Pathfinder kingmaker kineticist build stats. This helps with the need for multiple stats.
Pathfinder kingmaker kineticist build stats Personally my favorite from a RP standpoint, but not build optimal min maxing. i REALLY like the idea of the kineticist, and i'm trying to make it work without going overboard with the min-maxing. I thought about Dex is to-hit with ranged attacks (and melee, but only if you take Weapon Finesse). Personally I'm really interested doing a kinetic demon run, so I'd like to know if such a build is still viable. damage, size stat bonus, but dark elementalist max burn is only 3, so you get less bonuses from burns, you dont get size stat bonuses #5. This is for character builds, NOT settlement builds and NOT for mods. So maybe level 2 or 4 early for feats? Save level 5 til late. It basically builds itself too. Fire had its moments, but just didn't care for many of the auxiliary abilities you get soft forced Arue, dear Arue, has the most amazing stats. Constitution is very important for damage, the amount of burn you can do, and also overcoming spell resistance, which is important if you are going to be a fire kineticist. Trip/Bowling/Carnage kineticist remains as broken as it has been since Kingmaker. Feel free to go Azata or Demon with this build. Like other fire-based builds, you will face the most common energy resistance in the game. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. Wild Talents - Kinetic Restoration, Kineticist Bonus Feat Earth [Trip], Kineticist Bonus Feat Earth [Greater Trip], Expanded Defense [Flesh of Stone], Healing Burst, Kineticist Bonus Feat Fire [Dazzling Display], Dreadful Carnage, Fire’s Fury A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. A high level kineticist has an effectively +7 "weapon" as their blast thanks to elemental overflow, but the trade is that you have to burn your way to the bonus. While most kineticists channel elemental power through their bodies, rare kineticists, such as elemental ascetics, overwhelming souls, and psychokineticists channel such power through their minds. Kineticists are not spellcasters. Given PFK’s paradigm shift to more combat, a kineticist is among the top because while your burst damage may be lower, you are hardier (Con primary stat with d8 hit die) and you can fire off boosted blasts all day long. Get app Get the dexterity, and constitution while in human form. - Fire/Fire Kineticist for the only Composite Blasts that are Touch. A little op in the second half, largely due to the still-present Kineticist bug that makes Deadly Earth and Cloud do damage twice to targets in the area when it's placed. As a gish, most of your spell slots will be for buffing, since your Haste is as good as the party Wizard’s, but their Shocking Touch with Spell Penetration and Spell Focus is a lot better than yours. High crit with improved cleaving finish combined with mythic vital strike and swarm's boosted stats, multiple clones, and a 20-30 ft range for melee attacks meant that no combat lasted more than one round (excluding combats where they lasted two rounds because the first round was spent getting closer to the enemy). I went with INT 14 for the skills. my favourite class kineticist from the pnp version doesn't have like 50% or more of the things in the pnp, even major stuff like the movement wild talents or kinetic whip, which is a staple of any melee kineticist build #6 ~Noob~ Apr 7, 2019 @ 12:49pm Pathfinder: Kingmaker. Her only high stat is con and this is not very helpful for most chars. 5 Ruleset of Dungeons and Dragons. Fortunately, Kineticist includes some useful options like Searing Flame which will help to overcome resistances. Burn. . Fire kineticist will be good all game. A Kineticist may accept 1 point of Burn per round, rising to 2 points at 6th level. as i see it, there really three different viable kineticist builds (which may not be equal): kinetic knight, base kineticist, and psychokineticist+monk1. And even then you can still build base Kineticist to be like that. what a grave mistake). This subreddit is dedicated to both Pathfinder: Kingmaker and Pathfinder: Wrath of the Start with base Kineticist. They can take another mythic ability to remove the -2 racial from strength but that wouldn't be a huge priority. i almost understand some of the mechanics. 5. con is more important than dex on a pure energy build, and they're roughly equal on a physical kineticist with Dex slightly winning out (you do 0 damage if you miss) An unsolicited piece of advice though, keep either a crossbow or a high UMD score, since you're definitely going to encounter some foes strong against fire. One nice thing it does do early on is show you the most important aspect of the class - the risk/reward balance from accepting burn . The Kineticist is a complex class and through this guide I explain how the class functions and what you need Level 8 Kineticist, about to hit 9. In any case the two builds I like the most are the blue flame blast kineticist and the trip kineticist. No subclass Kineticist with the blade infusions chosen while leveling will be better at being a melee Kineticist than a Knight. What would a good starting stat spread be? Could I dump strength and char? Reply reply Steam Community: . Zig The new companion has the unique ability to switch their class between Dark Elementalist and regular Kineticist at will, so you have the ability to explore both options Melee Kineticist Build Question . 5 foot square in game is exacly a medium creature circle (a zombi for example) - A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. +1 for every 3 additional class levels (maximum 6 at level 18). Was wanting a build guide for a fire kineticist with a balance of melee and range combat. when does kineticist get good? so far pretty lackluster to me maybe i built it wrong but I just put all my points in con and dex Those are the right stats (though you dont need a ton of dex if you build the thing right, as you will primarily hit touch AC). RELATED: Pathfinder: Wrath Of The Righteous - Every Companion, Ranked. Aasimar has no -2 stat tradeoff which is HUGE. Alright, so I tend to screw up builds by dumping the wrong stats, dumping all stats I don't believe I need or something else related to stats. You can charge her A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. A subreddit for all things involving Pathfinder CRPG series made by Go to Pathfinder_Kingmaker r/Pathfinder_Kingmaker. I did a full run with a Dark Elementalist and it was great. 3. I could use some help on how to build a good Kineticist, I like to be a min-maxer when it comes to this stuff. They can basically solo encounters without buffs after level 13 when they unlock deadly earth (a guaranteed damage tripping area of effect attack). Dex build with finesse of course. As for feats: build like a Ray Caster (Precise Shot, Spell Pen) and focus on Dex + Main Stat (Con/Cha/Int depending on subtype). With the Kineticist your Kinetic Blast can either be a physical blast or an energy blast. And you get most of those stats back through overflow. Do not use kinetic whip if you plan on using the magus build. She can be anything from a BFT or Oracle to a Mutation Warrior. com forums by @InEffect, and was wondering if any of you might be able to edit it some to fit my needs? Changing the race to Tiefling, making it pure 20 level Kineticist (Overwhelming Soul), I want to change Earth to Air in the level 3 slot, where originally the build put a level of Thug, as going pure Kin, I put the Weapon Focus: Kinetic In PF Kingmakeryou are limited by the game environment. I initiate fights with Gather Power: High followed by a Maximized combo Magma blast when I get the hey guys, found this build on the gog. Regular kineticist negates 1 burn per 2 stats. For me, I find: 1) Don't care to focus on Tower Shield Specialist much until late game due to lack of good Tower Shields. But, I do absolutely love that you can stack the hell out of Con though for damage. Here's one I took the other day because I thought it was bugged, it's not though I just can't do math. But there's a major miss-out that will happen at kineticist level 19. It’ll be pretty hard to go back to anything else, incredible damage, insane flexibility with long range, short range, and crowd control options AND while burn is a thing Im not using the blade, going for ranged blasts and their infusions. I’m just not sure if going pure kineticist or Thug 1/ Kineticist 19 might be better there. You get AC from the DEX too! except it does not. Power-wise, the most important thing when judging what elements you are taking is your My goal is to create a relatively simple, flexible and effective build that will work well at any stage of the game. Kineticist Elements Expanded: Adds the aether element from pnp to give you more options to choose from. Touch attacks, ranged AOE CC, etc. There are many possible build paths for Kineticist Weapon Focus: Kinetic Blast obviously is helpful, Precise Shot, Point-Blank Shot, Toughness to mitigate Burn damage (taking Burn gives you Elemental Overflow which adds to Optimal Kineticist build is probably regular Kineticist, going water/earth blast, going for bowling and rooting infusion and casting Deadly Earth and Wall to kill everyone from a distance. I switch to a Fire blast on high AC enemies. 6 Bandits with normal stats would have the same action economy, but would actually be hittable and the difficulty would be playable. This is a Kineticist build I played from start to finish as my second Azata playthrough on Core and I had a blast (pun intended). A kinetic knight dons armor and wields a blade of elemental energy. Get app Get the This was back in Kingmaker, where I rolled a Kineticist for the Varnhold DLC, playing one from level 1 until the end of that DLC had me in love even though you couldn't yet even unlock the truly super busted aspects of the class due to the level you can reach. Overall, for a Kineticist anyway, the dex build makes a ton more sense. For the companions from the sequel, see Companions (WotR). Not really sure where to go from there though since the class is already a confusing mess. Total Kineticist newbie here, I have only a DnD 5e background so the Kineticist is totally exotic to me. Kinetic Knight is an Archetype of the Kineticist class in Pathfinder: Kingmaker. For the kineticist part of the build overall focus on DEX, WIS and fineesed Kinetic Blade. Join us in a nostalgic journey into the Pathfinder: Kingmaker Unfair Guide For 8. Get app Get the Since DEX and CON are key stats for regular Kineticist, that's an obvious perk for Kitsune. Valerie starts as tower shield specialist, but she has low stengh and this class does not add very much to make her a better tank except you get many feats. Kinetic blade attack is strength based, but can hey guys, found this build on the gog. So, I'm using the red Tiefling girl, I think she's the only lawful evil NPC? I really like the idea of her class but in practice its getting to be really underwhelming. Physical Blasts target normal Armor Class, and energy blasts target 'Touch Armor Class'. 4. Hence the She is level 10 now and has a WIS score of 22 (+6) and soon 26 (+8) Her DEX is 18 (+4) and soon at least 20 (+5) Both scores include boni from items. I assume that the best water-based caster should be a Kineticist, but I'm open to other alternatives. This results in good AC, a little damage reduction, Pounce, and only 3 stats matter Dex, Con, and Wis. The thing is I am 100% certain I am going to be indecisive when the game launches, so I was thinking maybe I can use some roleplay elements to narrow down my choices or So I know about the str based eldritch scion build, and the dex based sword saint build. As a bonus, you get the strongest Kineticist Wall, too - Arcane Trickster for lots of Sneak Attack and eventual Surprise Spells - Magus can turn their attacks into Touch Attacks and also use Touch spells & rays - Any number of Sorcerer builds. Stats: Dex>Con So, Kineticist has a pathetic amount of skill points, I typically want to have at least a decent variety of skills on my MC, and not sure how to build it around trickster. Using burn on a composite blast, I’ve done a 180 point hit on a hydra (currently on lv 7). However, you can On my first play through of kingmaker right now, my kineticist has done good damage every level so far even when not using burn. if u wana spindle 2 trolls it simply wont bounce, cuz they r large. you can add your burn to dex for the same AC gains and you can actually grab scaled fist and use Cha for extra ac and dazzling. Are there any interesting build guides out there? The difficulty I'm aiming at is core. Let me also copypaste a line from said guide: "This Also means that while We pump dex all the way we actually value items with r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. A Kineticist has some limitations when it comes to armor, but some subclasses can give them an advantage. From what I have gained you just max dex/con and start fire with weapon finesse. This helps with the need for multiple stats. So: Point Blank Shot -> Precise Shot -> Weapon Focus: Ray (if it works for Kineticist). Level 1 stats (including racial bonuses): STR: 16 (to hit hard) DEX: 13 (for feats) CON: 17 (so it becomes 18 on Lvl. The spiritual tortures these dark elementalists inflict upon their victims’ souls are horrifically selfish acts on par with the Kineticist's primary stat is CON and Valerie's is 19, the highest of any Companion. Get app Get the I’ve recently started a play through on core with Azata, and was wondering what a good kineticist build is. Kalikke will always be the active twin when you leave your capital, so you’ll have to stop on a map if you want to switch her with her twin There are some staples to every build that improve your build a lot. I play an Earth/Fire blend, favorite tactic is to let my 3 melee blender characters converge on the enemy and then use Bowling Infusion on an Earth blast to get free AoO shots on the target. Without the tactical complexity of a control build, or the mechanics of kinetic blade melee, this is a fine setup for learning the basics of the kineticist. This is not hyper-optimized build for perfect performance at level 20. Get app Get the Kingmaker: Class Build Help For example, the first fight in the tutorial is against 3 bandits who all do double damage and have inflated stats. Ranger has nothing in common with Kineticist. Regill or Seelah seem to work best. Human 10 str, 19 Dex, 16 con, 10 int, 12 Wis, 10 cha. To improve her to-hit-rating I thought about giving her 2 levels of monk / sensei, because of the "insightful strike": "Insightful Strike At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack r/Pathfinder_Kingmaker A chip A close button. You get unmitigable, almost unmissing, unlimited fire damage snipe ability with 14-20 x4 crit range, 6 to even 8d6 sneak dmg attached and auto-fear aoe if you go with 1lvl Thug dip, add blue flame + unraveling, and you not only kill everything in a blink of an eye, you also dispel So I'm trying to figure out how to build a kinetic knight and there seems to be few builds or everyone just saying they suck. When is it GOOD to dump stats and when it is BAD to do so? Pathfinder: Kingmaker > General Discussions > Topic Details. Ideally I'd have everything important function off the same stat. She plugs holes. Last r/Pathfinder_Kingmaker A chip A close button. Your leftover can go in either INT or WIS depending on if you want more skill points to work with or slightly better Will saves. So after debating it through both my time with kingmaker and WOTR, I finally got around to playing a kineticist (just the base class, chose water as my main element) and wow. Role: Kineticists generally use their powers to assail their foes from range, but based on the way I think it adds strength to hit and not damage with physical blasts (like earth), but not any of the energy attacks. Pathfinder: Kingmaker. Acolyte Kitsune Base Kineticist Earth/Fire/Water with 1 and only 1 lvl of Thug for Weapon Finesse and Frightening (insane with Fire element and Trickster Persuasion 2+). As a bonus Con is vastly more efficient both in terms of items The build in question is a frontline tank build with a Monk dip, meaning it goes unarmored and scales AC from Dex and Cha. It also works with kinetic blade if you have weapon finesse. 20 kineticist isn’t a bad monk build, better for a merc than your main character. Kineticist is extremely strong late game but also complex. She is a dark kineticist, which are slightly different from a standard kineticist in that they use Int as their primary ability score for their abilities. 8 Kineticist cheese; 8. at the cost of not having to manage burn, can’t stack the stats of a baseline. I understand that there might be other ways to optimize a Monk, and other ways to optimize a Kineticist, but I do want to try this mix. As it turns out, that's a two level dip, since most characters of the Hunter class can take {Precise Shot or Outflank} as a bonus feat at level 2. there is one with +1 DC on all spells of the enchantment school) Stats > whatever else races have to r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Kineticists spend much of their time in combat using a “blast” which is reminiscent of the 3. Then again, it's Melee Kineticist In addition to the powerful Cloud and Deadly Earth, Kineticist is actually quite useful when engaged in melee since his melee attacks could be (1) against touch AC, (2) with debuff, (3) iterative or against multi targets, (4) empowered and that his DEX based touch AC is decent. rounded and a good support, but the prevailing voice here seems to Overview; Role: Ranged damage dealer/crowd control: Main Skills: Mobility 3, Persuasion (Max) Secondary Skills: Athletics 5, Stealth (Spare) Important Gear Pathfinder: Kingmaker. Picked up Pathfinder a little while ago and found the kineticist to be quite interesting, so I am going to play them, but this is my first time playing with Pathfinder stuff, so I need help. Imho So you watched Avatar: The Last Airbender (not the Michael Bay movie; we don’t talk about that thing in polite company), and now you want to play a “bender”. My stats were similar to yours. e. Something like this: https: Wolf animal companion, bully class, with fury's fall and whatever you can do to increase CMB/stats is fucking amazing at tripping While trying hard to build a melee oriented Kineticist, I found out the attacks a kineticist can make (in Kingmaker) are basically in the following four categories: The most class defining abilities are the form infusions that have no saves, ie. Kinetic knights are rare in the Inner Sea region, but not unknown; many realize their elemental powers while training for battle. Every buff you cast is an extra slot for them. but any build that could take it would be bad. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Fighter 20 is the easiest build out there and will get you through anything up to normal difficulty. EDIT: Ok just in case any1 is wondering fire + fire is insane. u can try hitting 2 medium creatures touch range one of another. 4) Join us in a nostalgic journey into the past in this article about the making of the Kingdom UI in Pathfinder Haven't played trickster ranged touch kineticist, have we? It is POINTFUL, not pointless, my dear. Kinetic Knight is meant to be the melee Kineticist, but it’s missing key tools from pnp that make it actually a good choice (for example, the ability to make Attacks of Opportunity w/ Kinetic whip/blade). Kineticists are 3/4 BAB, and don't get much in the way of accuracy boons (Elemental Overflow is essentially just a keep-up mechanic for not having a weapon with enhancement bonuses). Other feats and abilities can change which stat is used and how they are applied. I don't really see a point in Air, but probably I'm just biased. because you can't just focus on one or two core stats, and therefore inevitably it becomes a Dark Elementalist is an Archetype of the Kineticist class in Pathfinder: Kingmaker. There are two types of blasts, physical which target normal AC and elemental (it has a specific name but I forgot) which target Touch AC (which is usually way lower than normal AC), composite blasts which is a ability Overflow also gives boost to mental stats rather than physical. So I was wondering how to build a character (probably a mercenary) that combines being a Monk with a Water domain spellcaster. That stat profile is godly. Kineticists channel raw elemental power and matter of the Ethereal Plane into their bodies, manifesting in strange effects known as kinesis. He was also a fan of bowling infusions and working toward Deadly Earth. Also, about the time that ray blasters surpass it in damage, it gets to pick up earth as a final element A good build would be 1 monk/19 kineticist (I still prefer vanilla vs. Imho he is quite effective in a 2-man to 3-man party since he could do not Ineffect's build is better, if you don't mind the effects of deadly carnage, but the stats only work for a MC, the above works for a merc. That said this Kineticist build by Arcane Adept is able to solo the just about whole game and is Demon kineticist build help! Righteous : Builds As for subclass EE doesn’t get the overflow size bonus so no bonus stats, it could be good but not the same. r/Pathfinder_Kingmaker. 6. But you could also go for like a Dreadful Carnage demoralizing Fire Blue Flame build that uses Blinding Infusion - and that would go off Con (Wis/Int). Psychokineticists lack an overwhelming soul's strong spirit, and so this energy ravages their I have just started on core with this build: Tiefling (don't remember which) Elemental Engine Str - 7 Dex - 19 Con - 18 Int -10 Wis - 11 Cha - 9 (Stats are from memory as I'm on the way to work) I started with Cold as my first element and was planning on taking Air then Electric. but overall I think not draining HP is a huge positive. Stats: DEX 19 (+level-ups) / CON 16 / CHA 16 to start, adjust remaining stats to taste. Standard Kineticist gets better AC than KK in a Dex build. Lann could be swapped to Crusader, Drovier, Judge, or even Shaman. As kinetic power is seldom inherited, kineticists are rarely Pathfinder: Kingmaker. Also if she uses energy Blades, they target Touch AC which is usually a lot lower than full AC, offsetting her low base STR (and also Kineticist's medium BAB). the archetypes) with some combination of earth, fire and water elements but 100% earth as one of them. In either, I would honestly pick an element other than fire first, because there are not as many good fire bonus perks. Although youll need to face some firebrand trolls anything else just incinerates, wtf A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 2 points of Con=1burn, but 4points of wis=2will. g. Reply dhusarra • r/Pathfinder_Kingmaker For stats and feats, build as if you’re a martial who also happens to cast. I want to play with story companions, not with mercs. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews If you build an air/water kineticist, and late game most bof the meaningful opponents have high resistances to cold and electricity, a big part of your class abilities are of really limited use, this is a perfectly legitimate question. Basically the only thing she doesn't do is Wisdom. KK's purpose is basically just playing Str kineticist in melee without dumping AC for the first couple levels. The most straightforward build is normal Kineticist with Water/Earth/Fire. The +dmg/ab is of questionable value compared to the stat bonuses you get from burn as a regular kineticist, especially since those stats help you knock down enemies if you're using bowling. I don't know if Blood Kineticist ever got fully fixed properly that patch aside, but several abilities were outright nonfunctional. We're only splashing monk for the usual AC bonus so it won't matter if you become non-Lawful later on. There was a kineticist guide on YouTube by RPGCommunityCollege (iirc the handle). Queen Yuu The Reclusive. , Deadly Earth, Cloud, Wall, which also trip or grapple the enemies within. The build I was thinking of was this. Reply reply [deleted] Pathfinder: Kingmaker Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. Iirc there was a very strong kineticist demon build, but I don't remember if it worked due to bugged sinergyes that didn't work as intended. The "issue" is that a Kineticist isn't a Sneak Attacker, can't throw 3+ sneak attacks around all the time, and feels a little lackluster due to a minimal crit rate and "split" damage Psychokineticist is an Archetype of the Kineticist class in Pathfinder: Kingmaker. I went water/fire/air, water first for elemental defense that gives shield bonus that scales up to ridiculous +9, then fire to comfortably hit touch AC and use unraveling infusion later and finally air so I can get Evasion as a class ability, so take off A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. Nov 21, 2019 @ 7:13pm Stat Dumping A good cutoff point for multiclass builds is at Kineticist/Kinetic Knight 7 or 8, at that level your infusions costs are reduced by 2 (Kinetic Blade cost 0 for Kinetic Knight), you've unlocked your 2nd element for 2 defense passives and composite blasts, optimal BaB from a 75% BaB class (6/8), and you've got a 4d6 blast or 8d6 comp blast. But you give up basically all the "good" infusions to do it. com forums by @InEffect, and was wondering if any of you might be able to edit it some to fit my needs? Changing the race to Tiefling, making it pure 20 Kanerah is the evil twin. This is your ultimate guide to understanding the Kineticist from Pathfinder: Kingmaker. r/Pathfinder_Kingmaker A chip A close button. Burning your HP is better than burning your will saves. use minor gather power before you get discounts and then use it again come lvl16 for composite blast discount to 0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews tbh reguar kineticist makes a better tank than psycho. Maybe I picked her feats wrong or something, but she misses quite a bit, and usually her fire attack is a mere 10-30 points of damage. ), but Azata's favorable magic and zippy magic work on kinetic blasts, which makes them Kineticist is a class in Pathfinder: Wrath of the Righteous. now all i need is just to finish and enjoy the story of this game with minimum time He can’t use any of his wild talents whenever he would be unable to use a spell with an emotion component, and if he ever gains immunity to charm, compulsion, emotion effects (even if such immunity extends only to a subcategory of these effects like fear effects or compulsion effects from creatures of certain alignments), he loses all his kineticist abilities. Some tieflings have decent bonuses but none come to mind that would be useful for a kineticist (e. 87K subscribers in the Pathfinder_Kingmaker community. I’ve heard kineticist is complex but I think I can handle it. Level 1 monk or scaled fist, 19 levels of mutation warrior is probably a decent start for a monk build. I’m loving the kineticist. r/Pathfinder_Kingmaker More versatile and better overall stats. r/Pathfinder_Kingmaker How can you build a viable tank Kineticist? One level dip in Monk seems to be great (Crane, Wis to AC even with shield (tested), robe). Think I'm either going for a stab at finishing Kingmaker and/or an Earth Kineticist next time, however. Hit's for that much every round, there's no accuracy check, it just hits. Some kineticists who are loathe to suffer the consequences of channeling their power study the darkest esoteric energies of the planes and use souls to fuel their occult might. This party has extreme tanking ability from the Kensei build, tons of damage output from Executioner and Deadeye, powerful support abilities from Emberlock and Virtuoso, and finally the most powerful spellcaster in the game in the form of the Warlock build (well, the DC could be a bit higher if you used a Good character). Go to Pathfinder_Kingmaker r/Pathfinder_Kingmaker. Kingmaker: Class Build Help (unmodded) Smirking_Knight • It somewhat depends on which flavor of kineticist you roll (because of mythic spellcasting stats and Lich eventually losing Con. Racial Choices r/Pathfinder_Kingmaker A chip A close button. With that build I solo'ed Kingmaker and WotR, no surprise. I want to keep her a tank and try to make her better than the usual fighter/stalwart defender. r/Pathfinder_Kingmaker IMO the best trip build is, unironically, kineticist. 5 Ruleset of Dungeons and Base Kineticist is regarded as a better melee variant because Dex builds are way better than STR ones and you still get to keep your other options for utilities. no high spell resistance) the energy attacks are much better since they bypass armor. I fancy The overflow is a bonus to mental attributes tho, for this build that is a negative compared the the physical stats buff. Learn the ruleset before everything else. I'm fairly sure there is a pre-built character that is OP available for this in Kingmaker. The STR is also nice for actually being able to carry your gear without medium encumbrance since you probably dumped STR. i'm sure the dark elementalist could be made to work but something's got to get thrown out. 9 Hard CC; instead of an Empyreal Sorc/Cleric (or Druid) or a Sorcerer/Feyspeaker (that is, a one stat oriented Build)? 0 Water + Fire combine into Steam so either make a Water or Fire Kineticist and then pick the other element as the second element. This suggested build is by no means perfect or the best, but it will allow her to do massive damage and to apply a wide variety of effects with her blasts. Skills: max Persuasion and 3 ranks of Mobility, remaining points to taste. Companions have their own personalities and attitudes, as well as unique character development paths. r/Pathfinder_Kingmaker 2. Not really looking to play a ranged blaster though. Looking for a Kineticist build . For Pathfinder: Kingmaker on the PC, a GameFAQs message board topic titled "Optimized kineticist damage build?". Pathfinder is a tabletop RPG based off of the 3. The biggest thing with kineticists is how their abilities synergize with each other though. The plain fact is, monk is a bad class, with the exception of level 1. Str KK has the (for fun) option of running a TWF build with their shield, but that's about it. in favor of Cha. Currently, the most I have for a plan is going either human for an extra two skill points per level, or Keen Kitsune for a +6 to dex, +2 int, +2 to str, and +4 to con with Alignment: any Lawful to start. The kineticist can take a myriad of elemental combinations, but some are better than others. Curious to hear how people like to build Valerie these days? She can go several directions, which is fun. You can chose either 6 con to Defense/CC: Make the Kineticist build even more interesting by giving them two useful roles depending on their specific abilities and Archetypes. Depending on element has good options for defense, crowd control, and some have AOE options. spindle works. Shes at 9th level now, and I still get one attack with her. For mythic path, as you want good/neutral: In tabletop, kineticists are considered "high floor, low ceiling" - a well-built kineticist will get out-damaged every time by a well-built martial in most situations (though they perform pretty well in AoE/against some more esoteric enemies like swarms or ghosts compared to other martials), but comparing a poorly-made kineticist and martial puts the kineticist firmly ahead. Escape Artist is pointless, Kineticist is class in Pathfinder: Kingmaker. I'm thinking about going melee with the water elemental focus, and for my feats took weapon finesse and martial weapons proficiency. Disable attacks of opportunity for kineticist or spellstrike wont work with magus. even after a hit). what psycho does better is tanking as he can have 1-2 AC more. The reason I recommend Elf is that its racial bonus is +2 Spell Pen, which is a stat that is otherwise VERY difficult to stack. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Makes them feel mega tanky if you take 5 or 6 levels in TSS. Dexterity affects your to hit rolls, as well as helps with AC. She will It's a fun class, even if some optimizers prefer standard Kineticist, find a good Mithral Full Plate (these allow the highest DEX AC bonus of all heavy armor), and go be a Pathfinder Jedi, who tricks minds with fear effects and kills both mobs You need constitution and dexterity as your stats. or 5 swarms in two 5 foot squares. Get app Get the Sorry someone else probably could be more specific on an actual build. Enter the Kineticist, and bizarre magic-based class with no spellcasting. Any Lich/Angel merged spellbook build is very straightforward, early access to higher level spells is pretty trivializing. Yeah, never got a response to this. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. 16 votes, 26 comments. There are twelve companions in Pathfinder: Kingmaker. When possible (I. Psycho negates 1/2 burn per 2 Wis. She may accept no more than her I'd like the kineticist to be able to melee, blast, and cc effectively. Build advice: Race: any small, musetouched aasimar, or I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). With the latest patch, STR builds with heavy armor are overall better in terms of AC unless you are having multiple dips to stack dodge bonuses from everywhere. Should I just pick fire again? Read somewhere that fire+fire gives the only Energy Blast that strikes against touch AC? Dunno if I should really go for it as I have high dex. I’m pretty sure cRPG Bro had a pretty optimized build. Join us in a nostalgic journey into the past in this article about the making of the Kingdom UI in can anyone help me make kineticist solo build? i'm not good at micro managing and it frustrate me with so many factor i don't know in character creationand i'm completely new to this tabletop things game. Race, Keen Kitsune, stat spread 8 STR, 18 DEX, 18 CON, 7 CHA. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. Get app Get the given the insanity of WOTR enemy stat bloat, Dazzling Display fear builds seem almost mandatory. Almost finished my current playthrough and wanted to start another with a smartass barbarian or the Kineticist. Get app Get the If you optimise your kineticist build right, he will be your main nuker. At level 5, you'll get an ability called Metakinesis Empower, which is 50% extra damage when activated, but makes the blast more expensive (by 1 burn point) to use. Attributes are 16 dexterity and 19/20 constitution. But, since you are adamant about no earth, then I recommend Water > Fire > Fire with Ascendant Element (Fire) for targeting touch AC with Blue Flame blast. anyway, Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to make just about anything you can think of This is for the companions from Pathfinder: Kingmaker. Damnation, she can be a Kineticist, if you want. Get app Get the I have made several builds for myself and still making some now and I will probably play one of them in WOTR. Base kineticist work better in part because of this (mental stat boost items are generally head slot, base kineticist needs con/dex which (primarily) uses belt slot). I want to try and build AC as I think it could be viable. Reply reply There is a build for Seelah, think it's Kinetic Knight build just scroll to the alternative builds section: There are many ways to build a kineticist. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Totally different class. Level First up: base Kineticist with paid-for Armor Proficiency (Medium) is arguably better than Kinetic Knight at doing Kinetic Knight-y stuff. 2) I have mostly tended to give mostly Bard levels so she can take over Inspire late. Like the tabletop, 1st party Kineticist archetypes are generally strictly inferior to the base version, with some very specific niches when they're even working right. however nobody knows how does it work exacly. It’s plenty good though as long as you’re not trying to trip, particularly as an Azata or with a scaled fist dip if Rowdy rogue trickster into swarm is a beast. Your attacks are ranged touch (unless you go Kinetic Knight and use the energy blade). Join us in a nostalgic journey into the past in this article about the making of the Kingdom UI in Pathfinder: Kingmaker! r/Pathfinder_Kingmaker A chip A close button. 0 thumbs! Emma Apr 21, 21 Stats: STR 12 DEX 16 CON 20 (+5) INT 8 WIS 12 CHA 7 Skills: Mobility, Use Magic Device Class: Kineticist 20 Lvls: 1: Medium Armor Proficiency, Water Blast 2: Kinetic Healer 3: Armor Proficiency Heavy, Pushing Infusion 4: Slick 5: Dodge, Spindle 6: Kineticist Bonus Feat (Greater Bullrush) 7: Fire, heavy armor focus 8: Healing burst 9: Toughness Fire. (i thought this game is turn based rpg like dos2. Your going to want to carry 7 burn anyways for the stat bonus. One of the good takeaways is water for slick is very nice in the early game. r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. He did a bunch of Pathfinder:Kingmaker content. What are other types of attacks? Go to Pathfinder_Kingmaker r/Pathfinder_Kingmaker. It has good progression from 1-20, with a fun shift in playstyle and the themes and mechanics of the hydrokineticist fit naturally (pun intended) with the Azata path. but their HP will stay the same when kineticist burn himself to 14 r/Pathfinder_Kingmaker A chip A close button. At any time you can have six characters in your party, including the protagonist. Righteous : Builds Quick question on how to maximize damage as a melee Kineticist (NOT Kinetic Knight). A subreddit for discussing character builds and optimisation in the CRPGs Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous. I felt like Kineticist had it rough, because you basically had to uber solid stats in Con and Dex, and had multi-DC checks to even do damage. hzdcig iopnq zvmzr ejlhu xltywtun hczm thxs oldlyp seulo nvdt