playfield Lost". raw, map. net/tools/emp-playfield-generator" Today we release our second Tool - made by HWS: Emp Playfield Generator (EPG). The first step is Empyrion – Galactic Survival - Community Forums. If you don't create the right conditions for it to work, then it'll simply spew My server does not offer the ''Random Generator'' for seed like single player does. 9. This Random Generator, randomly generates the world. Madcat529. yaml, but WITHOUT a range. raw and map_n. Playfield. It functions as a standalone generator producing a low amount of power as long as it has a radioactive fuel (Promethium). That way, if you loose any fuel, then it totally is a bug. 0 release has had a huge focus on space playfields, and space starts, if your looking for INSTANT action from the start of a game give it a try, also there is now the goal of defeating the Zirax homeworld and its Orbit is littered with AI ships bases to stop you, most have lights off to stem lag, runs well on my Alienware test laptop. Home Forums > Scenario & Playfield Designers > Planets & Playfields > Messages: 164 Likes Received: 17. YAML files are very picky and having a single extra space or a rogue capital letter can mess the whole thing up. Now go back to the DMP folder and open the folder Playfield, then the NewTemperate folder, there you will see the playfield. 4. The three combined are not 1 playfield, they are separate. If a scenario was started, this is _preceeded_ by the corresponding scenario path: Empyrion - Galactic Survival\Content\Scenario\<name-of-scenario\Playfields. ok i know there is a file you can edit that allows you to change how many playfields the generator will generate but for the life of me i can not find that location . Discussion in 'Planets & Playfields' started by Yuka, Mar 16, 2023. Empyrion Playfield Designer is a tool to help with creating and editing Empyrion's playfield. To share playfield. yaml vs playfield_static. I know how to make the playfield-generating stuff, but not sure how to get the galaxy generator to include it among the stuff it Here are the steps I took. Empyrion – Galactic Survival - Community Forums. It supports both the (older) fixed yamls as well as the new _static and Added: Release of our new tool - Emp Playfield Generator (EPG)! Added : Reading and writing of Sector. yaml; Added: Editable list of all Data Random Generation of Solar System and new 3d Sector Map: - Each time you start a new game, a new solar system is generated with a different amount of planets and POIs - You can control the generation process via a Emp Playfield Generator was discontinued and replaced by eWSSC. Workshop - Icon Super Pack - Tiger Run Empyrion Playfield Designer A tool for creating and editing the playfield. raw ; what are these, and how are they generated? How is the in-game map made, and the one viewed from space on the planet? The Radioisotope Generator (RTG) is a non-targetable generator available from Ultra Rare loot containers for both CV and Base. It should work for you. 1 Icon: Circle PlayerStart: True Basically any randomly generated scenario that uses custom named playfields will not load on COOP or dedicated servers unless you first copy the playfields into the main playfields folder of your game or server. After that no one on my server has been able to join. Editor for random playfields (_dynamic & _static) in one editor window: Basic openinng of both files into one editor window (into two different tabs though) seems to be working and databinding (connection between editor and underlying playfield data) is working as well: FieldName: [AsteroidFieldRing] # used if playfield is not an orbit And Empyrion seems to randomly (on seed) Switch between using the -Name & FieldName Options - even though there is no planet defined The 'Grahh' Planet Generation Causing Infinite 100% GPU Usage till Process killed problem was : Empyrion – Galactic Survival - Community Forums. It is planned, that the Biome Designer gets it's own Module, not just the standard List/Scalar Value/Range Modules, as it is right now. So you can increase it to 0. For a local scenario changes should be first made on the local scenario folder under playfields. At first load of the game or of each new playfield, its terrain is "cooked" and fixed in a map that you can see in the cache. Newer Than: Search this thread only; Search this forum only. 30 are based on the Temperate template, 10 Snow and 10 Desert, moons are either stock or use a variation of the Alien template (1 to 4 moons per planet), and space is like the Alien Outpost on steroids, with all asteroid I had 2 water generators and 4 hydrogen generators running outside my base, when I logged in today I noticed they were missing. I've successfully edited the solarsystemconfig. Try to add 'Seed: 0' somehere at the top of the playfield_static 'Empyrion - Galactic Survival\Content\Playfields\ MyPlayfield\playfield. empyrion-homeworld. 3. The issue affects even the default multiplayer scenario. Generators are a necessary component to any vehicle as © Valve Corporation. yaml with a playfield. With the new maps people are having massive problems finding their way. Yuka Ensign. Both Dynamic + Static Playfield files = Playfield. Any help The space playfields are all default until the next big update where I will do a lot of work on the space playfields. If the playfield allows antigrief AND does not have a hard terrian wipe, you can put your water generators within your base’s land claim area and they will stay put through ‘soft’ terrain wipes. Is there a way to test a playfield (or system) generation with multiple seeds to find out if it generates without problems? Or to generate some number of random seeds and Are you saying you've edited the default playfields in the Empyrion\Content\Playfields folder? If that's the case, then yeah, an update is going to wipe out your changes. Thread by: Jualter , Apr 25, 2020 , 3 replies, in forum: Fixed (Read Only) For more information see here Bug Report Template Build:1. yaml properly to host my older seed. 0 random generated worlds. yaml, seeds etc and did not have that occur anymore). raw map in their respective cache folder, in the savegames, once the "generation" is done. So then I tried a new seed and let it generate a new world, to my surprise it had the same playfield issues. Joined: Also, in the playfield directories, there are lo_map. Features. 5, 0. 0 for TG 1. Pantera [developer] May 22, 2020 @ 9:07am Originally posted by BlazeD: Thanks! Ill Left Mouse Button double click on a playfield = center camera around it and highlight it in the left sidebar; Map interaction. Home Forums > Scenario & Playfield Designers > Planets & Playfields > 50 Randomly generated planets *** UPDATED October 19, 2017 *** Heya, I've generated 50 planets for our group on our dedi server, and I thought I would share the playfield files. Do you have a playfield. From what I can tell, the planet was fully generated, and you managed to swap from one playfield to another, yes? I'm not sure why there's so many 11-17:21:32. However due to changes in the playfields it might not be possible to get the same planet even if you use the same seed. eWSSC | Empyrion Web Solar System Creator. Can custom made planets, playfields and Poi's be added to the random generator to be discovered throughout the galaxy map. You claimed that the warp failed because of a lack of warp lines. The debug files aren't used. It's being caused by the bug that we can't place blocks or devices in the water or terrain anymore. This happened on Earth near the base Azimuth Earth Outpost. yaml files the game uses as playfields – a level editor – you can say. A planet is 1 playfield, orbit is a second, and the moon is a third. Easiest way is probably to use a text editor with a replace all function like Notepad++ and do a replace all in your sector file to rename the planets/orbits/moons you need and then change the folder names in your playfields folder to match, but I haven't actually Playfield. Hey creative Worldcreators!Today we release our second Tool - made by HWS: Emp Playfield Generator (EPG). You also need to add any extra planets to the playfields folder, and edit the sector file to add playfields to the game. The game does read playfield. clrt oehii lmjxa rgq ugvm uqyk ctinrkz inv ejuwl qtd